This reminds me of the pool of tiles that Whaleyland suggests for his campaigns.
Yup, my mix includes every vanilla tile released including all those you mention, the 53 vanilla Wheel of Fortune tiles (from the original edition), and the Labyrinth. That makes 101 vanilla tiles plus the 71 from the base game, so 172 total. Each time I play, I randomly pull 75 of them, or rather top up to 75 after adding in any expansion tiles I'm playing with.
Quote from: whaleyland on April 24, 2016, 05:51:44 PMYup, my mix includes every vanilla tile released including all those you mention, the 53 vanilla Wheel of Fortune tiles (from the original edition), and the Labyrinth. That makes 101 vanilla tiles plus the 71 from the base game, so 172 total. Each time I play, I randomly pull 75 of them, or rather top up to 75 after adding in any expansion tiles I'm playing with.That's interesting. So you don't play with the base game vanilla tiles? You pick expansions, then add a random mix of vanilla tiles each time?Also, is that 75 including the expansions? So, if playing with I&Cs, you'd have the eight inns and cathedrals, then would add 67 vanilla tiles? You wouldn't have the base game or the vanilla tiles from I&C? When you say the expansion tiles you're playing with, that is just the expansion tiles, without vanilla? Then each game has the 'expansion tiles' plus a random mix of vanilla from all of the expansions.Is that right?Also, why 75?
What counts as a 'vanilla' tile? Call me stupid but I'm just a bit confused...
Well, I do play with base game vanilla tiles, but they are mixed with all the expansion vanilla tiles. But yes, each game is a mix (it makes tile counting virtually impossible). And yes, I use the tiles to top up after tossing the expansion tiles in the bag, so your math for I&C is correct. There could always be vanilla tiles from I&C in the mix of vanilla, but they would be there through random selection.I use 75 tiles because that's what I ended up doing for my campaign series. The first scenario of each campaign only uses 50 tiles for a very short thematic game (with only one basic expansion). The last scenario is an epic game with 100 tiles and a bunch of expansions thrown in and players holding tiles (and generally abbeys, halflings, German Castles, etc). I decided for the other eight scenarios of each campaign, 75 was a good number that was close to 72 (the base game tile number) but easier to remember. It divides evenly in groups of 3 and 5, which is better than the inherent imbalance of the playable 71 tiles – a prime number – with basic Carcassonne. 72 playable tiles would be ideal, since it divides evenly by 2, 3, 4, and 6, but I wanted to keep things as simple as possible since so many other things were complicated. Generally, the smaller number of tiles enhances the power of expansion tiles and keeps the games to no longer than 45 minutes, which are both preferred.
I was wondering on this again, and I had a thought: Given that the base game has a reasonable mix of cities and roads, with slightly more roads, do you ever draw a mix which is too heavily weighted? Say, too many roads and too few cities? It's statistically unlikely, but I wondered if you'd ever found that. If so, did you just play through? Everyone alters their play a little? One thought was that you could, potentially, end up with not enough road ends or city caps. Could case problems.Also, having the base game vanillas and WoF vanillas means you have almost a double base set and doubles of a few others from other expansions. Is that deliberate, or just what you happen to have and it does't matter?
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