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Messages - benbever

Pages: [1] 2 3
1
Official Rules / Re: Scoring quiz with roads
« on: August 24, 2019, 06:50:24 AM »
Hi Yezhenhan

He will continue to ask you more questions:inn is also count tile,what different between inn and mage?
Please answer the second question by your second sentence.
Inn is road (tile) now worth 2 points (3 with Inn and Cathedral), Mage is +1 extra point per tile in scored feature.

Every expansion has its key special rule. The key special rule apply all other expansions.
Not all expansions have special rules, and some have more than one.

Key special rule with Inn is finish+1, unfinished 0.Add point every tile is not key special,because many expansions add points.
Inns make a road tile worth 2 points. Or 0 points at the end of the game. finish+1 is not in the rules.

Cathedrals  is add tile number for score,no other expansion has the special rule.so the key specal rule apply all other expansions.
"add tile number for score" is not in the rules.
If you want to assign a "key special rule" for this expansion, I'd say it's the Archbisschop, who counts roads connected to the cathedral, not neighbouring tiles like a cloister.
It also has a rule that gives 2 points per road tile when you score a road connected to it. And an extra rule with 3 points when an Inn is involved. And a special rule that counts roads segments instead of road tiles.

Let me explain to you.
1,Mage doesn't give +1 for shields in cities,Mage also doesn't give +1 for wells in roads.So it is not odd.The rule designer write the tile +1 means not including shield and well,he didn't know the new special mechanics like Cathedrals in Germany.
I agree with this. Shields and wells (a fan expansion) give extra points, they're comparable to road segments on German Cathedral that can also give extra points to roads. All of these are not extra tiles.

2,GC  change count  tile  to count road on GC tile,the little building is not changed.Just like you have one big room,you change it two small rooms.But the dog in the room is only one.
GC indeed changes count road tile to count road on GC tile. I agree on the Little house only counting once. It counts once because there's only one tile. Only the roads are counted seperately.

GC exception is turn count tile to count road only on GC tile.when you play with inn,other tile is also count tile ,but count road on GC tile.So 2 points each tile -----2 points each road on GC tile.
when you play with Mage and leipzig,other tile is also count tile ,but count road on GC tile,so +1 point each tile -----+1 point each road on GC tile,it is same special mechanic.
Because Inn, and German Cathedrals, are road point modifiers. You score a road on a tile only once (never more than once on the same tile) except on German Cathedral. The roads are then worth 2 or 3 points.
Normallya road is the same as a road tile, but not on German Cathedral. The German Cathedral tile is not 2 or more road tiles.
Mage looks at number of tiles in the scored feature. Not road tiles. Not road segments. Not road score.
Markets of Leipzig looks at the number of road tiles. German Cathedrals is 1 tile with more than 1 road.

Markets of Leipzig works very much like Inns, but community decided to treat it like bonus score that gives +1 points per road tile (earlier in this topic)., instead of road feature score multiplier. This was because of slightly different rules (+1/road tile instead of road tile worth 2 points) and to make it consistent with the other quarters of Leipzig.

The official rules are unclear if Markets of Leipzig is feature score or bonus score (i.e. after Witch), and they are not clear on if "road segments count seperately" applies to the whole road or just Cathedral tile, and they are not clear on if "Inn is 3 points per road tile" applies to the Cathedral's second road segment, and they use road, road segment, and road tile interchangeably.

If you want to play with your choice of interpretation of these rules, then that's fine, and not even against the official rules. Playing with a system of family rules, or house rules is also fine.

2
Official Rules / Re: Scoring quiz with roads
« on: August 23, 2019, 12:11:22 AM »
Can you explain it in one sentence.
Cathedral exception count road, Mage count tile

3
Official Rules / Re: Scoring quiz with roads
« on: August 22, 2019, 05:19:04 PM »
At the time when the base game and the first expansion were released, there was no need to distinguish between roads, road tiles and road segments. There was only one rule at the time, one point per tile, two points with an inn. There was no road segment counting yet.
Only when the German Cathedrals were released, road segment differentiation was introduced for the German Cathedral tile only.

Despite your well appreciated effort to look up the exact phrasing, for me it is clear that the wording used before the release of the German Cathedrales is irrelevant.

I agree with this. From 2000 to 2016 the roads in Carcassonne were counted in tiles (worth 1 or 2 points), because of the rule in the base game that a road segment on a tile that was already counted (because of another road segments on that tile) isn't counted. There were no exceptions, so no reason to differentiate between roads, road segments, road tiles etc.

In 2016 the German Cathedrals introduced tiles where the road count could be higher than 1 on 1 tile. 2 with a loop. Even 3 or 4 are possible.

Even though the wording of the rules of German Cathedrals doesn't make it clear if only the Cathedral tile is affected, or the entire road connected to the cathedral, I think the first option is much preferably (and probably intended).
Simply because it's much easier. The road can be counted with the normal rules, and only the Cathedral tile is affected by the road-segments-instead-of-road-tiles counting.
(Otherwise, after the tunnels quiz, next up will be two labyrinth tiles and a couple of roundabouts connecting German Cathedrals to German Castles and whatnot..)

why we play the game?
1,study rule.
2,play fun.
I choose 2.
I think most people, me included, play for fun. But studying the rules can also be fun.

1,count road separately only on Cathedrals tile?
or 2,all road tile to Cathedrals?
I choose 1,because it is easy for count and not too much powerful with other expansion(such as tunnel ,labyrinths)
If you choose 2,the new player will do not want play the game with you because you know more rule than him.most people will count wrong and debate.
We play game for fun not for count.
I agree with this. It is easier counting. And easier to explain. And better for balance (best not let the new and small expansion influence too much other tiles) (the score bonus is meant for the Cathedral anyway I think, not to boost tunnels, double corners and T-sections.)

1,Mage and leipzig count tile on Cathedrals tile?
Or2,count road separately on Cathedrals tile?
I choose 2,because it is easy for remember and count.
If you tell the new player ,Road segments counting for any core scoring when a German Cathedral tile is part of the road, but tile counting for bonus scoring features as the Mage, the Markets of Leipzig, and the Watchtowers.The new player need remember too much rule information.He will ask you what is core scoring?what is bonus score?you must explain more and more,he need you find the proof in the offical rule book,you can not find it ,he may disagree with you.he will do not want play the game with you and always ask you more question.
when you count the road number first time ,it is unchange,you do not need to count again for Mage and leipzig.
I don't agree. The Mage has very simple rules. +1 point per tile in the scored feature. The Markets of Leipzig is equally simple.
I think it will actually be more difficult to explain that there are 5 tiles because there are two roads connected on the Cathedral tile, while there are actually and literally only 4 tiles. If I was scoring for myself and a new player would ask "why do you get 5 points for 5 tiles when there are 4 tiles" I would not have a good answer.
I think counting tiles for Mage and Markets of Leipzig is actually the easier way.

Mage and witch should consistent.when you count road separately on Cathedrals tile for witch modify ,why mage not? why witch is different from mage?It is not reasonable.
Because they have very different rules. One is a multiplier (x 0.5) that affeqcts the score, before bonus points. And the other simply adds points (where the timing doesn't matter since the Witch can't be involved) based on the number of tiles.

4
Official Rules / Re: Scoring quiz with roads
« on: August 22, 2019, 03:34:18 AM »
Let me check my roads...

The road consists of:
15 road segments
10 tiles

And based on my current interpretation of the rules:
9 normal road tiles and 1 German Cathedral tile where the road counts twice
Road Length = 11

5
Official Rules / Re: Scoring quiz with roads
« on: August 22, 2019, 03:16:19 AM »
edit> this is in reply to the double road tile post, not yet to the post under it with another insane quiz ;)

Hi Meepledrone, here's what I think based on my current understanding/interpretation of the rules.

Base game copyright 2000 Dutch rules (literal translation):
For a finished road the player (...) gets as many points as the road (expressed in land tiles) is long.

This rule is unchanged in later prints, Wheel of Fortune etc.

So "road score" (in points) is taken from "road length" (in number of land tiles)

This includes the 4 tiles example with 3 corners and 1 T-section.
This example has 5 road segments, but 2 of them are on the T-section tile. The 2 road sections on the T-section count as 1 because they are on the same tile, and tiles are counted.
(This is sometimes difficult for beginning players)
The same is true for cities; 2 points per tile that the city consists of. That includes the example of a 6 segment city on 5 tiles worth 10 points.

This game design choice was probably done to encourage the building of larger cities and longer roads over quick scoring smaller ones. (Reminding of the 2 segment city only scoring 2 points in old rules.)

It's a bit unfortunate that German Cathedrals breaks this very basic Carcassonne rule.

Inns and Cathedrals Dutch rules
The thief gets 2 points per land tile that the road consists of.

there was no reason to differentiate between Road Segment (Straßenabschnitt) and number of tiles (Anzahl der Karten).
In fact, it would make things confusing; for counting road score, road tiles were counted.

German Cathedrals copyright 2016 English rules:
1. When you complete a road leading directly to a cathedral your highwayman gives you 2 points for each tile the road consists of.
2. For a road starting and ending on the same Land tile showing a cathedral, you count and score both roads* seperately.
3. For each closed road with an inn that leads to a cathedral**, you get 3 instead of 2 points for each road tile

The Land tile with a Cathedral, and only this tile, breaks a very basic rule of the game (for no good reason imho)

So "road score" (in points) is taken from "number of seperate roads on the Cathedral tile(s) connected to the finished road" (in road segments) and "road length" (in number of land tiles) for the rest of the road.

*) "both roads" to me implies that they mean both road segments on the Cathedral tile. There are a max of 3 or 4 road segments on a Cathedral tile. By referring to the Cathedral tile explicitly, to me it seems to imply that they don't mean the entire road (starting and ending on a cathedral) is counted as road segments, but only the parts on the Cathedral tile.

With the 2 corners tile you posted, or a roundabout tile, it's possible to make a closed road that starts and ends at a cathedral, which also contains more than 1 road segments on 1 tile elsewhere. I think the special rule only counts for the German Cathedral tile, not the entire road that's connected to it. (despite the rules not being clear on this.)

For a closed loop of 1 German Cathedral and 3 corners the scoring is:
2 road segments worth 2 points each and 3 road tiles worth 2 points each = 10 points.

The scored road feature consists of:
5 road segments, 4 tiles, 3 normal road tiles, 1 German Cathedral tile.
"road length" = 5
Score = 10 points.

With a normal T-section instead of a German Catherdal it would have been:
5 road segments, 4 tiles, 4 road tiles.
"road length" = 4
Score = 4 points.

----------

**) The (English) rules are a bit sloppy in their wording;
"Road with an inn that leads to a cathedral" is missing the word "directly", which is included in "When you complete a road leading directly to a cathedral". By leaving out "directly" it could mean "indirectly" i.e. via a crossroad village or T-section just like in how followers are placed in Leipzig.

Of course this isn't what they intended, but I think it illustrates that it is important to search for what is intended behind the literal rules.

Hence why I think the Cathedral road segments give 3 points when an Inn is involved, instead of 1 of the road segments only giving 2 points because it isn't a road tile, if you take the rules literally. (they don't use road segments consequently since for the previous 15 years road tile counting was the only thing that mattered)
And why I think the special rule only counts for the Catherdral tile, and not the entire road attached to it, even though the rules leave that possibility open.

Cheers



6
Official Rules / Re: Scoring quiz with roads
« on: August 20, 2019, 05:17:22 AM »
The rules implicitly convert road segments into tile count, so the German Cathedral tile is counted more than once if participating in a road more than once.
The rules say you count and score each section of the road separately. The German Cathedral road tile is "counted twice" *because* the road segments are counted seperately. The rules never mention counting the tile twice. They say you count and score both roads seperately.
NB Wikicarpedia mentions counting the road tile twice in an i.e. addendum, but this is not in my printed rules (English).

A 4-tile road with a loop back to the Cathedral tile means 5 road segments. However, since the points are applied per tile, the rules assume you have a 5-tile road as a special case. Therefore if the rules modify the tile count for the scoring when a German Cathedral tile is involved more than once, why not keep this altered tile count for all the tile-based bonus calculations, namely Mage and Markets of Leipzig? For me is the simpler solution.
Because you count and score roads. Normally with a T-section loop the rules explain that the road on the T-section is not counted twice. With a German Cathedral T-section, the two road segements are both counted. The tile count is always 4. Four tiles staying four tiles is the easier solution for me.

My strict interpretation of the rules would be the following (I think it overdoes it and I don't back it, but here it is):
In the example above the have 5 roads segments in 4 tiles, so the score would be as follows:

1. Core feature scoring = 13 points (decomposing the score feature in "layers")
   - Road basic score: 5 road segments * 1 point = 5 points
   - Inn : 4 tiles * 1 additional point = 4 points
   - German Cathedral: 4 tiles * 1 additional point = 4 points
2. Bonuses = 10 points
   - Mage: 4 tiles * 1 additional point = 4 points
   - Markets of Leipzig: 4 tiles * 1 additional point = 4 points
   - Little Buildings: 2 buildings * 1 point = 2 points
Total = 23 points

So, in this case the core feature scoring would be 4 tiles * 3 points + 1 extra point per the additional road segment = 13 points. This would count real tiles, and treat additional road segments separately.

This is in direct contradiction to a scoring example in the printed rules.
The example is a closed loop of 4 tiles with a German Cathedral.
The score is 5 (road segments) x 2 points (because of the German Cathedral) = 10 points.

With an Inn you get 3 instead of 2 points for each road tile.
So according to these rules the score would be:
5 roads x 3 points = 15 points
OR
4 road tiles x 3 points + 2 points from the German Cathedral road segment = 14 points.

The rules are unclear about which of these two is correct.
(but I'm using the first one)

On the other hand, we all know that this is not the spirit of the expansion for example when interacting with Inn & Cathedrals as per the wording of the rules: as a special case, they consider the road segment count as the tile count for this feature.

IMHO this distinction of tile count between core feature and bonuses seems a bit odd. The simpler thing is to use the "altered tile count" in all cases for the sake of consistency, that is, the German Cathedral tile is counted more than once to all effects to compute the scoring when the road loops back to the German Cathedral tile. What do you think?

I think insisting that there are 5 tiles for bonus scoring that is dissociated from the road feature seems odd.
- For Inns it makes some sense to apply the road modifier with the German Cathedrals.
- For Mage it feels odd, it gives +1 per tile in the scored feature, and there are literally only 4 tiles. The Mage doesn't give +1 for shields in cities that give extra points. Why would it give +1 for an extra road segment that gives extra points??
- For Wainwrights quarters it also feels weird, The Markets of Leipzig give +1 point for each road tile, and there are 4 of them.
- For the Little Building it feels odd to count it twice. But if the tile is counted twice for Mage and Markets of Leipzig, then why not for Little Buildings?

Where did the "tile counting twice" come from? I can't find it in my rules. My English German Cathedrals rules only mention counting roads seperately.

(Every time I type "there are 4 tiles" I think of Captain Jean Luc Picard's "There are four lights!")
Cheers!

7
Official Rules / Re: Scoring quiz with roads
« on: August 20, 2019, 02:19:20 AM »
Cathedrals in Germany
"When using Inns and Cathedrals, for each closed road with an Inn that leads to a cathedral, you get 3 instead of 2 points for each road tile"
"Special rule when scoring a road; for a road starting and ending on the same Land tile showing a cathedral, you count and score each section of the road separately"

I was thinking these rules apply to the "core road scoring". And that the "3 points per tile" and the "you count and score each section of the road seperately" are part of the German Catherdrals modifier.

So 5 tiles x 3 points = 15 points.

After that the Mage points are added, after that the Markets of Leipzig bonus points for scoring the road, and after that the Little Buildings bonus points.

Mage and Witch
"Whenever you complete a feature occupied by a magic figure, they modify the score: The mage is worth 1 point per tile in the scored feature."

The scored feature consists of 5 road segments, 4 tiles and 15 points.
The Mage counts tiles, not road segments, so via the Mage 4 points are added.

Markets of Leipzig
"Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile"

4 tiles, so 4 bonus points gained via Wainwrights quarter.

Little Buildings
"Each of the new buildings located on a landscape tile of the structure or the farm scores 1 additional point"

Two Little buildings 1 point each, so 2 x +1.
The German Cathedral tile does not count twice. The double counting was only for road segments in the road score.

15 +4 +4 +1 +1 = 25 points.



8
Official Rules / Re: Scoring quiz with roads
« on: August 20, 2019, 12:44:08 AM »
The tile is counted twice for Mage, and counted twice for the Markets of Leipzig bonus score, but only once for the Little Building? From the rules: "each of the new buildings located on a landscape tile of the structure scores 1 additional point"

9
Official Rules / Re: Scoring quiz with roads
« on: August 19, 2019, 11:19:43 AM »
How about this one:

10
Official Rules / Re: Scoring quiz with roads
« on: August 19, 2019, 09:20:43 AM »
I have no problem with Markets of Leipzig counting as bonus score whatsoever. The only negative I see is in how the scoring mechanism for roads is so very similar to Inns and German Cathedrals. But the rules in the rulebooklets are already different; Wainwright Quarter gives +1 bonus point per road tile, Inns give 2 points per road tile, German Cathedrals give 2 points per road tile, and Inn+German Cathedral gives 3 points per road tile. The "+1" is a different mechanic than "gives 2 points".

The points from the other quarters of Leipzig are easily understood as bonus points. And by using these as an example, and the Meeple in Leipzig, or Leipzig itself, doing the scoring for the player, it's pretty easy to explain.
tbh I would be equally happy if all these scores were core feature scores (ie before the witch) but the most important thing is a community consensus (by lack of an official ruling).

As for the 2nd "puzzle":
The road is worth 0 at games end, but it is scored. Mage adds +1/tile so +5 points. Little houses are worth their normal value at the final counting so 2 x +1. Total 7 points.

So here's another one:


from the rules:

Special rule when scoring a road, unlike the rules of the base game, for a road starting and ending on the same Land tile showing a cathedral, you count and score each section of the road separately - i.e. that tile counts twice.

When using Inns and Cathedrals, for each closed road with an Inn that leads to a cathedral, you get 3 instead of 2 points for each road tile.

11
Official Rules / Re: Scoring quiz with roads
« on: August 18, 2019, 12:49:41 PM »
Hi Meepledrone,
here's my thoughts again, and thanks for working on these rules!

The official rules unfortunately are unclear about "order of operations" (timing) rules on scoring.
They only give "Mage and Witch after Inns and Cathedrals" and "Little Buildings after all others".
And for German Cathedrals they explain a road tile is worth 3 points with a German Cathedral and an Inn (or 0 points if unfinished).

For Castles in Germany and Markets of Leipzig I couldn't find anything official. So I guessed the castle to be "bonus points" based on that it scored a castle, which is more like a Little Building as in its not a road (tile). And Market of Leipzig to be "core road scoring" based on being road tiles, and having a mechanism exactly like Inns and German Cathedrals. (and the Labyrinth page mentioning a road tile being worth 4 points).

The question you try to answer is if scoring for the Market of Leipzig is "core scoring for the feature" or "bonus scoring dissociated from the scored feature". Which imho doesn't have a clear answer.

Wainwrights quarter +1 point for each road tile for the player with the majority on the road. Exactly like a finished Inn, or German Cathedral. Very much associated with the road (tiles.)
Coiners quarter +3 points for each coat of arms in a scored city in which you have at least one meeple (not neccesarily the majority).
If Red and Yellow have a Meeple in Coiners quarter, and Red scores the city, the fact that Yellow also gets point, does not dissociate the points Red receives from the points from scoring the city. If there's a Witch on the city, I'm not convinced that the Witch is applied before the addition of the Coiners quarter bonus points.
Bookbinders quarter A completed Monastery gives 9 points (most of the time) to the meeple on it, and with a meeple on Bookbinders quarter it gives +4 more points, also to other people not on the monastery but with a meeple on Bookbinders quarter. I don't see how the 4 points are Bookbinders dissociate. Furthermore a Witch can't be on a Monastery.
Tanners quarter Same as Bookbinders quarter, points associated with fields, and the Witch can't go on fields anyway.

So for all of these scenarios, the scoring can be considered "core feature scoring".

However, all of these can also be considered "bonus scoring dissociated from the scored feature".
That is, if you consider the actual Meeple, on the Market in Leipzig, doing the scoring. Which also makes a lot of sense. The Meeple on the road scores the core points, then the witch comes in, then the score from the meeple in Leipzig is added, then Little buildings "after everything else".

It would be so much easier if the Scoring from the Market of Leipzig was a seperate scoring event, like the Watchtowers.

Or if the Mage/Witch had the rule that they're applied last.

If we apply Occam's razor (simplest rule solution is the best) applying the Witch last is the best option(disregarding the rules on Little Buidings)...
((5 tiles * 4) +3 +1 +1)/2 = 12.5 -> 13

Witch after road scoring but before Castle and Little Buildings would be less clear:
( (5 tiles * 4)/2 ) +3 +1 +1 = 15

And Witch after Inns and Cathedrals but Before Markets of Leipzig, Castle and Little Buildings would be the hardest to explain to casual players daring to play Mega Carcassonne...
( (5 tiles * 3)/2 + (5 tiles * 1) +3 +1 +1 = 17.5 -> 18

In short; Witch modifier between Inn/Cathedral road tile +1 bonus and Markets of Leipzig road tile +1 bonus will be really hard to explain to casual players. Which I think is the main reason against it. Unless the Meeple doing the Leipzig scoring was a seperate scoring event, offically dissociated from the road scoring, like the Watchtower.

So Markets of Leipzig bonus for roads cannot be considered an odd case. The Mage set a precedent here.
The Market of Leipzig scoring per tile being unprecedented or not is not an issue. And the Mage can't be on the same road as the Witch.

That's why I added a comment to indicate that that section works if the Mage and the Witch are not involved. I would need to rework that table as each row would have to include 3 cases: no modifiers, with Mage, with Witch.
Still, 4 points/tile is a bit misleading if one of the points is considered a bonus point and the other 3 are considered core feature points. The official rules only ever mention 0, 1, 2 or 3 points/tile.

3. Additional bonuses from other related features such as Little Buildings and so on.
Little Buildings are added to the score "after all others". So after other bonus features.
And the other bonus features (Castles in Germany, maybe Markets of Leipzig) are unclear about when they are added to the score, before or after the Witch for instance.

12
Official Rules / Re: Scoring quiz with roads
« on: August 18, 2019, 07:23:31 AM »
The German rules literally mention "bonus" points in the rules as well.

However I still consider it "core road scoring" since it is exactly the same as Inns, gameplay wise.
Inns make a road worth 2 points per tile for a completed road. Same with Cathedrals.
Multiple Inns don't stack (it stays 2 points per tile.)
But when combined with other expansions, online sources tend to agree that Inns and Cathedrals do stack. And that both give +1 point per road tile. Which is exactly the same as Markets of Leipzig, +1 point per road tile.

I thought the difference between "core" scoring and bonus points was the counting of tiles (meaning multiplication of points).
So +1 per road tile for Inns. And +1 per road tile for Cathedrals (with the added rule of the tile counting double if the road loops back on the Cathedral.) And +1 per road tile, or +3 per shield for cities, for Markets of Leipzig.
I don't see why Leipzig should be treated differently, the mechanism is the same, a bonus score per road tile.

Little Buildings and Castles give a set amount of bonus points, they score for themselves if a road or city is completed. A shed/house/tower is worth 1, 2 or 3 points, and a Castle scores +3 points. This is addition, independent from the number of road tiles.

This page on "The Labyrinth" mentions 4 points/tile if you score a road with one or more Inns, one or more Cathedrals and have a meeple or Wainwrights Quarter
http://wikicarpedia.com/index.php/The_Labyrinths

The only order of operations problem I see in this quiz is the "timing" of the Witch.
And
http://wikicarpedia.com/index.php/Mage_and_Witch
gives no info on the timing of the Witch.

But the rules on the Witch do mention: (quote)
"When scoring roads with inns and cities with cathedrals where the witch is present, first add the bonus points from the inn or cathedral, then halve the sum."
If the bonus points from the Inns and Cathedrals are halved, then why not the bonus points from Leipzig?

I'm fine with the Witch  halving the points after the road tile scoring, but before the bonus points from Little Buildings and Castle (so (4*5)/2 +1 +1 +3 = 15) And I'm fine with the Witch halving points after the complete scoring for the road (so ((4*5)+1+1+3)/2 = 12.5 rounded up 13). But treating Markets from Leipzig differently just feels random to me.

13
Official Rules / Re: Scoring quiz with roads
« on: August 16, 2019, 02:51:01 PM »
Watchtower is scored first; it counts road tiles in the 3x3 grid its on: 2 points.
(the witch and little house do nothing since no road is scored yet)

Then the road is scored.
Because of the Inn, Cathedral connection and meeple on Wainwrights quarter of Leipzig it is worth 4 points per road tile.
5 road tiles x 4 points = 20.
Then the Witch modifier is applied to the core road scoring, halving it (rounded up) results in 10.
Then bonus points are applied. 3 for the Castle connection and 1 for each of 2 little houses makes 5.
Total road score = 15.

Total score for red = 17.

14
General / Re: Watchtowers Expansion and Old Carcassonne Together?
« on: August 10, 2019, 03:40:42 AM »
These look great!
Do you have a version in a higher resolution?
The image is only around 72dpi (which won't look very nice when printed) and the link appears to be dead.

15
Official Rules / Re: Clarification of rules - with HiG - 08 10 2015
« on: October 22, 2015, 05:23:14 AM »
"Distorting space" works just fine. See the first posts in this topic. In fact both systems ("counts as 1 tile" and "counts as 2 tiles") work fine, but both need some rule clarifications. It's just a matter of preference.
I think this might stem from how people look at the game.
-Some people might look at the game as adding landscape tiles to an ever growing landscape.
-Other people might look at the game as a grid of empty or unknown landscape, that gets filled in tile by tile.
For people who look at it mostly from the tile adding perspective, adding a bigger or non standard shaped tile might be exciting; more landscape to add in one turn with more game changing possibilities.
People who look at the game with grid filling in mind might not be excited at all; the tile warps the grid and distances counted in tiles are no longer the same as actual distances in length.

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