Author Topic: Suggestion: Timer each turn.  (Read 6641 times)

Offline rfielder

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Re: Suggestion: Timer each turn.
« Reply #15 on: December 06, 2015, 05:59:23 AM »
This seems a bit harsh! Perhaps just discarding the tile (or putting it back in the bag) and missing a turn is the best solution.
That could be misused.  If I get a tile where the only place to put it will benefit the other player(s), I could just time out and not place the tile.

The idea of repeating the timer, with one point lost each time the timer resets, has potential.  Two suggestions:
1> what happens if the player just sits and sits and the timer reaches zero?
2> Each iteration is reduced by a given amount.  Say, 20 second timer, 5 second decrement - that gives 20 seconds, 15 seconds, 10 seconds 5 seconds, boom!  Both values would be configurable.
Robert Fielder
Brampton, Ontario, Canada  EST

Offline Paul

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Re: Suggestion: Timer each turn.
« Reply #16 on: December 06, 2015, 10:38:10 AM »
I still stand by my initial idea, but maybe bend it a little.

As suggested earlier by another member, after 5 seconds, each sequential 5 seconds that player looses one point until placed the tile. You can't have less than 0 points so the timer would stop there.
World record holder for a single game of Carcassonne using 10 007 tiles!


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