Author Topic: Questions  (Read 77684 times)

Offline cicerunner

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Re: Questions
« Reply #60 on: March 03, 2020, 12:47:50 PM »
Ooh! Ooh!! I know some of these ... Take a rest meepledrone ...

What happens with a wagon placed in a castle?
Minimal disruption. A castle in a wagon on the other hand, absolute carnage.

Is the sheep field a feature?
No, it's a bug.

Can you fly on an abbey?
No.

Can you place the farmer on this (image) tile?
He certainly looks familiar, but no, I can't place him.

Can you place the tollkeeper if you remove a knight with the Princess.
The situation doesn't arise. Never give up a night with the Princess.

Thank you. I thank you.
« Last Edit: March 03, 2020, 12:58:11 PM by cicerunner »

Offline NGC 54

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Re: Questions
« Reply #61 on: March 03, 2020, 01:09:10 PM »
Thanks!
I translate WikiCarpedia in Romanian (https://wikicarpedia.com/index.php/Main_Page/ro). I have 47,200+ edits at WICA. My WICA user page: https://wikicarpedia.com/index.php/User:NGC_54. Romanian translation of WICA: https://wikicarpedia.com/car/Special:LanguageStats?language=ro&x=D#sortable:3=desc.

Offline cicerunner

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Re: Questions
« Reply #62 on: March 03, 2020, 01:13:39 PM »
Thanks!
:yellow-meeple:

Thank you for your patience and understanding.
Normal meepledrone service will be resumed shortly.
« Last Edit: March 03, 2020, 01:15:54 PM by cicerunner »

Online Meepledrone

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Re: Questions
« Reply #63 on: March 03, 2020, 05:05:44 PM »
Hi Carcassonne93,

I haven't forgotten. I was preparing my reply before you re-posted this batch of question. Just been busy.

See more answers here... I just numbered your questions to allow you to refer to them easily if needed.

Cheers!

PS: @cicerrunner Normal service restored .  ;D
Ha ha ha!!!

[65.] What happens with a wagon placed in a castle?

You can place a wagon in a castle when converting a completed small city into a castle. There is no written rule or clarification stating that after scoring the castle you may move the wagon to an adjacent unoccupied feature.

So far we can assume the wagon will score the castle and the player will remove it.

You may define a house rule to move it to any unoccupied feature in the castle fief but, this is not official.

[66.] Is the sheep field a feature? (Do you receive gold ingots after shepherd's/acrobat pyramid's scoring )?

No, the flocks of sheep are not a feature that can be completed. The sheep are associated to one or more shepherds in a field. All the shepherd/flock actions happen in phase 2. Placing a Meeple after extending a field (with the special case when closing a filed with the shepherd). All the completed feature scoring and distribution of gold ingots to players happen in phase 3. Scoring a Feature, unrelated to shepherd actions.

You can revisit the rules here:
* Flock actions: http://wikicarpedia.com/index.php/Hills_%26_Sheep#1._Placing_a_tile
* Gold ingot actions: http://wikicarpedia.com/index.php/The_Goldmines#3._Scoring_a_feature

[67.] Can you place a gold ingot on an abbey?

Yes, you can place a gold ingot on an abbey. In the case the sequence would be:
1. A player places the abbey in a space of the board surrounded by at least one tile on each side. At least one corner of the abbey is empty.
2. Later a player (the same or another one), places a Goldmine tile adjacent diagonally to the abbey (on any of the corners still empty)
3. The same player places a gold ingot on the Goldmine tile and another on the adjacent abbey tile.

You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Goldmines#1._Placing_a_tile

[68.] Can you fly on an abbey?

Yes, you can fly a meeple onto an incomplete abbey, the same as onto any incomplete claimable feature but a field.

You can review the rules here:
http://wikicarpedia.com/index.php/The_Flier

[69.] Can you place the farmer on this (image) tile?

This tile.



Not sure what the question is. It's a Garden surrounded by four separate Cities. Those Cities can stay separate or be combined, just like any other Cities. The Garden can be claimed by the Abbot or not, just like any Garden. The Field could also be claimed with a maximum of four Cities surrounding it.

Yes, you can place a farmer in the field touching the four city segments. Whaleyland said it all. 

[70.] Message 8: You (red) have a normal meeple in a city. Blue has 2 normal meeples in the same city. Can you score this city (and receive 0 points)?

Yes, you can score the city even if you score 0 points and remove your meeple. You can also score 2 points instead and remove no meeple.

So, as you can see, this could be a way to remove a meeple early from a feature you can't control before it is scored when completed or to remove a meeple blocked in a feature that can't be completed.

You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

[71.] Message 8: "Score a Meeple and Return it to your Supply". Just "a meeple"?

Yes, you can score and remove just a meeple, as the rules state.

You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

[72.] Your meeple is on 10. You pay 3 points. Your meeple is on 7. You receive 3 points from a road. Your meeple is on 10. Do you receive a message?

Yes, if it the last scoring in your round of scoring. The following scenario matches this situation:

1. Your scoring meeple in on apace 10. In this case the position of your messenger is unimportant.
2. At the beginning of your turn, you buy back one trapped meeple captured by another player's tower. You pay 3 points. Your scoring meeple move back to space 7.
3. Now you score 3 points for a completed road. Your scoring meeple moves to space 10 and you receive a message.

You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Messages

[73.] Can you place a meeple in the City of Carcassonne if you have only the tollkeeper on a road, and on that road there is a blue meeple (you cose the road)?

This is a very good question.

There is no official clarification about this interaction. The rules talk about:
* Completing a feature for another player
* Scoring no points from the completed feature

If so, the example you describe in your question you should score no points for the tollhouse as well as for the city to be allowed to send a meeple to the City of Carcassonne.

You can revisit the rules here:
http://wikicarpedia.com/index.php/Count,_King_and_Robber#2._Placing_a_meeple_in_the_City_of_Carcassonne

[74.] "Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile." What hapens if you have a tollkeeper?

The Toollkeeper bonus is evaluated before scoring the road. The Wainwrights district bonus of the Markets of Leipzig would be applied after scoring the city.

The normal order of scoring would be:
1. Score bonus points evaluated before the feature  -- Ignored by the castle
    - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
    - Tollhouses  (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
    - Inns (for roads)
    - Cathedrals (for cities)
    - Mage and Witch (for road and cities)
    - Little Buildings (for roads, cities, monastic buildings,...)
    - Bathhouses (for roads and cities)
    - Labyrinths advanced rules (for roads)
    - German Castles (for road and cities)
    - Darmstadtium (for cities)
    - Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
    - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
    - Teacher bonus (if the player has the Teacher)
    - Ringmaster points (for roads, cities, monastic buildings,...)
    - Darmstadt churches (if the player has the majority in the vicinity of the church)
    - Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)

[75.] Can you receive points from the tollkeepers with a castle?

A tollkeeper scoring is triggered by the completion of a road ending at the crossroads with the tollhouse token. The bonus points are scored by the owner of the tollhouse, who may or may not be the same player as the owner of the tollhouse. This means that the tollhouse is not part of the feature but a bonus assigned to the owner of the token.

Therefore, being a bonus for a player not associated to a feature, it won't trigger the castle scoring.

The normal order of scoring would be:
1. Score bonus points evaluated before the feature  -- Ignored by the castle
    - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
    - Tollhouses  (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
    - Inns (for roads)
    - Cathedrals (for cities)
    - Mage and Witch (for road and cities)
    - Little Buildings (for roads, cities, monastic buildings,...)
    - Bathhouses (for roads and cities)
    - Labyrinths advanced rules (for roads)
    - German Castles (for road and cities)
    - Darmstadtium (for cities)
    - Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
    - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
    - Teacher bonus (if the player has the Teacher)
    - Ringmaster points (for roads, cities, monastic buildings,...)
    - Darmstadt churches (if the player has the majority in the vicinity of the church)
    - Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)

[76.] Do you receive gold ingots with the castle?

Yes, you can receive gold ingot from a castle.

You can find some examples here:
http://www.carcassonnecentral.com/community/index.php?topic=279.msg2148#msg2148

[77.] Can you move a meeple from City of Carcassonne in an unoccupied feature that is scored by a castle?

Yes, you can redeploy a meeple from the City of Carcassonne to an unoccupied feature overlapping a castle fief. One one remark: the completion of the feature overlapping the fief is the trigger for a castle to be scored.

The order of events would be as follows (let's assume you have a meeple in the castle district and you complete a city):
1. You complete an unoccupied city overlapping a castle fief. Its castle is incomplete and the completion of the city will trigger the castle scoring too.
2. Before scoring, you decide to move one meeple from the castle district in the City of Carcassonne. Now you you have the majority in the completed city.
3. You score the completed city and remove your meeple in the city.
4. The castle owner scores the castle and gets the same points as the city right after the city in its fief.

You can revisit the rules here:
* Moving a meeple to the city of Carcassonne: http://wikicarpedia.com/index.php/Count,_King_and_Robber#3._Scoring_a_feature_-_Moving_meeples_from_Carcassonne
* Scoring a castle: http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#3._Scoring_a_castle

[78.] The Fruit-Bearing Trees: Can you harvest with the meeple and sell with the phantom?

Yes, you could do this as per the interpretation of the rules but no official clarification is available in this regard.

See this clarification for more info:
http://wikicarpedia.com/index.php/The_Fruit-Bearing_Trees#cite_note-2

[79.] http://wikicarpedia.com/index.php/The_Messages#cite_note-7 ? This "cite" says that you can remove a meeple from a tower or castle?

Message 8 tells you to select a meeple, score it as if at the end of the game and return the selected meeple to its owner's supply. Incomplete features such as a castle will score zero points. The meeple on a tower scores nothing as well.

[80.] The Watchtowers: "2 points for each meeple" and "1 point for each tile showing at least one part of a city". What happens in a case of a castle?

Castles are not cities, they are a different feature, so they are not considered.

[81.] Can you place the tollkeeper if you remove a knight with the Princess

You can a place a tollhouse token in a crossroads if no meeple is placed.
You can remove a knight with a Princess tile if you do not place a meeple. Remove a knight will not allow you a place a phantom either.

You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Removing a knight with a Princess tile: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_3

[82.] Can you place the tollkeeper and move/place the fairy in the same turn?

You can place a tollhouse token in a crossroads if no meeple is placed.
You can place/move the fairy if you do not place a meeple.

These options cannot take in the same turn.

You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Placing/moving the fairy: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_5
« Last Edit: March 03, 2020, 10:50:05 PM by Meepledrone »
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Offline NGC 54

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Re: Questions
« Reply #64 on: March 04, 2020, 02:59:32 AM »
"[80.] The Watchtowers: "2 points for each meeple" and "1 point for each tile showing at least one part of a city". What happens in a case of a castle?

Castles are not cities, they are a different feature, so they are not considered." But what happens with "2 points for each meeple"? The meeples from the castle are placed between 2 tiles.

"[81.] Can you place the tollkeeper if you remove a knight with the Princess

You can a place a tollhouse token in a crossroads if no meeple is placed.
You can remove a knight with a Princess tile if you do not place a meeple. Remove a knight will not allow you a place a phantom either.

You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Removing a knight with a Princess tile: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_3

Quote from: Carcassonne93 on March 03, 2020, 05:00:13 AM
[82.] Can you place the tollkeeper and move/place the fairy in the same turn?

You can place a tollhouse token in a crossroads if no meeple is placed.
You can place/move the fairy if you do not place a meeple.

These options cannot take in the same turn.

You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Placing/moving the fairy: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_5"

But here (http://wikicarpedia.com/index.php/Order_of_Play) says "Step 2B-1: Move the Wood (Phase 1)

Skip this step if you removed a knight with a princess symbol."

Can you remove the tollkeeper with the festival?

Thanks!
« Last Edit: March 04, 2020, 03:07:21 AM by Carcassonne93 »

Offline cicerunner

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Re: Questions
« Reply #65 on: March 04, 2020, 05:55:12 AM »
... I just numbered your questions to allow you to refer to them easily if needed.
Plus of course we are all waiting to see what happens after question 93.

Offline DrMeeple

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Questions
« Reply #66 on: March 04, 2020, 12:50:16 PM »
... I just numbered your questions to allow you to refer to them easily if needed.
Plus of course we are all waiting to see what happens after question 93.

There’s no problem for me if he wants to ask whatever he wants but I’m only curious about if it endures forever? It will be question number 1000?? Who knows...


Sent from my iPad Pro using Tapatalk
« Last Edit: March 04, 2020, 12:53:03 PM by DrMeeple »
I mix expansions at my own risk.

Online Meepledrone

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Re: Questions
« Reply #67 on: March 04, 2020, 01:38:10 PM »
"[80.] The Watchtowers: "2 points for each meeple" and "1 point for each tile showing at least one part of a city". What happens in a case of a castle?

Castles are not cities, they are a different feature, so they are not considered." But what happens with "2 points for each meeple"? The meeples from the castle are placed between 2 tiles.

There is no official rules about this interaction but paying attention to how other expansions interact with castles (or figures not located on a particular tile, such as the barn), we could draw a reasonable conclusion: The watchtower scoring considers figures or feature segments located on tiles (either the watchtower tile or the 8 adjacent tiles). Since castles are not placed on a particular tile, watchtowers would not consider them.

You can revisit the Watchtower scoring rules here (I added a couple of clarifications):
http://wikicarpedia.com/index.php/The_Watchtowers#Scoring_a_feature

"[81.] Can you place the tollkeeper if you remove a knight with the Princess

You can a place a tollhouse token in a crossroads if no meeple is placed.
You can remove a knight with a Princess tile if you do not place a meeple. Remove a knight will not allow you a place a phantom either.

You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Removing a knight with a Princess tile: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_3

No, you cannot place a tollhouse token if you remove a knight with a Princess tile as per the restrictions commented above.

(Oops, I omitted this sentence in my previous response).

Quote from: Carcassonne93 on March 03, 2020, 05:00:13 AM
[82.] Can you place the tollkeeper and move/place the fairy in the same turn?

You can place a tollhouse token in a crossroads if no meeple is placed.
You can place/move the fairy if you do not place a meeple.

These options cannot take [place] in the same turn.

You can revisit here the rules:
* Placing a tollhouse token: http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple
* Placing/moving the fairy: http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_5"

But here (http://wikicarpedia.com/index.php/Order_of_Play) says "Step 2B-1: Move the Wood (Phase 1)

Skip this step if you removed a knight with a princess symbol."

Was question 82 independent from question 81?
* Question 82 is independent: move fairy + place tollhouse token --> You cannot move the fairy and place the tollhouse token.
* Question 81 is connected to 82: remove knight with princess tile + move fairy + place tollhouse token --> removing a knight will not allow you to move the fairy or to place a tollhouse token.

Were you thinking of another scenario?

[83.] Can you remove the tollkeeper with the festival?

Thanks!

Tollhouse tokens cannot be removed from the board. Tollhouse tokens can only be moved from one crossroads to another one. Additionally, the Festival can only remove figures.

You can revisit the respective rules here:

1. The rules specify: "Having placed your tollhouse, it stays in the game until the end. You'll never take it back to your supply."
http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple

2. The rules
http://wikicarpedia.com/index.php/The_Festival#Placing_a_meeple

Offline NGC 54

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Re: Questions
« Reply #68 on: March 04, 2020, 02:58:08 PM »
"After placing a tile, the player may deploy the phantom to it as a second follower (on a second feature). [3] [4] Thus, in one turn the player may deploy two followers [5] [6] [7] [8] to two different features of the tile he or she just placed." Just a normal meeple?
Can you remove a meeple from a castle with the Message 8 or with the Festival?
"1. Score bonus points evaluated before the feature  -- Ignored by the castle
    - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
    - Tollhouses  (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
    - Inns (for roads)
    - Cathedrals (for cities)
    - Mage and Witch (for road and cities)
    - Little Buildings (for roads, cities, monastic buildings,...)
    - Bathhouses (for roads and cities)
    - Labyrinths advanced rules (for roads)
    - German Castles (for road and cities)
    - Darmstadtium (for cities)
    - Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
    - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
    - Teacher bonus (if the player has the Teacher)
    - Ringmaster points (for roads, cities, monastic buildings,...)
    - Darmstadt churches (if the player has the majority in the vicinity of the church)
    - Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)"
The German Castle itself (not the road or the city from the double-tile) is scored by the castle?
"B. C1 & C2 (official one - by HiG & ZMG): The dragon moves between phases 2. Placing a Meeple and 3. Scoring a Feature, that is, right after all the actions associated to placing a meeple take place and before scoring any figures." Here (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon) says "Exp. 4 - The Tower: Placing a tower piece happens after moving the dragon."
Who receive the points for the watchtower if in a city or road scored by a watchtower there are:
a) 1 red meeple and 1 blue meeple;
b) 2 red meeples and 1 blue meeple.
These points (the 8 ringmaster points, not the 5 road points) (http://wikicarpedia.com/index.php/Under_the_Big_Top#3._Scoring_a_feature_3) are scored separately or together?
What happens after the drawing off all 8 messages? The pile is re-mixed?
Do you receive gold ingots with the Garden?
How many points do you score at the end of the game for a bathhouse?
Can you receive gold ingots for an unoccupied monastery scored by Leipzig or a castle (if the gold ingots are placed outside of the castle's area)?
"Exp. 6 - Count, King and Robber: You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed. If you do, you gain the benefit of the hill." Only one meeple?
Can you move the wagon on an unoccupied and unfinished feature in a turn in which you move the Wagon from the City of Carcassonne?
Do you receive points from a castle if in that castle is placed the mayor (and under the castle is placed this -image- tile)?
"After scoring, you may return the wagon to your supply, or you may move it to a directly adjacent unoccupied, incomplete feature (road, city, monastery, etc.). " After all "scorings" from step 3. Scoring a feature?
You are on 0. You receive 3 points. After bazaar, you lose 3 points. Do you receive message?
Can you place/move the mage/witch in a feature unoccupied?
Can you place/move the mage in a feature occupied by other player?
Can you place/move the witch in a feature occupied by you?
"(1) Shortest Road: Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you must choose the road that would be worth the fewest points. Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.
 
(2) Smallest City: The same as Message 1, but for cities, instead of roads.
 
(3) Smallest Monastery: The same as Message 1, but for monasteries [2] [3] [4] [5], instead of roads."

It means that you can receive points for a road/city/monastery in which you do not have the majority?
Example A: On a 3-tile road there are 1 red meeple and 2 blue meeples. If you are the red player, can you score 3 points for this road with the Message 1?
Example B: On a 3-tile city (without Coat Of Arms) there are 1 red meeple and 2 blue meeples. If you are the red player, can you score 6 points for this city with the Message 2?
Example C: On a 4-tile monastery there are 1 red meeple and 1 big meeple. If you are the red player, can you score 4 points for this monastery with the Message 3?
You play with red. You finish a monastery occupied by blue. You have a meeple in the Bookbinders quarter. Can you place a meeple in the City of Carcassonne?
You play with red. You finish a city (that contains a Coat Of Arms) occupied by blue. You have a meeple in the Coiners quarter. Can you place a meeple in the City of Carcassonne?
"Bookbinders quarter: Each monastery that is completed (which may be scored by you, other players, or nobody [7]) you get 4 bonus points [8]." "Monastery" means also Abbey, shrine or monastery from Germany? If the answer is yes, what happens in a challenge (monastery and shrine)?
"If a tile is placed that causes multiple features that are neighboring your castle to be completed at the same time, you decide what order they are scored. As always, you only score points for the first feature." You decide or the player who place the tile? But if the feature is unoccupied, who decide?
What happens if you place the second tile for a castle, and that tile close in the same time an occupied road? Can you place the castle and before score the road? In this case, you receive (with the castle) the points of the road? But what happens if the road is unoccupied?
The pigsty form River II counts as a normal pigsty in The Markets of Leipzig and The Tollkeepers?
Who receive the points for the watchtower? The meeple placed on the watchtower tile? What happens if there are 2 or more meeples on the watchtower (and if there are 1 red meeple and 1 blue big meeple)?
What happens with a wagon placed on a Castle in Germany tile?
What happens if there are 2 tollkeepers on the same road?
"If you use a tile to extend an open road leading to a ferry, you may now (if necessary after placing a meeple) reposition this ferry on its tile." What happens if you use a tile to extend an open road leading to a jetty?
Do you receive points with the barn for the Tanners quarter?
The Coat Of Arms is for tile or for city segment?
"If one or more players have not placed their abbey when the last landscape tile is drawn and placed, they may still do so, in clockwise order starting from the left of the person who placed the last tile, as long as it is in accordance with the rules." Can you receive 1 point from the fairy/a message, remove the abbot, score a pyramid etc. in this turn?
When you place during the game an Abbey, you have a normal turn?
Can the player A and B to place their robber on player C?
You (red) place a tile that complete a road occupied by blue, a city occupied by green and a monastery occupied by you. Who decide the order of scoring?
(66): Do you receive gold ingots after acrobat pyramid's scoring?
Message 8: Can you score a meeple from a pyramid (even it contains 1, 2 or 3 meeples)?
Can you remove a meeple from a pyramid with the Festival (even it contains 1, 2 or 3 meeples)?
What happens in a challenge if the heretic or the monk is eaten by dragon, and the shrine or the monastery is surrounded by 9 tiles?
What happens if you lose 3 points (you are on -3) and receive later 3 points (in the same turn)?
Can you use the portal to place a meeple as abbot in a Monastery from Germany?
Can you remove and score an abbot placed as an abbot?
Message 8: Can you remove any of the meeple placed on the used tiles?
Can you (red) capture a blue meeple which is placed on a tower?

Thanks!
« Last Edit: March 20, 2020, 02:48:48 AM by Carcassonne93 »

Offline NGC 54

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Re: Questions
« Reply #69 on: March 05, 2020, 08:06:47 AM »
This tile.
Can you place a farmer on this tile?
« Last Edit: March 13, 2020, 08:12:19 AM by Carcassonne93 »

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Re: Questions
« Reply #70 on: March 07, 2020, 01:18:21 PM »
And more and more answers...  ;D

[84.] "After placing a tile, the player may deploy the phantom to it as a second follower (on a second feature). [3] [4] Thus, in one turn the player may deploy two followers [5] [6] [7] [8] to two different features of the tile he or she just placed." Just a normal meeple?

Just in case, follower (used in C1) = meeple (used in C2).

A phantom behaves a normal meeple with special placement rules. It can be deployed as a normal meeple or as a second meeple to any meeple (normal meeple, large meeple, abbot, mayor, wagon, ringmaster).

As a side note, The Phantom is originally a C1 expansion but it can be used seamlessly in C2, since it contains no tiles. C2 rules make no reference to them so far, so we base its interactions on the existing rules and clarifications for C1.

Please check Step 2B-1 of the Order of Play to see all actions you can do before placing a phantom, if any. You can also check Step 2B-2 for all the options you have when placing a phantom. Remember that both steps will be omitted if you remove a knight with a princess tile.

http://wikicarpedia.com/index.php/Order_of_Play

Note: In order to see all possible options, please go to tab Filters and select all the editions in box "Show Editions" and then go to tab "Quick Selectors" and click on button "Select All."

[85.] Can you remove a meeple from a castle with the Message 8 or with the Festival?

There is no limitation in the rules to do that. If you have a meeple in a castle, that means the castle would be incomplete. Thus you will get 0 points for the feature but you may get some points from some figure-related bonuses such as:
* The 3-point fairy bonus, if the fairy is assigned to the castle lord.
* The ringmaster bonus, if your ringmaster is the castle lord.

You may revisit the Mini #2 - Messages rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

[86.] "1. Score bonus points evaluated before the feature  -- Ignored by the castle
    - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
    - Tollhouses  (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
    - Inns (for roads)
    - Cathedrals (for cities)
    - Mage and Witch (for road and cities)
    - Little Buildings (for roads, cities, monastic buildings,...)
    - Bathhouses (for roads and cities)
    - Labyrinths advanced rules (for roads)
    - German Castles (for road and cities)
    - Darmstadtium (for cities)
    - Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
    - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
    - Teacher bonus (if the player has the Teacher)
    - Ringmaster points (for roads, cities, monastic buildings,...)
    - Darmstadt churches (if the player has the majority in the vicinity of the church)
    - Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)"
The German Castle itself (not the road or the city from the double-tile) is scored by the castle?

Yes, the German castle as any completed feature by a tile placement will trigger a castle scoring.

If we add the features to the previous list of bonus and features, you would have:

1. Score bonus points evaluated before the feature  -- Ignored by the castle
    - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
    - Tollhouses  (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature --- Scored by the castle
   - Roads (+ German cathedrals + inns + mage + witch + little buildings + German castles + bathhouses + labyrinth)
   - Cities (+ Cathars / siege / besiegers + cathedrals  + cathedrals + mage + witch +little buildings + German castles + bathhouses + Darmstadtium)
   - Monastic Buildings (+ vineyards + little buildings)
      - Monasteries
      - Abbeys
      - Shrines
      - German monasteries (with a monk)
      - Dutch & Belgian monasteries (with a monk)
      - Japanese buildings (with a monk)
      - Darmstadt churches
    - Field with barn (cities / castles + pig + pig-herd + Cathars / siege / besiegers + little buildings )
    - Baba Yaga's Hut (+ little buildings)
    - Gardens (+ little buildings)
    - German castles (+ little buildings)
    - German cathedrals (+ inns + little buildings)
3. Score bonus points evaluated after the feature -- Ignored by the castle
    - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
    - Teacher bonus (if the player has the Teacher)
    - Ringmaster points (for roads, cities, monastic buildings,...)
    - Darmstadt church bonus (if the player has the majority in the vicinity of the church)
    - Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)

Check the following pages for more information:
* Order of Play (updated Step 3B): http://wikicarpedia.com/index.php/Order_of_Play
* Scoring During the Game: http://wikicarpedia.com/index.php/Scoring_During_the_Game

[87.] "B. C1 & C2 (official one - by HiG & ZMG): The dragon moves between phases 2. Placing a Meeple and 3. Scoring a Feature, that is, right after all the actions associated to placing a meeple take place and before scoring any figures." Here (http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon) says "Exp. 4 - The Tower: Placing a tower piece happens after moving the dragon."

Oopps! The tower piece is placed before moving the dragon.

The sentence about the tower wasn't updated accordingly when the dragon movement was updated for C2.

You can verify it is corrected now here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon

[88.] Who receive the points for the watchtower if in a city or road scored by a watchtower there are:
a) 1 red meeple and 1 blue meeple;
b) 2 red meeples and 1 blue meeple.

The watchtower bonus goes to each meeple placed on a watchtower tile on the feature being scored (road or city). Majority in the feature has nothing to do with watchtower scoring. 

Check the scoring rules here:
http://wikicarpedia.com/index.php/The_Watchtowers#Scoring_a_feature

[89.] These points (the 8 ringmaster points, not the 5 road points) (http://wikicarpedia.com/index.php/Under_the_Big_Top#3._Scoring_a_feature_3) are scored separately or together?

The 8 points (4 circus/acrobat tiles x 2 points/tile) for the ringmaster bonus are scored together. You will score the 5 points for the road first and then the 8 ringmaster points.

All figure/token-related bonus applied during scoring behave like this as the player(s) controlling the feature may not be the one(s) getting the bonus. For example:
* Watchowers: the meeple(s) on the watchtower may not have the majority on the road or city.
* Tollhouses: the tollhouse may not belong to the player scoring a road.
* 3-point fairy scoring bonus: the meeple(s) getting the fairy bonus may not have the majority on the feature
* Teacher bonus: the player with the teacher does not have to be the one scoring the feature providing the points.
* Ringmaster points: the ringmaster may not have the majority on the feature being scored.
* Darmstadt church bonus: the player scoring a Darmstadt church may not have the majority in the vicinity of the feature.
* Markets of Leipzig: provided by the meeple in the associated Leipzig quarter
   - bonus for roads: some player(s) scoring the road may be getting the bonus too.
   - bonus cities: the player(s) scoring the city and getting the bonus may differ.
   - bonus for monastic buildings: the player(s) getting the bonus may not even be present on the feature when scored

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Re: Questions
« Reply #71 on: March 07, 2020, 01:22:02 PM »
And more answers... YES!

[90.] What happens after the drawing off all 8 messages? The pile is re-mixed?

The message tile is placed facedown at the bottom of the stack as per the rules (Check the sentence after the two bullets):
http://wikicarpedia.com/index.php/The_Messages#3._Scoring_a_feature

[91.] Do you receive gold ingots with the Garden?

Yes, the same as for any other completed feature.

Check here for more details:
http://wikicarpedia.com/index.php/The_Goldmines#cite_note-2

[92.] How many points do you score at the end of the game for a bathhouse?

0 points. The rules only consider the bathhouse bonus points for completed roads and cities. Uncompleted roads and cities will not get any bathhouse points.

You can revisit the scoring rules here:
http://wikicarpedia.com/index.php/The_Barber-Surgeons#3._Initiate_scoring_with_bathhouse

[93.] Can you receive gold ingots for an unoccupied monastery scored by Leipzig or a castle (if the gold ingots are placed outside of the castle's area)?

I understand there are two questions here:
A. Can you receive gold ingots for an unoccupied monastery scored by Leipzig?
B. Can you receive gold ingots for a castle (if the gold ingots are placed outside of the castle's area)?

Let me know if I misunderstood your question. :)

Answer A: No, you will get no gold ingots for the monastery if you didn't occupy it. Unoccupied features will not distribute gold ingots when completed and scored as it has no controlling player(s) to take them.

On the other hand, Markets of Leipzig provides a bonus to players with a meeple in the Bookbinders quarter whenever a monastic building is scored. You may get this bonus from any completed monastery no matter who claimed it (even unclaimed, like in this case) but it has nothing to do with the distribution of gold ingots, directly related to the scoring of an occupied feature when completed.

You can revisit the rules for the Bookbinders quarter bonus here:
http://wikicarpedia.com/index.php/The_Markets_of_Leipzig#Scoring_during_the_game

I also added a new clarifications on unclaimed features here:
http://wikicarpedia.com/index.php/The_Goldmines#cite_note-3

Answer B: Yes, castles con get gold ingots placed in their fief when scored, as indicated in a clarification from 6/2013. See here:
http://wikicarpedia.com/index.php/The_Goldmines#cite_note-1

[94.] "Exp. 6 - Count, King and Robber: You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed. If you do, you gain the benefit of the hill." Only one meeple?

No, you only can redeploy meeples from the City of Carcassonne to features being scored.

This means, that you may deploy a meeple from the City of Carcassonne to a completed city or road as usual but you can place the meeple on a tile with a hill belonging to the feature being scored. If so, the hill will break any possible ties during scoring.

The only special case is the redeployment of meeples to fields, where you can benefit from a hill when deciding the majority while scoring.

Please check the redeployment rules here:
http://wikicarpedia.com/index.php/Count,_King_and_Robber#3._Scoring_a_feature_-_Moving_meeples_from_Carcassonne

[95.] Can you move the wagon on an unoccupied and unfinished feature in a turn in which you move the Wagon from the City of Carcassonne?

Yes, the sequence of actions would be as follows:
1. During scoring, you move the wagon from the City of Carcassonne to the feature being scored.
2. After the scoring of the feature is done, you decide to move the wagon to an adjacent unoccupied, unfinished feature.

Please check the Order of Play of more detail:
http://wikicarpedia.com/index.php/Order_of_Play

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Re: Questions
« Reply #72 on: March 07, 2020, 01:23:49 PM »
What??? More questions ergo more answers!  ;)

[96.] Do you receive points from a castle if in that castle is placed the mayor (and under the castle is placed this -image- tile)?




No, even if the small city would have a coat of arms (like in the case), when converted to a castle, that coat of arms is not present on the castle itself so the mayor would score 0 points. Remember a castle is not a city anymore and will maintain any link to the city underneath the token.

This tile is not considered as a special case for castles in the rules of Abbey & Mayor, where it belongs:
http://wikicarpedia.com/index.php/Abbey_and_the_Mayor#New_land_tiles

[97.] "After scoring, you may return the wagon to your supply, or you may move it to a directly adjacent unoccupied, incomplete feature (road, city, monastery, etc.). " After all "scorings" from step 3. Scoring a feature?

During your round of scoring, you will score each completed feature in turn and remove the meeples on it or, in case of one or more wagons involved, you may move them to adjacent incomplete, unoccupied features if possible. So you don't wait until the all the scoring is done to move the involved wagons; instead you move the wagons on each feature after scoring it, one feature at a time.

You can check the latest bullets of Step 3B (with all the expansions selected, bullet "s") in the Order of Play to see how wagons move:
http://wikicarpedia.com/index.php/Order_of_Play

[98.] You are on 0. You receive 3 points. After bazaar, you lose 3 points. Do you receive message?

No, payments of points, as with bidding in a bazaar, do not count as a round of scoring (that is, no message can be dispatched as a result), so you cannot receive a message in this case.

Please check section "Rounds of scoring" here for full details:
http://wikicarpedia.com/index.php/The_Messages#Rounds_of_Scoring

[99.] Can you place/move the mage/witch in a feature unoccupied?

Yes, there is no limitation in this regard. You place a tile with a magic symbol and you decide what to do with the mage or the witch. You may choose an empty feature and leave it as is or you may decide to occupy the empty feature after placing the mage, for example.

You can revisit the rules here:
http://wikicarpedia.com/index.php/Mage_and_Witch#1._Placing_a_tile

[100.] Can you place/move the mage in a feature occupied by other player?

Yes, there is no limitation in this regard. You place a tile with a magic symbol and you decide what to do with the mage or the witch. Normally you will try to place the mage on one of your features and the witch on another player's feature but nothing limits you to do otherwise.

You can revisit the rules here:
http://wikicarpedia.com/index.php/Mage_and_Witch#1._Placing_a_tile


[101.] Can you place/move the witch in a feature occupied by you?

Yes, there is no limitation in this regard. You place a tile with a magic symbol and you decide what to do with the mage or the witch. Normally you will try to place the mage on one of your features and the witch on another player's feature but nothing limits you to do otherwise.

You can revisit the rules here:
http://wikicarpedia.com/index.php/Mage_and_Witch#1._Placing_a_tile

[102.] "(1) Shortest Road: Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you must choose the road that would be worth the fewest points. Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.
 
(2) Smallest City: The same as Message 1, but for cities, instead of roads.
 
(3) Smallest Monastery: The same as Message 1, but for monasteries [2] [3] [4] [5], instead of roads."

It means that you can receive points for a road/city/monastery in which you do not have the majority?

Yes, Messages 1, 2 and 3 do not consider the majority on the feature. You just need to have at least meeple on the feature.

[103.] Example A: On a 3-tile road there are 1 red meeple and 2 blue meeples. If you are the red player, can you score 3 points for this road with the Message 1?

If you are not present in any other smaller road, you would score 3 points. Bear in mind that message 1 doesn't require you to have the majority, so it does not matter other player's meeples.

You can review the rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

[104.] Example B: On a 3-tile city (without Coat Of Arms) there are 1 red meeple and 2 blue meeples. If you are the red player, can you score 6 points for this city with the Message 2?

If you are not present in any other smaller city, you would score 3 points. Bear in mind that message 2 doesn't require you to have the majority, so it does not matter other player's meeples. Remember that the message uses after-the-game scoring so you would score 1 point per city tile (and 1 point per coat of arms).

You can review the rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

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Re: Questions
« Reply #73 on: March 07, 2020, 01:25:15 PM »
Is this the final batch? Who knows!  :o

[105.] Example C: On a 4-tile monastery there are 1 red meeple and 1 big meeple. If you are the red player, can you score 4 points for this monastery with the Message 3?

If you are not present on any other smaller monastery, you would score 4 points. Bear in mind that message 3 doesn't require you to have the majority, so it does not matter other player's meeples. In this case, if the large meeple belongs to another player it will be irrelevant.

You can review the rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

[106.] You play with red. You finish a monastery occupied by blue. You have a meeple in the Bookbinders quarter. Can you place a meeple in the City of Carcassonne?

No, you would get 4 points from the Bookbinders quarter, so you won't be able to deploy a meeple to the City of Carcassonne.

You can review the rules for the Bookbinders quarter here:
http://wikicarpedia.com/index.php/The_Markets_of_Leipzig#Scoring_during_the_game

[107.] You play with red. You finish a city (that contains a Coat Of Arms) occupied by blue. You have a meeple in the Coiners quarter. Can you place a meeple in the City of Carcassonne?

Yes, you can deploy a meeple to the City of Carcassonne as you would not score points when closing blue's city. Even if you have a meeple in the Coiners quarter, you need a meeple in a scored city with coats of arms to get the bonus.

The Coiners quarter could spoil your deployment of a meeple to the City of Carcassonne in a scenario like this, since you would get 3 points from the Coiners quarter:
* You play red.
* You finish a city (that contains a Coat Of Arms) occupied by blue's large meeple and one red normal meeple .
* You have a meeple in the Coiners quarter.

You can review the rules for the Coiners quarter here:
http://wikicarpedia.com/index.php/The_Markets_of_Leipzig#Scoring_during_the_game

[108.] "Bookbinders quarter: Each monastery that is completed (which may be scored by you, other players, or nobody [7]) you get 4 bonus points [8]." "Monastery" means also Abbey, shrine or monastery from Germany? If the answer is yes, what happens in a challenge (monastery and shrine)?

There is no official clarification for this, but it seems reasonable that this bonus would apply to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch/Belgian monasteries, Japanese buildings, Darmstadt churches.

In case of a challenge, the completed feature(s) winning the challenge will provide de bonus: one of them (4 points), or both (8 points) if they are completed at the same time.

I added a clarification to WICA as a result of your question:
http://wikicarpedia.com/index.php/The_Markets_of_Leipzig#cite_note-7

[109.] "If a tile is placed that causes multiple features that are neighboring your castle to be completed at the same time, you decide what order they are scored. As always, you only score points for the first feature." You decide or the player who place the tile? But if the feature is unoccupied, who decide?

The wording means that the player scoring the castle will decide what feature goes first, that is, the one scoring the highest. ;)

In case there are several castles with overlapping fiefs, you will have to pick the highest scoring feature of all the castle fiefs involved. In this case, all the castles will score the same. All the players involved will agree to it. ;) ;)

You can check this discussion toying with castle scoring here:
http://www.carcassonnecentral.com/community/index.php?topic=4298.msg64516#msg64516

[110.] What happens if you place the second tile for a castle, and that tile close in the same time an occupied road? Can you place the castle and before score the road? In this case, you receive (with the castle) the points of the road? But what happens if the road is unoccupied?

You will turn the small city in a castle and you will score the road as usual, but the completion of the road won't trigger the scoring of the castle on this turn.

A castle cannot be created and scored in the same round of scoring. That means that any features completed in the same round of scoring as the castle is created will be scored as usual without triggering the castle scoring. Any feature in the castle fief scored in a later round of scoring will trigger the castle scoring.

Check the rules and the clarifications in this regard here:
http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#3._Scoring_a_castle

[111.] The pigsty form River II counts as a normal pigsty in The Markets of Leipzig and The Tollkeepers?

No, they are different features. Let me explain...

ZMG decided to rename the so called pig-herd in C1 to pigsty in C2. This is ambiguous and misleading as they are two different features:
* The River II pig-herd acts as a Traders & Builders pig spacial figure placed on a field (this "neutral printed pig" would benefit all the players with farmers in the field). It doesn't count as a pigsty for the Markets of Leipzig.
* The Carcassonne II pigsty included in field would affect the scoring of fields with Markets of Leipzig. It can't affect The Tollkepers as there is no road segment on the River II pig-herd tile (and it does not allow you to place a wooden bridge either).

I renamed "pigsty" to "pig-herd" in the C2 River II page in WICA to remove this ambiguity and added a clarification to address the issue. Check here:
http://wikicarpedia.com/index.php/River#The_River_II_special_features
« Last Edit: March 07, 2020, 04:31:29 PM by Meepledrone »

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Re: Questions
« Reply #74 on: March 07, 2020, 01:52:15 PM »
The bathhouse is available for all 2 roads?


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