Carcassonne Central
Carc Central Community => General => Topic started by: Rosco on March 17, 2014, 02:31:49 AM
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Hi
I am building up my set of meeples and i was wondering what you have? and if you have created any extra rules for any of them.
I have/will have when they arrive, the list below per person:
Standard x 8
Builder
pig
sherif (standard with a badge)
Mayor
Child
Prostitute
Brothel
Mega
Politician/super thief (see other post)
Barn
3 x Boats
Wagon
Robber
Messenger
Phantom
Dice
Abbot
Shepherd
Other player pieces;
Abbey
German Castle
Castles
Tower pieces
Halflings
Bridges
and then for the game:
King (super mega meeple instead of card)
Baron (super mega meeple instead of card)
Mage
Witch
Dragon
Fairy
What else can i add to the set?
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I use a Halfling, which gets stronger and stronger in Carcassong of Ice and Fire
http://www.carcassonnecentral.com/community/index.php?topic=290.msg2302#msg2302
Another idea is the assassin from Turncoats and Assassins, he can be used without turncoats, too
http://www.carcassonnecentral.com/community/index.php?topic=482.0
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I just have the normal meeples that come with the base game and the first two expansions.
But looking at your list I'm very intrigued. what on earth does "the child" and "prostitute" meeple do? is that from an official expansion or a user created expansion?
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What's with the prostitute? What did I miss... :o
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What's with the prostitute? What did I miss... :o
It was an extremely rare mini-expansion you could get from the Cundco website!
(I jest of course. I have no idea!)
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What's with the prostitute? What did I miss... :o
I believe these are from a home made expansion that Rosco is responsible for. I think he made the Meeples himself.
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How about the Robber, the Lady, the Phantom, the Dragon(s), the Fairy, the Mage, the Witch, the Missionary (shameless plug)... to name a few.
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What is the Lady?
I wasn't including anything which is used by everyone.
I will edit the original post with the updated version
Sent from my SM-G800F using Tapatalk
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The prostitute and brothel are from my expansion called The Temptress. Basically the prostitute can be placed as a normal follower but does not count towards any majority on a feature. If the feature is controlled by the same colour as her, the meeples are motivated to work harder so the feature scores 3 bonus points. If it is controlled by an opposing colour, she distracts the meeples thus halving the score (rounded down) of the feature. The brothel works in a similar way but is placed on a crossroads and it stays for the entire game. It affects the score of any feature up to the ends of any of the roads including monasteries, citys , etc.
The child acts as a half meeple and can help with gaining a majority. But a child cannot stray far from his guardian so can only be placed on a tile directly adjacent orthogonally, and on the same feature as a normal meeple of the same colour.
The sheriff has yet to be finalised as the original rule didn't work very well.
Sent from my SM-G800F using Tapatalk
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What is the Lady?
Whatever that second meeple is that also goes on the scoreboard from the mini-expansions. I thought I remembered someone calling it a lady or a woman.
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What is the Lady?
Whatever that second meeple is that also goes on the scoreboard from the mini-expansions. I thought I remembered someone calling it a lady or a woman.
The Lady to me is the helicopter in the Eighties action series Airwolf. :)
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I'd like a photo to help identify the 'less official' meeples you're using :(y)
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The prostitute and brothel are from my expansion called The Temptress. Basically the prostitute can be placed as a normal follower but does not count towards any majority on a feature. If the feature is controlled by the same colour as her, the meeples are motivated to work harder so the feature scores 3 bonus points. If it is controlled by an opposing colour, she distracts the meeples thus halving the score (rounded down) of the feature. The brothel works in a similar way but is placed on a crossroads and it stays for the entire game. It affects the score of any feature up to the ends of any of the roads including monasteries, citys , etc.
The child acts as a half meeple and can help with gaining a majority. But a child cannot stray far from his guardian so can only be placed on a tile directly adjacent orthogonally, and on the same feature as a normal meeple of the same colour.
The sheriff has yet to be finalised as the original rule didn't work very well.
Sent from my SM-G800F using Tapatalk
What I made bold:
Are you responsible for The Prison? I liked it, the only problem we have is remembering the sheriff is not an ordinary meeple, even if we have personalized the meeple with a sticker.
Topic:
Standard set with messenger/robber as Lord/Lady.
The temples from spielematerial as "The Preacher" (was it called that?) where the finished cloister converts a meeple in the 9-box. http://www.spielematerial.de/en/temple.html
If played with Dragon, a meeple with "ritter on horse"-sticker as a "Safe-from-the-dragon-meeple" if we don´t use Outposts. Otherwise it has the moving mechanism as described below for the Captain.
One personalised meeple (agricola-sticker) for each colour as "team captain" (grey are led by a Troll, purple by a Witch etc), a meeple that in the move wood phase can move around structures like a wagon to boost meeple majority or claim unclaimed features or protect a thief from the sheriff, "capo-style". If I had an extra set of wagons, I´d glue the captain onto it to make the mechanic more visibly explained. I´m going to try to glue them onto the horses from Spielematerial, could look cool.
A meeple with "ritter"-sticker to be used as The Sheriff.
A mini-meeple as The Phantom (wood beats plastic).
The Ghost from spielematerial as The Teacher ( wood beats plastic, remember)
http://www.spielematerial.de/en/ghost-11793.html
I think that covers it.
Oh wait, an ugly-looking giant meeple is used as The Leper.
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(http://uploads.tapatalk-cdn.com/20160507/9e4360a8a9e93f18fe20dad1dd6a4619.jpg)
Here you have almost everything. There may be a couple of things missing.
From top left:
German Castle, halflings, halfling abbey, abbey,
Little Buildings tower, shed, house, cocoa leaf, ferry, gold bar, plague tokens, wheel of Fortune pig
Super mega meeple, count, Mage and witch, Castle, bridge, sheep and flier dice.
Super mega meeple, Tower piece, fairy, dragon, teacher, cloth,barrel of wine and wheat.
Super mega meeple, 8 meeple, Messenger
Super mega meeple, barn, wagon, pig, shepherd, builder, mayor , mega , phantom, robber
super mega meeple, Abbot, temptres, brothel, child, Porxada, super thief, Dice
I am sure I have missed something