Author Topic: Last Meeple Standing: Volunteers Needed!  (Read 70210 times)

Offline danisthirty

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #30 on: July 13, 2015, 02:31:54 PM »
jungleboy see you strong tonight !!!
I will be available two hours ( 1:00 Spanish time ) if someone is awake 'll be in the chat room

I'll have a look in the chat room before I go to bed and perhaps we can play?

So the current status is something along the lines of the following:

jungleboy (3 games played): 50 LP
MrNumbers (1 game played): 50 LP
danisthirty (1 game played): 42 LP
Jere (2 games played): 38 LP
Rosco (1 game played): 37 LP
« Last Edit: July 14, 2015, 01:41:29 AM by danisthirty »

Offline MrNumbers

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #31 on: July 13, 2015, 03:10:29 PM »
MrNumbers vs. Jéré
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline Paul

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #32 on: July 14, 2015, 11:31:03 AM »
Paul vs jungleboy

I (Paul) got off with a very nice start and it looked like I was going to win until the last 6-7 turns when jungleboy scored two majoring cities for himself upping his score by 30 points or so.

But that was not enough to surpass the massive field I owned. With 2 tiles remaining, one for me, and last tile for jungleboy, it was an easy math, counting tiles in head, and find a good spot.

Left was one straight road for me, and one straight road for jungleboy. I placed it topright with a farmer to score 6 more points for 2 cities. Had I not done that, jungleboy would've claimed it and thus would've won!

Paul 113 vs jungleboy 111
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Offline jungleboy

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #33 on: July 14, 2015, 11:41:50 AM »
At one point I think I was trailing 63-31, and Paul had the majority in the largest farm, so I was looking at a potential loss of 40+ points which would be a disaster in this format. Then I got very lucky in drawing the last one of each of the two tiles I needed to close one city (CFCF with two city segments) and gain the majority in another (CCCR) -  which I later closed - and then I determined that I could win even without tying up the main farm. So with two tiles left I was technically in front including end-game scoring. But as Paul said, he scored six points on his last tile and I could only score three on my last tile, so he went back in front and secured a well-deserved victory. Plus, I'm not sure I would have spotted the six-point farm anyway! I thought three was the maximum Paul could score from his last tile.

Offline Decar

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #34 on: July 14, 2015, 12:24:15 PM »
Decar vs Paul
92: 65

Some trapping early on made it impossible for Paul to catch up....especially when I drew all the RFRF tiles!!


Edit:  Thanks for the game Paul; it was damn close; hopefully you'll get some Life Points back soon!
« Last Edit: July 14, 2015, 12:27:03 PM by Decar »

Offline Jéré

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #35 on: July 14, 2015, 12:30:12 PM »
No luck for me. Well played jacobo!




Offline Decar

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #36 on: July 14, 2015, 01:16:18 PM »
I joked about it.....

and it happened......

Jéré vs Decar:

105: 46

-59 to me makes me....First Man Sitting?!?!

Great assertive play from Jéré, he always seemed to have one meeple ahead.  I ended up growing a tumour and threw too many farmers down way too soon.

Offline danisthirty

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #37 on: July 14, 2015, 04:18:33 PM »
At the end of day 2 of Round 1, here are the scores as they stand:

Jere (4 games played): 50 LP
jma03 (1 game played): 50 LP
MrNumbers (1 game played): 50 LP
jungleboy (4 games played): 48 LP
danisthirty (1 game played): 42 LP
Rosco (1 game played): 37 LP
Paul (2 games played): 23 LP
Decar (2 games played): -9 LP (in Danger Zone)

Remember that there won't be any eliminations at the end of this round so Decar still has plenty of time to recover from his current position, and those at the top still have plenty of time to lose some LP too!  >:D

Also, although it wasn't a game that was part of this competition, I just wanted to post the below screenshot for Carcking's benefit as it has 11 farmers on the same farm (as opposed to the lone farmer in the game I lost against jungleboy yesterday that he seemed so disgusted by!  :) ):

« Last Edit: October 24, 2017, 01:21:11 PM by danisthirty »

Offline jma03

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #38 on: July 14, 2015, 04:50:03 PM »
so I'm beginning to understand this competecion is as we say in Spain " to tail all is bull."

You can start your first game good ,
but if your past are bad, you just touched.
on the contrary if you start poorly and your past are good you're still breathing.
finding : win every game or dosed forces by the end of the competition
 O0
When you lose, do not look at what you lost, but what's left to win ..

Offline Rosco

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #39 on: July 14, 2015, 11:16:49 PM »
Jacobo - can you write that last post in Spanish and I will translate it.  The Google translation is really bad.
Just lay the damn tile!

Offline danisthirty

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #40 on: July 15, 2015, 12:52:51 AM »
The thinking behind this tournament was that it would be good to do something that isn't all about winning individual games; we all know how frustrating a narrow loss can be, especially when it counts the same as a huge loss in terms of tournament performance. This is why The Last Meeple Standing is all about points difference (as represented by Life Points).

Of course, there's still benefit in winning as it means you can recover lost LP while reducing the LP of your opponent in the process. Ultimately though it rewards consistency, but not to the point that a clear leader can be established too early on making it boring or pointless for the other competitors who are too far behind to catch up. The cap of 50 LP means that nobody is ever more than 1 or 2 bad losses away from the Danger Zone!

I'm very grateful to everyone taking part and I hope you're all enjoying it too. The rules may be subtly tweaked between this trial and the "live" tournament (or possibly as we go - hope this is OK) but there will be an opportunity to discuss what you thought worked well as well as what didn't when the trial is over so please stick with it and let me know what you think.  :)

Offline jma03

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #41 on: July 15, 2015, 02:24:43 AM »
Gracias Ross, el traductor es muy malo
Dan acaba de hacer una buena explicación.
Me refería a que si tus primeros partidos son buenos y los últimos  pierdes, acabas la ronda con un LP precario. Pero por el contrario si empiezas mal pero tu último juego es realmente bueno acabas la ronda con buen LP.
Así que hay que intentar ser constante en cada juego.


Offline Rosco

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #42 on: July 15, 2015, 03:08:40 AM »
Muy bien jacobo -

if your first games go well and the later games don't, you could finish the round in a dangerous position in relation to your Life points.  however if you start badly and then start winning, your life points will rise and could end the round with a good score.  This is why you must try to be consistent.

Offline danisthirty

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #43 on: July 15, 2015, 03:41:34 AM »
It all depends on whether total LP is calculated at the end of each game or at the end of the round. The difference can be quite significant.

Assume a player starts a round with 50 LP and then achieves the following results:

Game #1: won by 30 points (no change in LP)
Game #2: won by 20 points (no change in LP)
Game #3: won by 30 points (no change in LP)
Game #4: lost by 40 points (-40 LP)

Their LP at the end of the round based on updates per game is 50 - 40 = 10 LP

Alternatively, if LP is only updated at the end of the round:

Game #1: won by 30 points
Game #2: won by 20 points
Game #3: won by 30 points
Game #4: lost by 40 points

Total wins (80 points) minus total losses (40 points) = +40 points difference

End of round LP = 50 + 40 = 50 LP (rather than 90 because of cap) so no overall loss.

Initially I'd assumed the first method to be the best, but it's becoming increasingly obvious that the second method is actually fairer. It also means that play order (i.e. the order in which games are played) becomes irrelevant, which is another benefit as this shouldn't be a factor. A potential side effect of this is that it may make eliminations fewer and further between (which in turn will extend the length of time taken to run the tournament, and thus everyone's commitment to it) but there are ways of "helping" people drift towards the danger zone if it comes to it...  >:D

Offline jma03

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Re: Last Meeple Standing: Volunteers Needed!
« Reply #44 on: July 15, 2015, 04:23:25 AM »
It all depends on whether total LP is calculated at the end of each game or at the end of the round. The difference can be quite significant..
Dan that's exactly what I meant .
in this instance it is what I was thinking
then LP is updated after each round ??
or every game ??

« Last Edit: July 15, 2015, 04:32:09 AM by jma03 »


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