Author Topic: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)  (Read 123542 times)

Offline Ratz65

  • Marquis
  • ***
  • Posts: 463
  • Merit: 11
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #210 on: May 16, 2014, 01:04:58 PM »
Here is the clarification of the rule in german:


Offline Whaleyland

  • Great Khan
  • Global Moderator
  • Marquis Chevalier
  • *
  • *
  • Posts: 2744
  • Merit: 101
  • Toulouse: Carcassonne's insignificant neighbor.
    • View Profile
    • Derek R. Whaley, PhD | Librarian, Historian, and Writer
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #211 on: May 16, 2014, 06:34:29 PM »
Z-Man apparently announced a July 9th release date, according to a post on BGG.

Offline kettlefish

  • Global Moderator
  • Chatelain Officier
  • *
  • Posts: 4682
  • Merit: 127
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #212 on: May 16, 2014, 09:21:38 PM »
Z-Man apparently announced a July 9th release date, according to a post on BGG.
I am interested to see than the official English rules... Is there the same mistake in it like in the German rule?

Here is the clarification of the rule in german:
Here is a small clarification rule because of the mistake in the rule "book" of Sheep and Hills" (page 2).
Here they told us that one tile has no sheep watermark on it.

This rule is a part of the German box for "Sheep and Hills". I think it is the 2nd production of it.
One side: the correction rule - other side: back of a tile with the C on it.

Offline coyote

  • Nobleman
  • ******
  • Posts: 116
  • Merit: 1
  • Square Tile
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #213 on: May 18, 2014, 03:46:19 PM »
Here they told us that one tile has no sheep watermark on it.
I got mine from Germany, and had a look - yes, one of the tiles is missing the sheep watermark. :)

Offline jungleboy

  • Viscount Chevalier
  • ****
  • Posts: 3045
  • Merit: 89
  • Nine points!
    • View Profile
    • Spirit of the Camino
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #214 on: July 02, 2014, 07:18:47 AM »
Z-Man is giving away a copy of Hills and Sheep in a Facebook contest.
https://www.facebook.com/CarcassonneTheBoardGame?fref=nf

Offline Paul

  • Marquis Chevalier
  • ***
  • Posts: 2491
  • Merit: 86
    • View Profile
    • sydby.com
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #215 on: July 02, 2014, 07:25:59 AM »
Z-Man is giving away a copy of Hills and Sheep in a Facebook contest.
https://www.facebook.com/CarcassonneTheBoardGame?fref=nf

Nice!

Not sure where to apply for the contest, but hopefully I did it correctly.  C:-) Posted on that very same page as a comment.
World record holder for a single game of Carcassonne using 10 007 tiles!

Offline kettlefish

  • Global Moderator
  • Chatelain Officier
  • *
  • Posts: 4682
  • Merit: 127
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #216 on: July 18, 2014, 02:30:42 PM »
Zman Games has the English rule online:

http://zmangames.com/rulebooks/Carcassonne_Exp9.pdf

Quote
Tending the flock: Whenever a player places a tile that expands the field occupied
by her own shepherd, she must choose one of two different actions (before she
may place a follower according to the normal rules)
:
• Grow the flock (draw another token from the bag) OR
• Gather the flock (score points)

The sentence in bold could be read wrong.

This is the correct way to read it:

Turn sequence:
1. place a tile
expand the field with placement of a new tile where the shepherd already stands.
then
2. place a follower - move wood
may place a follower (before the action of the shepherd takes place)
then
2-3. activate the Shepherds action - Scoring
Choice to do one of the two actions
3. Scoring
-------------------------------------
here is the discussion at BGG:
Shepard question

I say our CAR is right.  ;D
-------------------------------------------
Zman Games has the mistake in the rule like the first rule from HiG (now HiG has a corrected rule)

The shepherd is not a follower. A player who wishes to increase the value of a
shepherd may only do so through the Grow the flock action. The shepherd
may not influence any other scoring, nor does it count towards other scoring
methods

"Grow the flock" the same as our "Expand the flock" in the CAR.


Correct is see the CAR:
The shepherd is not a follower. A player who wishes to score his shepherd must do so
by using the "Herd the flock into the stable" action. The shepherd is not influenced by
any other game scoring, and also does not influence any other game scoring.

"Gather the flock" =  "Herd the flock into the stable"
« Last Edit: July 18, 2014, 03:03:47 PM by kettlefish »

Offline CARC_Zoner

  • Authors
  • Nobleman
  • *
  • Posts: 111
  • Merit: 4
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #217 on: July 20, 2014, 02:41:56 PM »
Thanks for clarifying!  Need to get my hands on this expansion....

CARC_Zoner
I'm having meeple management issues...

Offline obervet

  • Authors
  • Count
  • *
  • Posts: 362
  • Merit: 36
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #218 on: July 21, 2014, 06:22:44 AM »
Zman Games has the English rule online:

http://zmangames.com/rulebooks/Carcassonne_Exp9.pdf

Quote
Tending the flock: Whenever a player places a tile that expands the field occupied
by her own shepherd, she must choose one of two different actions (before she
may place a follower according to the normal rules)
:
• Grow the flock (draw another token from the bag) OR
• Gather the flock (score points)

The sentence in bold could be read wrong.

This is the correct way to read it:

Turn sequence:
1. place a tile
expand the field with placement of a new tile where the shepherd already stands.
then
2. place a follower - move wood
may place a follower (before the action of the shepherd takes place)
then
2-3. activate the Shepherds action - Scoring
Choice to do one of the two actions
3. Scoring


I would say that it's not that the bolded sentence could be read wrong, it's that the bolded sentence is actually completely opposite of the HiG rules. HiG says place a follower, then choose the shepherd action. ZMG says choose a shepherd action, then place a follower.

This actually could have strategic implications, because the results of the attempt to expand the flock could influence whether or not you place a follower with the ZMG rules. (And if the word "follower" is actually intended to be "figure", since there would be no reason to believe that a builder or pig should be forbidden from play, it's possible that you could return the shepherd to the field immediately after a wolf token kicked him off!)

Such a tiny discrepancy, but another mess for the CAR.

Offline obervet

  • Authors
  • Count
  • *
  • Posts: 362
  • Merit: 36
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #219 on: July 21, 2014, 06:27:28 AM »
In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?

Offline Carcking

  • Duke Chevalier
  • *
  • *
  • Posts: 1853
  • Merit: 33
  • I call Red!
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #220 on: July 21, 2014, 12:16:41 PM »
Another ZMG mess.

Here's a question for HiG: Why don't they coordinate rules translations and interpretations with their non-German publishers????


Obviously, the CAR needs to stick with the original HiG rules, but it will have to be footnoted now to address the ZMG butchery. Hopefully we can steer the rest of the world into the correct method of play.
I just drew the perfect tile for my MonKnighThieFarmer!

Offline Whaleyland

  • Great Khan
  • Global Moderator
  • Marquis Chevalier
  • *
  • *
  • Posts: 2744
  • Merit: 101
  • Toulouse: Carcassonne's insignificant neighbor.
    • View Profile
    • Derek R. Whaley, PhD | Librarian, Historian, and Writer
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #221 on: July 21, 2014, 12:18:09 PM »
Seriously. Rio Grande had its own faux pas, but Z-Man seems to be just as bad or worse. How hard is it to translate rules? I've done it a few times and I barely read German! And they pay people to do this?

Offline kettlefish

  • Global Moderator
  • Chatelain Officier
  • *
  • Posts: 4682
  • Merit: 127
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #222 on: July 28, 2014, 12:48:51 AM »
In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
Yes of course you can place a pig on the field or a builder on a city-segment / road-segment.

I know this, because I have done some correction reading for HiG...

Offline obervet

  • Authors
  • Count
  • *
  • Posts: 362
  • Merit: 36
    • View Profile
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #223 on: July 29, 2014, 12:08:33 PM »
In reference to my above post, I have an official question for HiG: When placing a tile on a shepherd's field, you are allowed to place a follower as normal. Should this actually mean a figure? Or are builders and pigs not allowed to be played in this instance?
Yes of course you can place a pig on the field or a builder on a city-segment / road-segment.

I know this, because I have done some correction reading for HiG...

Well, that's what I figured, but you never know... This has been noted in the CAR.

Offline Scott

  • Administrator
  • Viscount Chevalier
  • *
  • *
  • Posts: 3185
  • Merit: 114
    • View Profile
    • CarcassonneCentral
Re: Carcassonne - 9th expansion: Schafe und Huegel (Sheep and Hills)
« Reply #224 on: August 04, 2014, 07:11:12 PM »
Hi folks, I received the following via e-mail from Kalinda at ZMG:

Quote
We have corrected the rules and posted a new version on our website. We thank everyone who noticed this error and hope that the new rules posted will help clear up the issue.


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
xx
The Barbarian Report: Drunken Sheep Over Hill and Dale (Sheep & Hills Review)

Started by Whaleyland

9 Replies
13037 Views
Last post April 23, 2014, 12:05:33 PM
by obervet
xx
Sheep & Hills - question regarding Hills

Started by Carcking

4 Replies
10281 Views
Last post May 02, 2014, 08:58:14 PM
by Scott
xx
WTB: Old artwork Carcassonne Hills and Sheep and/or Count, King and Robber

Started by nblack27

15 Replies
1615 Views
Last post June 08, 2023, 02:07:33 AM
by oldbonz
xx
WTB: Carcassonne I (Old design) - Hills & Sheep and Bridges, Castles and Bazaars

Started by twenney

1 Replies
1728 Views
Last post February 14, 2019, 01:11:45 AM
by Halfling
xx
WTB - Hills and sheep expansion old artwork

Started by kistgeit

8 Replies
3303 Views
Last post February 01, 2018, 03:06:04 AM
by Decar