Wow, I like this a lot! A customisable order of play like this is exactly the sort of thing people like me would find useful as it would always be 100% relevant to the set of expansions included in the game I was playing!A mere +1 merit hardly seems like a worthy reward, but I hope you'll accept it anyway.
Thank you for starting this thread Meepledrone. I'm already looking forward to the many spirited discussion it will generate, lol. So lets get this party started.
Think the first area that needs serious work is the C2 version of Order of Play in regards to expansion 10 Under the Big Top when placing and scoring acrobats. As it is currently written, it is impossible to properly play and score acrobats. ----------From the rules: http://wikicarpedia.com/index.php/Under_the_Big_Top#Acrobat_tilesAfter a pyramid has been scored, players can start a new pyramid on the same tile by placing a meeple as an acrobat on it.
----------From Order of Play (select only Exp. 10 - Under The Big Top):Step 2B-1: Move the Wood (Phase 1)You may do one and only one of the following: Deploy a meeple. Normal meeple Ringmaster Perform an acrobat action if the tile was placed adjacent to an acrobat tile: Add a normal meeple to an uncompleted acrobat pyramid. Score a completed acrobat pyramid finished in a previous turn.----------The current rules and the Order of Play aren't in sync. To get them in sync, we need to move the scoring of the acrobats outside of section Step 2B-1. Lets see if we can clean this up.Here are the conditions: 1) Be able to score a completed acrobat pyramid, after the placement of a new tile adjacent to the acrobat tile.2) Be able to place an acrobat on the same acrobat tile, that was just scored, after the pyramid has been removed (due to scoring).The only way, at present, I can see to fix this condition is to add a new check and resolution phase for scoring of the pyramid on an acrobat tile. It has to be done between Step 1C: Place the Tile and Step 2. Placing a meeple.As far as I can tell this change should not impact any other expansion interaction once completed.Now for the fun part. Wording. Thankfully this section already exists Step 1C: Place the Tile Place the tile. Note: any feature that is finished is considered complete at this time.That note is exactly the condition we have. The check and resolution of the pyramid, on an acrobat tile, happens the moment the new tile is placed next to it. So lets add a step G to fix this issue.g. Check the tiles adjacent to the one just placed. For each acrobat tile found, check for the completion of a pyramid (three meeples) on that tile. If found, the owner of each meeple is awarded 5 points. Return the meeples to their owners.Remove from Step 2B-1: Move the Wood (Phase 1) subsection b "Score a completed acrobat pyramid finished in a previous turn." and that should fix everything quite nicely.Ok, let the fun begin. Does my solution truly fix this issue?
Interesting points. My hangup was on the words (in quotes): After a pyramid has been scored, "players can start a new pyramid on the same tile" by placing a meeple as an acrobat on it. I took it to mean they could score the completed feature and then place another meeple. But I didn't take into account "Instead of placing a meeple or any other figure during 2. Placing a meeple, you can score a completed pyramid" as part of my thought process. So that's where my failure began. After re-read reading the rules and your points, I am of the opinion it still needs further clarification from a programming standpoint. Later today I am going to right some pseudo code and try to address your points and my concerns and see what shakes out.
Thanks very much for WICA meepledrone - it has been a core source of info for me to better understand the game and I have so appreciated the work.
I did have one question and one comment on it relating to market so Leipzig which I was puzzled by. In footnote 2. you say: "This means also roads connected through other features, such as monasteries, fruit trees, etc. that are to be found in other expansions". The question is: why did you include "monasteries" in this list - was there a particular reason?
My comment was, that it would be helpful to (exhaustively) define what does not break a road connection to Leipzig and what does. - I had thought the following would NOT break the connection: small village, house, crossroads, road junction, trees or other incidental or minor feature (such as fruit trees, bazaar, bath house or festival).- And the following would break the connection: cities, towers / tower foundations, lakes without a ferry connection, Bogatyr stone, Solovei Razboynik tree, acrobat spaces, circus spaces, crop circles, watch towers, shrines, abbeys, all types of monasteries, castles (German or expansion , German cathedrals, the city of Carcassonne, the Wheel of Fortune and the school do break the connection. Does this work?
Hi again meepledrone. Sorry if my earlier post is polluting this thread. I have tried to access your order of play but on my PC it says it is "transmogrifying" and I can't access any content. Is there a way to access it (is it something I am doing wrong)?
I do have two questions / comments relating to order of play based on CAR 7.4. You may have addressed them on your web pages but I'd be very keen to get your views.1. Princess & the knight. The new rules use the word 'may' not 'must': "you may remove one knight of your choice (even your own)" and I have adopted this (I note the recent thread discussion on this). From this, I consider this princess action becomes part of the 'Move the Wood' phase 1. I don't believe there is need to insist the action is taken before making the extensive choice of other Move the Wood actions and indeed I think it needs to move into 'Move the Wood' phase 1. Do you / others agree?
2. Scoring order of completed features: I’ve seen the reference to “Each player receiving points chooses the order in which features resolve.” for Step 6b in CAR7.4 Identify Completed Features. I’ve struggled with this. If more than one player is receiving points from a number of different features that have completed, who decides which feature is scored first etc.? Shouldn't this be changed to "the order for scoring is decided only by the active player"?
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