Author Topic: Weekly Online Game  (Read 243094 times)

Offline danisthirty

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Re: Weekly Online Game
« Reply #630 on: February 09, 2017, 12:04:12 PM »
It's looking like I'll be able to make it. See you guys shortly.

Excellent!

5 minute warning guys, there are 4 of us in the chat room and we're about to set sail...

Offline thodekey

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Re: Weekly Online Game
« Reply #631 on: February 09, 2017, 12:27:35 PM »
I don't see any known/famous/notorious names in the chatroom...? :(

Offline Rosco

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Re: Weekly Online Game
« Reply #632 on: February 09, 2017, 12:39:22 PM »
Cam you wait for me? Or am I too late

Sent from my SM-G800F using Tapatalk

Just lay the damn tile!

Offline danisthirty

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Re: Weekly Online Game
« Reply #633 on: February 09, 2017, 02:17:55 PM »
I don't see any known/famous/notorious names in the chatroom...? :(

Cam you wait for me? Or am I too late

Sorry you missed the game guys. There were five of us already so we started on time. Hopefully you'll be able to join either on Sunday or next Thursday at 8pm?

Anyway, this weeks weekly game was played between jungleboy, Jéré, Adrornalin, Rich_The_Fish and myself. The game included Traders & Builders, Abbey & Mayor, The Goldmines and of course, Phantoms. Here are the scores:





There was a lot going on and I'm sure everyone has their own stories to tell so I'll stick to my own. I felt like I got off to a pretty good start with some fortunate tiles. I didn't allow myself to get locked into any major battles and took a risk getting my barn down at the first opportunity. Jere turned out to be quite an ally in this game as we shared a road which I put almost no effort into yet he continued to extend it (mostly because it included his builder) and then completed it with an fffr cloister which merged my barn farm with his even though his was somewhat larger and had more potential. I also shared a couple of cities with jungleboy and Adrornalin and benefitted from these quite heavily even though I'd put very little effort into them.

I did OK on trade tokens (well, got an equal share in the barrels) but not as well as jungleboy who won 30 points, and did OK with gold (well, 2 bits) but not as well as jungleboy (who had 5) or Adrornalin (who had 4). Having a share in the big barn farm was a big bonus for me, but I won almost as many points from other farmers scattered around: a 9-pointer, a couple of 6s and 3 3s. This ate into my meeple supply, especially since I had a couple of cloisters on the go as well, but it wasn't until quite late in the game that I really ran low so it was just a case of hanging on in there until the end of the game.

Thanks everyone for the game, hopefully we can play again next Thursday and/ or Sunday this week so please post here if you're interested and plan on being around for it.
« Last Edit: October 11, 2017, 01:33:26 PM by Decar »

Offline jungleboy

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Re: Weekly Online Game
« Reply #634 on: February 09, 2017, 02:54:40 PM »
Great game by all! It was tough to keep track of everything that was going on. I missed out on the main barn farm that Dan and Jéré created and didn't manage to score any in-game farms by connecting to barns either, so this was my big weakness. It just seemed that there was always so much other stuff to do that I didn't get around to laying prospective farmers that way, though obviously with the pig it can be a huge points generator. Instead I chugged along, middle of the pack points-wise for most of the game and eventually got my barn down on a minor farm. It wasn't until my mayor took away a 20-point, goods-heavy city from Jéré about 3/4 of the way through that I really thought I could potentially win the game. I then got more goods from another city and this, in combination with my lead in gold bars, was almost enough but Dan's superior farming was too much to overcome in the end.

Offline danisthirty

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Re: Weekly Online Game
« Reply #635 on: February 15, 2017, 03:49:44 PM »
20:00 (UK time) tomorrow for the next weekly game. Who else is in?

Offline jungleboy

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Re: Weekly Online Game
« Reply #636 on: February 16, 2017, 01:42:56 AM »
20:00 (UK time) tomorrow for the next weekly game. Who else is in?

I might still be recovering my lost Kickstarter games from the Portuguese black market. Or should that operation be successful, I might be playing them...

Offline Chuck

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Re: Weekly Online Game
« Reply #637 on: February 16, 2017, 02:11:54 AM »
I can't promise anything, but if I'll find enough time, I might show up for another loss.... ;-)

Offline thodekey

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Re: Weekly Online Game
« Reply #638 on: February 16, 2017, 02:49:31 AM »
I might be in as well.

Offline jungleboy

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Re: Weekly Online Game
« Reply #639 on: February 16, 2017, 07:13:06 AM »
20:00 (UK time) tomorrow for the next weekly game. Who else is in?

I might still be recovering my lost Kickstarter games from the Portuguese black market. Or should that operation be successful, I might be playing them...

Update: I'm out. Luckily it's for the latter reason and not the former, since the postman did his job after all.

Offline Sacvas

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Re: Weekly Online Game
« Reply #640 on: February 16, 2017, 09:29:06 AM »
I'd like to join. How do I do it?

Offline Chuck

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Re: Weekly Online Game
« Reply #641 on: February 16, 2017, 10:33:16 AM »
Unfortunately, I'm out too. :(

Offline danisthirty

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Re: Weekly Online Game
« Reply #642 on: February 16, 2017, 11:40:04 AM »
I'd like to join. How do I do it?

Hello sacvas - welcome to the forums!

We will be playing using JCloisterZone which can be downloaded from here: http://jcloisterzone.com/en/

Assuming this is sufficient time for you to download it and get it running on your machine (should work on anything that runs Java) - we will be meeting in the chat room at 8pm UK time to kick off. The chatroom can be found here: http://sydby.com/carcassonne/irc/index.html

Hope to see you in about 20 minutes! :) :(y)

Offline Jéré

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Weekly Online Game
« Reply #643 on: February 17, 2017, 06:36:29 AM »
Last night's game:

4 players, using I&C, BC&B, fliers and phantom

We experienced a bug with BC&B expansion. I will prepare an image to better explain it.

Another confusing situation arised when Steve wanted to land on Dan's road with the flier but JCZ wouldn't let him do that. We all thought it was a bug but after verifying in the CAR, it is not possible to land on a just completed feature (completed with the Flier tile).

Despite the bug that ruined a bit the game, it was really fun! Thanks guys!





« Last Edit: February 17, 2017, 06:56:47 AM by Jéré »

Offline Jéré

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Weekly Online Game
« Reply #644 on: February 19, 2017, 06:30:41 AM »
The bug I was talking about. Something to keep in mind for the next league!
See numbers on the image and description below:

1) Steve owns the monastery
2) then he draws a curved road, the last tile needed to complete the monastery. Steve scores 9 pts.
3) which immediately triggers the scoring of Dan's castle, also for 9 pts.



Unless I am missing something, this is a bug because the completed monastery was out of range...


The other situation, just to clarify with the other players involved, was not a bug as we all thought...

1) Steve places a straight road with flier. This tile completes the road.
2) He gets a 3 on the die and lands on the "mirrored curves" tile. Steve wanted to place his meeple on the completed road to immediately score but JCZ only allowed him to place his guy on the south road, which at the time wasn't completed.



After verification in the CAR, this is a correct implementation of the rules.


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