Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Meepledrone

Pages: 1 2 [3] 4 5 ... 322
31
General / Re: Problems with WICA
« on: February 04, 2024, 03:09:09 PM »
We purged the main page cache that was giving problems to some people, but nobody reported any issues since.

I use FireFox on my Mac to do all the editing. What issues are you experiencing? Blank page? Error message?


32
 :-X

33
General / Re: Problems with WICA
« on: January 19, 2024, 07:55:41 AM »
So glad it worked. Thank you for the heads-up!

34
General / Re: Problems with WICA
« on: January 18, 2024, 04:01:53 PM »
I just purged the page cache for Main_Page...

Please let me know if this solved the issue for you.

35
General / Re: would you open them?
« on: January 18, 2024, 07:44:06 AM »
You can always try to find open copies, so no decision has to be made...

This is what I did back in the day...  O:-)

36
General / Re: I love the postman...
« on: January 18, 2024, 07:42:23 AM »
Metallic meeple from Wyrmwood, they are as beautiful as they are heavy !


Envoyé de mon iPhone en utilisant Tapatalk

They are as heavy and deadly as cannonballs... You can use them to mark sunken placeholders on tiles for future placements...  >:D

37
General / Re: Problems with WICA
« on: January 18, 2024, 07:36:11 AM »
I tested the home page and some other pages and had no issues on the following browsers:
* Chrome on Samsung
* Samsung browser on Samsung
* Firefox on Mac
* Safari on Mac
* Chrome on Mac

Did you try to clean your cache and your cookies just in case?

38
You may place a meeple on the tile just placed as usual. This does not prevent you from sending a meeple to the city of Carcassonne at the end of your turn if the conditions for it are met.

39
Official Rules / Re: The Wonders of Humanity – Rules
« on: January 14, 2024, 12:19:23 PM »
I still don't understand why some printed lines - so not a game feature but something "outside" of said tiles - should be considered to make a rule.

The printed line where the device used by HiG to separate a multi-tiled tableau into independent tiles.

This was used in the Wheel of Fortune and the city of Carcassonne when used tableaus for it instead of the original individual tiles.

Original 3x4-tile configuration for the city of Carcassonne in C1 sold as 12 tiles, which had to be assembled (front and back):





In 2015, HiG released a version of this setup as a 3x4 tile tableau, with one additional city segment at the top not included in the original design. The limit of the original tiles outside the city where marked with white lines.



The outer area of the city of Cacassonne can be occupied by meeples, the fairy and the dragon... The interior part of the city of Carcassonne is out of limits for the fairy and the dragon.

A similar approach was used in C2 for easy setup plus a two-sided version of the image: two 2x3 tableaus with flags marking the districts and without them.





The two 2x3 tableaus could fit in a major expansion box. This could not happen with a 3x4 tableau.



The Wheel of Fortune features a 4x4 tile tableau. The outer part is also divided by white lines to separate tiles. The same approach was used to separate tiles without provided 16 actual tiles for it. Since the setup would be somewhat cumbesome.



So if I get a custom 3x4 tableau without printed lines, it won't allow the dragon to enter if the fairy is present on any tile?

That would be the idea. No big deal.

You said "Each one of those tiles is independent", referring to the 3x4 tableau. Why aren't the 4 tiles in the 2x2 Expansion 11 independent? Just because they didn't draw a line?
This is chaotic

When required
My problem here is that there seems to miss a requirement. It's... random?

The lines separating tiles make the difference. No lines means that all the square spaces conform one single tile.

40
Official Rules / Re: The Wonders of Humanity – Rules
« on: January 12, 2024, 03:50:12 PM »
There are two layers here:
* The square grid rules: The square space grid will dictate tile count for scoring, flier trajectories, tower ranges, moving the dragon, moving flea tokens...
* Mapping from squares to tiles: When required, square spaces will map to full tiles, for example when dealing with the effect of the fairy, the effect of the dragon, a tower capture, a flier landing, the effect of a flea token,...

It may seem complicated but it is not difficult at all.

41
Official Rules / Re: The Wonders of Humanity – Rules
« on: January 12, 2024, 10:16:10 AM »
If you place a the fairy next to a meeple on the wonder tile, it will protect its 5 square spaces from the dragon. Therefore, the dragon will not be able to land on the wonder tile.

What, why is that? This means if I have a fairy on the left side of the double river tile the dragon can't enter the right side?



Correct. The fairy will protect both halves of the double-sized tile.

Or that the dragon can't enter the whole City of Carcassonne 3x4 tile if the fairy is present on any of the 5 border spaces with a feature in it?



This is a different case. The 3x4 tableau has white lines dividing the area outside the city of Carcassonne into tiles. Each one of those tiles is independent, so the fairy maybe on one and the dragon on another without disturbing each other. This tableau was just created for practical reasons, but it does not alter the original configuration of 12 individual tiles (numbered from 1 to 12 on their backs) to conform the city of Carcassonne. The same happens in C2, but HiG decided to implement it with two 2x3 tableaus.

The first double-sized German castle prototypes had lines on them too, which were later removed. This was the origin of all this controversy. ;)

Or that the dragon can't enter the whole starting tile from Expansion 11 if the fairy is present at all on it?



In this case, there are no lines separating the 2x2 tile into individual tiles, so the fairy and the dragon cannot share this large tile.

42
News and Events / Re: CARCASSONNE EDIZIONE SPECIALE LUCCA 2023
« on: January 09, 2024, 04:04:52 AM »
Oooooooh! Looks good!

43
@Meepledrone please, why is phase 2 in Scoring during Turn sequence called: 'Round 2 - End of "move wood" phase' when it's written above
'Step 2A: Move the Wood (Prologue) - Before any figure or token placement action'

Isn't this correct name 'Round 2 - Start of "move wood" phase'?

https://wikicarpedia.com/car/Scoring_During_Turn_Sequence

This step didn't exist before The Barber-Surgeons (buying back a meeple right before placing it) was released. Later Exp. 11 & The Spells (placing ghosts) joined the team. Therefore its generic name to accommodate anything that might come. So far, it has served us well.

Step 2A: Move the Wood Prologue or Step 2A: Move the Wood Preamble could work just fine to finally remove the parentheses. I used "Prologue" for not using "Phase 0" back in the day without further infomation. ;)

The description of the phase could be Preliminary actions. So we talk about actions and not about phases. Before any figure or token placement action falls a bit short since Exp. 11 & The Spells perform numerous actions affecting ghosts and meeples in this step now. This would match the scope of Step 2C: Resolve Move the Wood - Rest of actions as well.

Whatever decision is made, we should then update both Scoring_During_Turn_Sequence  and Order_of_Play accordingly.

44
Thank you everyone!

I hope you enjoyed this quiz as much as...

Quote
:black1-meeple: :blue-meeple: :green-meeple: :red-meeple: :gray-meeple: :violet-meeple: :pink-meeple: :orange-meeple: :white-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple: Happy times! :black1-meeple: :blue-meeple: :green-meeple: :red-meeple: :gray-meeple: :violet-meeple: :pink-meeple: :orange-meeple: :white-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple: Happy times! :black1-meeple: :blue-meeple: :green-meeple: :red-meeple: :gray-meeple: :violet-meeple: :pink-meeple: :orange-meeple: :white-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple:

....The Grinch doing all the tampering with the initial set of vanilla questions and spicing them up several notches up.

Quote
                                                                                                                                                                 :black1-meeple: :blue-meeple: :green-meeple: :red-meeple: :gray-meeple: :violet-meeple: :pink-meeple: :orange-meeple: :white-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple: Evil deeds!!!! :black1-meeple: :blue-meeple: :green-meeple: :red-meeple: :gray-meeple: :violet-meeple: :pink-meeple: :orange-meeple: :white-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple: Mwahahaha! :black1-meeple: :blue-meeple: :green-meeple: :red-meeple: :gray-meeple: :violet-meeple: :pink-meeple: :orange-meeple: :white-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple:

Sorry if I couldn't stop him early in the process. :'(



- The Grinch: This is the last time I will let you make any declarations unsupervised!
- Meepledrone: Ohhhh, Your Meepleness!!! It wasn't my faintest intention... :'(
- Meepledrone: (bowing) How can I repay Your Emminence?
- Meepledrone: May I fall flat and play farmer in an empty field for Your sole amusement?
- The Grinch: Sounds delightfull!!! And singing non-stop!
- Meepledrone: (muffled) Mfhfhhmmfhh! Mfhfhhmmfhh! Mfhfhhmmfhh!...
- The Grinch: Keep going! Keep going!!!
- The Grinch: (to himself) Eleven months like this torture will drive the rest of the Meeple Council crazy.
- The Grinch: I'll some work for you aftwerwards... >:D
- Meepledrone: (muffled) Mfhfhhmmfhh! Mfhfhhmmfhh! Mfhfhhmmfhh!...

Pages: 1 2 [3] 4 5 ... 322