Author Topic: New trade goods bug in JCloisterzone 4.0  (Read 1656 times)

Offline Hounk

  • Baron
  • *****
  • Posts: 965
  • Merit: 15
  • I haven't updated my profile yet!
    • View Profile
New trade goods bug in JCloisterzone 4.0
« on: December 07, 2017, 01:33:32 AM »
I just played a game vs. Adda ('cause SteveAllen claimed, she had improved), and found a pretty grave scoring bug (in particular for 3+ player games), which is definitely new in this version: tied trade good majorities don't score points any more. See the picture below:

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=3676.0

Offline farin

  • Duke
  • *
  • Posts: 241
  • Merit: 44
  • JCloisterZone maintainer
    • View Profile
Re: New trade goods bug in JCloisterzone 4.0
« Reply #1 on: December 10, 2017, 06:53:12 AM »
I hope this is last hotfix, fixed and released as 4.0.2

I am trying to cover expansions with automated integration tests to avoid this in feature, but now only first 3 expansions are covered.


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
xx
JCloisterZone 3.0.1 - Tower/Abbot Bug Report

Started by rfielder

11 Replies
6415 Views
Last post November 04, 2014, 01:50:24 AM
by farin
clip
Castle question - Possible Bug on Jcloisterzone

Started by totor66

3 Replies
1445 Views
Last post May 08, 2020, 07:18:48 AM
by Meepledrone
xx
Bug Report--- JCloisterZone 3.4.2 - WindRoses

Started by JoeSesquipedalian

1 Replies
2168 Views
Last post November 04, 2016, 02:45:27 PM
by farin
xx
Goods tokens: C1 vs C2 vs C3

Started by joe_abbot

7 Replies
981 Views
Last post January 07, 2023, 12:02:39 PM
by Snearone
xx
WTT Carcassonne Besiegers for trade

Started by DrManhattan

7 Replies
2931 Views
Last post July 15, 2019, 04:58:38 AM
by DrMeeple