Author Topic: Cooperation between HIG+ZMG, CarcC+CarcF  (Read 45714 times)

Offline Fritz_Spinne

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #15 on: April 16, 2014, 04:12:20 AM »
We decided to go back to the basics and for more fun (and less strategic decisions):

No stealing of eggs from other players (you have to have enough eggs in the supply)

Easter Egg Nest: The bunny don't enter the nest. When a player completes the nine-tile grid surrounding a nest tile the player earns 2 eggs, he don't get any points. All players get 1 egg for every follower on the nine-tiles. (Only 1 egg for the big follower, 1 for wagon and mayor, 1 for the shepherd, no egg for builder, pig and barn.)

Easter Bunny Tiles: When a Bunny tile is placed the bunny figure must be immediately entered on the tile. The  current  player
shall take his normal turn including moving wood and scoring. Followers may be deployed on the tile on the regular features but may not be deployed on the bunny icon. After scoring for the turn is resolved, the bunny’s movement begins.
Every player - in turn order - moves the bunny one time.  A move is a given number of hops. The number of hops is determined by the roll of the die (from the flyer). Every follower on a tile the bunny hops on gets one egg.

The player with most eggs gets 10 points, the player with second most gets 5 points. If there is a tie, all players with the same number of eggs get the points.
« Last Edit: April 16, 2014, 04:14:41 AM by Fritz_Spinne »

Offline Carcking

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #16 on: April 16, 2014, 05:49:49 AM »
Yes, I was going to say...those are the more advance play rules that I helped with. I thought we went back to the more basic rules.

Is there an English translation for the basic rules?
I just drew the perfect tile for my MonKnighThieFarmer!

Offline quevy

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #17 on: April 16, 2014, 06:03:32 AM »
If one eats during the game still gets the points? Just a wrap?  ::) ;D ;)
A knight is sworn to valour.
His heart knows only virtue.
His blade defends the helpless.
His might upholds the weak.
His word speaks only truth.
His wrath undoes the wicked.

 :white-meeple: My works.

Offline Fritz_Spinne

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #18 on: April 16, 2014, 06:41:54 AM »
Only chocolate eggs present at final scoring are counted!

Yet there is no english translation, might come soon, if all can help.

Offline Carcking

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #19 on: April 16, 2014, 11:38:46 AM »
If one eats during the game still gets the points? Just a wrap?  ::) ;D ;)

Sorry, if you eat them you lose them. Wrappers don't count   :D

The trick is to get your opponent's eggs while they're not looking  :P

Offline kettlefish

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #20 on: April 18, 2014, 01:18:37 PM »
Here are some links to other websides - which are also making publicity for our Carcassonne community.

The publicity at HiG has become a great reaction at the German internet scene for games.

Spielbox
Carcassonne mit Ostereiern (Carcassonne with Easter Eggs)

Brettspielbox.de
http://brettspielbox.de/?p=2629&utm_source=rss&utm_medium=rss&utm_campaign=carcassonne-fanerweiterungen-neue-kathedralen

Spiele-Check.de - Das Spieleportal:
Carcassonne: Ostern in Carcassonne (2014)

Spiele und Spieler Blogspot.de:
CARCASSONNE FAN-ERWEITERUNGEN

Hall9000.de
Hall9000 - News - Carcassonne: Fan-Erweiterungen zum Download


Offline Carcking

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #21 on: April 18, 2014, 08:08:30 PM »
That is just fantastic! What exposure! How exciting!

Offline Fritz_Spinne

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #22 on: April 18, 2014, 10:51:27 PM »
 I tried to translate the rules in English. Help for good English language etc. is welcome.



The Easter Bunny in Carcassonne
 
At Eastern old practices have survived in Carcassonne: As a sign of fertility the Easter Bunny delivers coloured eggs you have to find in their nests. 
Extra pieces
 22 new tiles, 10 with Easter Egg Nest and 12 with an Easter Bunny icon
1 Easter-Bunny figure
 A lot of Easter eggs, made from chocolate.
 6 sided die with pips 1, 2 & 3 (from the mini expansion The Flier)

 Expansion rules
 
Overview 
The Easter Bunny hops across the land delivering his Easter eggs. Players attempt to collect Easter eggs by completing features or finding them on farms at game end. The Easter egg nest is completed like a cloister and also yields Easter eggs. The Easter eggs have point value at game end.
 
Preparation 
This expansion is intended to be played with the base game and any expansions. The 22 new nest tiles are to be mixed in with the base tiles. Keep the supply of Easter eggs, the Easter Bunny and the die in a nearby general supply area.
 
Game rules
The new tiles shall be placed according to the normal rules of the game.
 
Tile with Easter Egg Nest                     Tile with Easter Bunny (The player immediately places the Easter Bunny on the tile.)           
 
The Easter Egg Nest
When a player completes the nine-tile grid surrounding a nest there is a scoring for the Easter Egg Nest after the regular scoring-phase for the turn. It may be that a nest tile fills a hole and scores instantly.     
In this scoring the player completing the Easter Egg Nest shall earn 2 eggs. All players get 1 egg for every follower on the nine-tile grid.
 
When an Easter Bunny tile is placed the Bunny figure must be immediately entered on the tile. If it is not currently on the board then it is moved there from the storage area. If it is currently on the board then it is picked up and relocated to the just placed Easter-Bunny tile. While on the board the bunny is not on any particular feature. The bunny is a neutral figure and his placement is in addition to any wood move.
The placement of an Easter Bunny tile triggers the movement of the Easter Bunny. The current player shall take his normal turn including moving wood and scoring. Followers may be deployed on the tile on the regular features but may not be deployed on the bunny icon. After scoring for the turn is resolved, the bunny’s movement is resolved. Thereafter the next player in turn order takes his turn.
 
The movement of the Easter Bunny
Starting with the current player all players in turn order throw the die and move the Bunny as many tiles (hops) as indicated by the result of the die roll. The bunny hops from tile to tile orthogonally and may not hop diagonally.
The Bunny may sidestep, he may hop in more than one direction on a single move. He may not hop on the tile he has started. He may not hop on places where no tile had been placed before. It is possible for the bunny to get caught in a dead end situation as he may not be able to back track on certain tiles during the move. In such a case the bunny movement round ends there. If the Bunny hops on a tile with at least one follower the players get one Easter egg for every follower on that tile, the followers remain on the tile.
 
Final scoring
In the final scoring there are no eggs for followers of the nine-tile grid surrounding of an Easter Egg Nest. The Easter Bunny is no issue for final scoring.
The player with most eggs gets 10 points, the player with second most gets 5 points. If there is a tie, all players with the same number of eggs get the points.
 
Warning!!!: Only Easter eggs not eaten do count for the final scoring.J After the final scoring all eggs shall be eaten at one’s own risk.
 
Adaption: If you don’t own the die from the Mini-Expansion “The Flier” we recommend ordering it soon.J Also you could use a regular six-sided die and give the Bunny 1 hop at the result of 1 and 2, 2 hops at the result of 3 and 4 and 3 hops at the result of 5 and 6.

 Interaction with other expansions
 
1. Expansions “Inns & Cathedrals”
The Big Follower simply gets one egg.
 
2. Expansion “Traders & Builders”
The Builder and the Pig don’t get an egg.
 
3. Expansion “The Princess & the Dragon”
The Dragon eats the Bunny (the dragon would not miss out on  Bunny). Bunny and Fairy may be placed on the same tile. If the nine-tile grid surrounding an Easter Egg Nest is completed with a Dragon tile, the scoring of the Easter Egg Nest is after the Dragon movement.
 
4. Expansion “The Tower”
The Tower don’t take prisoner of the Bunny. A follower on a tower also gets an egg.
 
5. Expansion “Abbey & Mayor”
The Wagon and the Mayor get an egg, the Barn doesn’t get one.
 
6. Expansion “Count, King & Robber”
A follower must not be taken from the City of Carcassonne for the scoring of an Easter Egg Nest. A Heretic on a shrine gets an egg, too.
 
7. Expansion “The Catapult”
If the nine-tile grid surrounding an Easter Egg Nest is completed with an Catapult tile, the scoring of the Easter Egg Nest is after the Catapult round.
 
8. Expansion “Bridges, Castles & Bazaars”
A follower on a bridge gets one egg, too. Completing an Easter Egg Nest doesn’t trigger the scoring for a castle. The Bazaar round follows the scoring of an Easter Egg Nest, if it was completed by a bazaar tile.
 
9. Expansion “Hills & Sheep”
Although he is no follower, the shepherd gets an egg! Hills and vineyards doesn’t affect the distribution of eggs.
 
Mini 4 “The Gold Mines”
The completion of an Easter Egg Nest doesn’t trigger the distribution of Gold.
 
Mini 5 “Mage & Witch”
Mage and Witch don’t affect the distribution of eggs, the Bunny may stand with one of them on the same tile.
 
« Last Edit: April 19, 2014, 04:37:46 AM by Fritz_Spinne, Reason: Added interactions with other expansions »

Offline aenima

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #23 on: April 19, 2014, 08:35:55 AM »
it's my impression or the official rules of Ostern in Carcassonne are a little different from the original "Easter Festival"?

Offline Fritz_Spinne

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #24 on: April 19, 2014, 09:13:48 AM »
The rules of the "Easter Festival" and "the "Easter Bunny" are very different.

When I had the first idea for an expansion with "Anti-Dragon" and took the Easter-Bunny for this task it was a fun-expansion just to distribute the eggs. Then some authors here made it to an serious expansion with more strategic tasks etc.
For the cooperation we took the basic ideas but made it a bit simpler, so it's easy enough for all players who had never played fan-expansions. Also in the german forum we made new graphics.

If you want some more strategic fun, play with the rules of Easter-Festival here from the downloads!

Offline aenima

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #25 on: April 19, 2014, 10:42:29 AM »
I just have seen your original rules... but in reality I prefer the new one  :) yes, is more simple...

Offline aenima

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #26 on: April 19, 2014, 10:43:12 AM »
ah... I forgot... anyway... really good work!  ;)

Offline kettlefish

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #27 on: April 19, 2014, 02:47:02 PM »
Hi Fritz_Spinne,
I have some changes in the rules.

Quote
Extra pieces
 22 new tiles, 10 with Easter Egg Nest and 12 with an Easter Bunny icon
1 Easter-Bunny figure
 A lot of Easter eggs, made from chocolate.
 6 sided die with pips 1, 2 & 3 (from the mini expansion The Flier)
Extra pieces
22 new landscape tiles (10 with Easter egg nest and 12 with Easter bunny)
1 Easter bunny figure
A lot of Easter eggs made from chocolate
1 die - with 6 sides - 2 sides with 1, 2, 3 (example: die from the mini expansion "The Flier")

Offline obervet

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #28 on: April 21, 2014, 10:26:19 AM »
Here's my suggestion for the English translation:

The Easter Bunny in Carcassonne
 
At Easter, old practices have survived in Carcassonne: As a sign of fertility, the Easter Bunny delivers coloured eggs that you find in their nests. 

Extra pieces
22 new landscape tiles (10 with Easter egg nest and 12 with Easter bunny)
1 Easter bunny figure
A lot of Easter eggs made from chocolate
1 die - with 6 sides - 2 sides each with 1, 2, 3 (example: die from the mini expansion "The Flier")

Expansion rules
 
Overview 
The Easter Bunny hops across the land delivering his Easter eggs. Players attempt to collect Easter eggs by completing features or finding them on farms at the end of the game. The Easter egg nest is completed like a cloister and also yields Easter eggs. The Easter eggs are worth points at the end of the game.
 
Preparation 
This expansion is intended to be played with the base game and any expansions. The 22 new landscape tiles are to be mixed in with the other landscape tiles. Keep the supply of Easter eggs, the Easter Bunny, and the die in a nearby general supply area.
 
Game rules
The new tiles are placed according to the normal rules of the game.
 
Tile with Easter Egg Nest

Tile with Easter Bunny (The player immediately places the Easter Bunny on the tile.)           
 
The Easter Egg Nest
When a player completes the nine-tile grid surrounding a nest, the Easter Egg Nest is scored after the regular scoring-phase for the turn. It may be that a nest tile fills a hole and scores instantly.
In this scoring phase, the player completing the Easter Egg Nest earns 2 eggs. All players get 1 egg for each one of his or her followers on the nine-tile grid.
 
When an Easter Bunny tile is placed the Bunny figure must be immediately placed on the tile. If it is not currently on the board, then it is moved there from the storage area. If it is currently on the board, then it is picked up and moved to the just placed Easter-Bunny tile. While on the board, the bunny is not on any particular feature. The bunny is a neutral figure and his placement is in addition to any wood move.
The placement of an Easter Bunny tile triggers the movement of the Easter Bunny. The current player shall take his normal turn including moving wood and scoring. Followers may be deployed on the tile on the regular features but may not be deployed on the bunny icon. After scoring for the turn is resolved, the bunny's movement is resolved. Thereafter the next player in turn order takes his turn.
 
The movement of the Easter Bunny
Starting with the current player, all players in turn order roll the die and move the Bunny as many tiles (hops) as indicated by the result of the die roll. The bunny hops from tile to tile orthogonally and may not hop diagonally.
The Bunny may sidestep, and he may hop in more than one direction on a single move. He may not hop on the tile that he started from. He may not hop on places where no tile has been placed. It is possible for the bunny to get caught in a dead-end situation as he may not be able to backtrack on certain tiles during the move. In such a case the bunny movement round ends there. If the Bunny hops on a tile with at least one follower, the players get one Easter egg for every follower on that tile; the followers remain on the tile.
 
Final scoring
In the final scoring, there are no eggs given for followers on the nine-tile grid surrounding an Easter Egg Nest. The Easter Bunny has no effect on final scoring.
The player with the most eggs gets 10 points, the player with second most gets 5 points. If there is a tie, all players with the same number of eggs get the points.
 
Warning!!!: Only Easter eggs not eaten are counted for the final scoring.:) After the final scoring all eggs shall be eaten at one's own risk.
 
Adaptation: If you don't own the die from the Mini-Expansion "The Flier," we recommend ordering it soon.:) Also you could use a regular six-sided die and give the Bunny 1 hop at the result of 1 and 2, 2 hops at the result of 3 and 4 and 3 hops at the result of 5 and 6.

 Interaction with other expansions
 
1st Expansion "Inns & Cathedrals"
The Big Follower simply gets one egg.
 
2nd Expansion "Traders & Builders"
The Builder and the Pig don't get an egg.
 
3rd Expansion "The Princess & the Dragon"
The Dragon eats the Bunny (the dragon would not miss out on Bunny). The Bunny and the Fairy may be placed on the same tile. If the nine-tile grid surrounding an Easter Egg Nest is completed with a Dragon tile, the scoring of the Easter Egg Nest is after the Dragon movement.
 
4th Expansion "The Tower"
The Tower cannot take the Bunny prisoner. A follower on a tower also gets an egg.
 
5th Expansion "Abbey & Mayor"
The Wagon and the Mayor get an egg, the Barn doesn't get one.

6th Expansion "Count, King & Robber"
A follower cannot be taken from the City of Carcassonne for the scoring of an Easter Egg Nest. A Heretic on a shrine gets an egg, too.
 
7th Expansion "The Catapult"
If the nine-tile grid surrounding an Easter Egg Nest is completed with an Catapult tile, the scoring of the Easter Egg Nest is after the Catapult round.
 
8th Expansion "Bridges, Castles & Bazaars"
A follower on a bridge gets one egg, too. Completing an Easter Egg Nest doesn't trigger the scoring for a castle. The Bazaar round follows the scoring of an Easter Egg Nest, if it was completed by a bazaar tile.
 
9th Expansion "Hills & Sheep"
Although he is not a follower, the shepherd gets an egg! Hills and vineyards do not affect the distribution of eggs.
 
Mini 4 "The Gold Mines"
The completion of an Easter Egg Nest doesn't trigger the distribution of Gold.
 
Mini 5 "Mage & Witch"
The Mage and Witch don't affect the distribution of eggs, and the Bunny may stand with one of them on the same tile.
« Last Edit: April 22, 2014, 10:44:49 AM by obervet, Reason: Clarification in the Easter Egg Nest section »

Offline obervet

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Re: Cooperation between HIG+ZMG, CarcC+CarcF
« Reply #29 on: April 21, 2014, 10:26:54 AM »
Crud. Special character somewhere.

Edit: fixed it (above).

Also -- under the Easter Egg Nest, does each player get 1 egg for every one of his own followers on the 9-tile grid, or for total followers of everybody on the grid? That should be clarified in the translation.
« Last Edit: April 21, 2014, 10:38:14 AM by obervet »


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