Please go ahead and play your 'Final' games as JCZ currently stands. This is not a 'serious' competition for prizes, and is designed for enjoyment only, so I see no reason why we should not proceed with the minor bug that affects the bazaars. The program does not crash, and it will be the same advantage or disadvantage for both players, so I can see no harm in getting our 'Final' matches played with JCZ as it is.
If this isn't to difficult, please, do it, Decar. And I would like to ask you to do the same in the future with the save file, which I'll do before last tile of the game is placed.Tomorrow I have National championship, BTW, so don't expect me to respond quickly :-)
I've produced a patch which I think you can use to finish the game. Logistically, it's a bit like finding out some extra tiles were in the bag and removing them before continuing and making sure it doesn't happen again.The modifications to JCZ were trivial:First: On turn 76 discard the duplicate tiles, then draw a new random tile.Second: On turns < 76 if a Bazaar is drawn, keep doing what the code used to do.For future turns: Draw the tile from the game state's tilepack, which ensures both tiles are removed.Screenshots attached.I've quickly run through and can now see two tiles being removed from the game state. Could do with some more testing, but seems solid.Let me know how you want to proceed.
While you’re hacking the saved game could you add a function to replace both player names with string “Jéré”... yes, both, just to be sure... emoji code4]
Started by MrNumbers
Started by danisthirty