Carcassonne Central
Carc Central Community => Official Rules => Topic started by: Maj. Frost on July 25, 2018, 12:19:51 AM
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Have there been a discussion of you rules freaks about the issue described here? I have not found it with search engine.
https://boardgamegeek.com/thread/1711430/ambiguous-tile-see-image/page/1
The whole thing came back to me after watching this video. Look how the white sweater girl puts the road and scores three points. She is the one that claims is the most experienced among this group. Little later on the guy claims three point for another road that begins with the village next to the bridge.
https://youtu.be/XZJHyzpbbMA?t=1151
I've done a little browsing along the rules back in January last year.
(https://image.ibb.co/grb3g8/Capture.jpg)
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The 2.0 rules were much more explicit..but left them open for one of the junctions in inns and cathedrals to be incorrectly identified.
The end of a road is closed when it meets a village, a city, a monastery, or it loops onto itself by meeting the other end.
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So, anybody else have an idea about that?
How do you play? Does this little village split the road or not?
Argument "This is how we played old version" is not valid.
Can we address this to HiG?
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In my (humble) opinion, this does not end the road.
I always play by visuals are leading. So if we are checking if something is connected or closed; we go by what we see on the tiles.
As shown in a close up here (https://goo.gl/images/Z28Pz9), The road itself runs through the town, and does not end.
So i would say the road is not finished with this tile.
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Thank you. This is exact same logic I follow. Still, I understand that someone can be think otherwise due to this new "village ends a road" approach.
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Best to consider buildings on either side of a straight road as a hamlet. A village is on a 3 way junction of only. A hamlet does. Not close a road. I will write this update in crayon on my rules.
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This question is recurrent.
Same discussion in a previous thread from early 2016.
http://www.carcassonnecentral.com/community/index.php?topic=2432.0