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Carc Central Community => Official Rules => Topic started by: claudio_ferra on July 11, 2016, 02:03:26 AM

Title: City with Halflings
Post by: claudio_ferra on July 11, 2016, 02:03:26 AM
Hi, a little question regarding halflings:
if i close a city with the wall (completly), but i have a tringle hole in the middle of the city (caused by halfling), the city is considered close or not?

Thank you very much
Title: Re: City with Halflings
Post by: Paul on July 11, 2016, 02:42:58 AM
Interesting question.

I could not find any specific ruling for this in the official CAR document (found here (http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=292)).

It does allow for a cloister to be counted as comleted, though, and even the abbey tile can be placed having the empty triangle part of the triangle tile towards the abbey tile itself to count as completed.

I also did a little search but could not find any other threads about your question. If there is none, then this is a good topic. If there is, hopefully someone can find it for us, because I'd like to know as well. :)

For now, I would go for "count as completed" which I'd prefer.

Hope this helps!

Paul
Title: Re: City with Halflings
Post by: MrNumbers on July 11, 2016, 03:09:06 AM
CAR 7.4, p.15
Quote
A city is completed when its segments are fully encompassed by a city wall and there are no gaps within the city.
With this definition I consider such city (with a triangle hole in the middle of the city) as incomplete.
Title: Re: City with Halflings
Post by: claudio_ferra on July 11, 2016, 03:16:53 AM
Ok, but in CAR 7.4 page 152, note 408 "the presence of a Halflings still counts as a full tile with no official gap". So for me is not clear how to consider this kind of tile into a city.
Title: Re: City with Halflings
Post by: MrNumbers on July 11, 2016, 03:33:40 AM
Ok, but in CAR 7.4 page 152, note 408 "the presence of a Halflings still counts as a full tile with no official gap". So for me is not clear how to consider this kind of tile into a city.
This particular footnote isn't official:
Quote
"Interpretations and clarifications of the rules that come from the CarcassonneCentral community (including this author) will be marked with the [globe] symbol".
So I still insist that city in given situation is incomplete.
Title: Re: City with Halflings
Post by: Decar on July 11, 2016, 04:43:57 AM
Originally I think the intention was to consider the city completed.  However, the rules were always vague, last year the 1-tile-rule has thrown this open for debate again.  I think the recent interpretation is it would be incomplete; hopefully this will be clarified at Essen this year.  I may add you question to the list of questions I produced for Halflings & German Castles.
Title: Re: City with Halflings
Post by: claudio_ferra on July 11, 2016, 04:48:57 AM
Thank you so much. When do you tell your question? In my opinion if the city is considered "not close" should be too many simple to obstacolate the other player cities. Don't you think so?
Title: Re: City with Halflings
Post by: Decar on July 11, 2016, 05:16:20 AM
Yes, the Halflings cause many problems, because there are too few tiles and too many ways to not complete features, or trap other players.
Title: Re: City with Halflings
Post by: aenima on July 11, 2016, 05:45:37 AM
I don't understand where is the problem and the dubt... for a Cloister if there is an halfling tile it's considered complete, I think is the same fore a city...
Title: Re: City with Halflings
Post by: Decar on July 11, 2016, 05:49:34 AM
The cloister example was overridden at Essen last year.  A cloister surrounded by 16 halflings would score 17 points.
Title: Re: City with Halflings
Post by: claudio_ferra on July 11, 2016, 05:51:11 AM
the prblem is a triangle hole into a "wall complete" city. And regarding the road? a triangle hole permit a road to be continue or not?

Excuse me Decar, into the CAR (page 153) is specified that "if there are 2 triangular tiles in the same square space, they still only count as 1 point (together) for scoring a cloister."

This rule has changed?
Title: Re: City with Halflings
Post by: Decar on July 11, 2016, 06:01:01 AM
Excuse me, but the CAR is by no means a definite ruling.  Last year at Essen the Halfling rules were clarified, Obervet stated the rule changes were unclear and the CAR would not be updated until HiG had provided further clarity:

http://www.carcassonnecentral.com/community/index.php?topic=2125.msg30116#msg30116
Title: Re: City with Halflings
Post by: aenima on July 11, 2016, 06:11:49 AM
yes, true, I remember the change of rule, 1 half tile = 1 road point, 2 city points 1 cloister point; 2 half tile = 2 road points, 4 city points, 2 cloister points... ok, but remain that 1 half tile or 2 half tiles is the same: there is always 1 tile good to complete any feature or for the dragon movement or other...
Title: Re: City with Halflings
Post by: Decar on July 11, 2016, 06:23:54 AM
Currently it's now undefined.  I hope HiG will consider the implications and provide clarity on these examples.  Halfings produce many problems with many expansions, they all need to be considered.
Title: Re: City with Halflings
Post by: claudio_ferra on July 12, 2016, 12:44:46 AM
Yesterday i do some games with my girlfriend and i think is better to consider the city closed only when are entirely closed, without triangle hole. I think is more clear this solution, for the street too. For the moment i play with the classic rule (1 halfling= 1 tile, 2 halflings=1 tile), that i think is more simple with all the other expansion.
Title: Re: City with Halflings
Post by: Willem on February 04, 2017, 07:04:16 AM
Does anyone know if there is any clarification on this?
There is one halfling tile that is all city. If you have that one, but not another halfling with city, it becomes kinda useless to play if the city is not completed with that tile.
As the halfling gap does not count as a full gap for cloisters, so it kinda makes sense that it completes a city?
Title: Re: City with Halflings
Post by: dirk2112 on February 04, 2017, 07:14:11 AM
It doesn't complete the city.  Without a city tile that close it, it is useful in the following ways:

1.  The banner can give your mayor a majority in the unfinished city.
2.  Prevent an opponent's city from being closed if the city has a Cathedral or is under siege.
3.  Create a hole to keep someone from joining onto your farm.
4.  Add 2 points to your own city that won't be finished.
5.  Prevent an opponent from joining her city to yours.

There are probably more.
Title: Re: City with Halflings
Post by: ARabidMeerkat on February 05, 2017, 06:55:34 AM
There is one halfling tile that is all city. If you have that one, but not another halfling with city, it becomes kinda useless to play if the city is not completed with that tile.

Useless? It makes for an amazing city blocker!
Title: Re: City with Halflings
Post by: Willem on February 06, 2017, 03:03:41 AM
yeah thats right.
Most games we've been playing are mild, but we are planning to do a more aggressive version (with the dragon, plague, tower, catapult, crop circles, robbers, mage&witch etc), so it can really come in handy then :P