The second game was very close at 89-84 and could have gone either way.
The game started strangely for me as I drew three early cloisters. I also had a road in the area and within the first few moves it became clear that I had put myself in a situation where I needed one particular tile (RRXF) to complete two cloisters and the road (marked in red on the board), even though I had just been telling Dan (who was hosting/watching) that quevy's downfall in the first game had been putting himself in the exact same situation. With the next tile I decided to trap myself into needing a RRFF (corner road) tile rather than letting quevy make it a rarer RRCF. That same tile was near my only city, so I decided to place a knight on it to stop quevy from an easy glomming on opportunity. But this gave quevy the chance to trap both of my knights with one tile, and he did so a couple of moves later, trapping me into needing the RCFC tile that doesn't exist in the base game (marked in blue on the board). So the board was a mess for me, with two meeples trapped and three more relying on one tile. Luckily I got that tile soon enough and eventually completed all three of my early cloisters. I also realised that my two trapped meeples in the south weren't all that much of a problem, because I could keep adding to them whenever I drew an unwanted city piece. There were lots of pennants in the two cities too, so in the end I scored 16 points with these unfinished cities.
Meanwhile in the north, quevy had drawn the CCCC tile and used it to start building a city. I tried to glom on, but before I had managed to join his city, he added a second knight in the area. With my two trapped knights in the south, I couldn't get into an escalating conflict for this northern city, so I instead chose to trap his two knights and my one knight by making him need a CCCC tile (which was already used) to complete it.
The strange thing about this game is that only seven cities were completed, and six of them were two-tile cities. Quevy's 14-point city including the start tile was the only city of 3+ tiles completed. Most of the close games in the league have boiled down to a farm battle at the end, but this wasn't really the case. Quevy had one farmer in the main farm, and I put one in the area but never actually joined it. Quevy added a second farmer to the main farm, and I added a second in the area. Quevy then added a third farmer. I realised that the main farm was only actually worth 9 points (later 12 points), and that my farmers were better served where they were, in secondary farms, than joining the main farm where quevy held the advantage. So in the end he got 12 points from farms and I got 9. I'm not sure if he realised that by the end I was trying to keep my farmers out of the main farm, and that he could have tried to join them.
As we drew the last few tiles I was confident that I had (just!) enough points to scrape home. Quevy outscored me by 3 points on farms but I outscored him by 6 points on unfinished cities. I had claimed an unfinished 5-point road with my last meeple with a few tiles to go which almost matched the 6-point unfinished road that he had. That road was the difference in the final score - 5 points.