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Messages - Allan in Brisbane

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16
General / Re: Carcassonne CSG: Complete Strategy Guide
« on: January 07, 2015, 08:04:27 PM »
This is a really useful topic.
The connections to the strategies in the Carcassonne News Letter is really helpful.
Also just did a bit of a google search.
The people over at Board Game Geek have also had a bit of a discussion.
It is here:-
strategy-guide
David Peterson is the main contributor, but others have put together some worthwhile comments.

Other places that talk about, and demonstrate, Carcassonne Strategies include:-
carcassonne-rules-and-strategy-guide.html  (you need to scroll down a bit)
strategy-carcassonne.html
http://theforbiddenlimb.com/2013/12/27/carcassonne-strategy-primer/
https://www.quora.com/Carcassonne-board-game/What-are-some-winning-strategies-in-Carcassone

This last one is really helpful as it is a slideshow presentation with great visuals.
Kind of like a tutorial.
http://www.slideshare.net/cazm/carcassonne-tips-tricks

Everyone is going to have different views on the helpfulness of these pointers.
However I just wanted to demonstrate the point that a combined effort - perhaps using the genius talents from other sources outside Carcassonne Central (yes there is such a place!) - could produce a quality product.



17
General / Re: What's next
« on: January 06, 2015, 09:21:04 PM »
Apparently there are 16, and you only need 6 to make a set:
http://orthodoxyinaustralia.com/monasteries/

True.  But an Australian Monastery lacks the beauty of the European monasteries. Many are quite modern buildings.
They would look very out of place in Medieval Carcassonne.

18
General / Re: What's next
« on: January 06, 2015, 08:07:39 PM »
I'm still waiting for the Australian Monasteries...

The oldest Monastery in Australia was built in 1846 - a baby really.
Also there are hardly enough Monasteries to make a set.
It could be a long wait!

19
Official Rules / The Count ... the farm ... and footnote 91.
« on: January 05, 2015, 01:30:37 PM »
We played THE COUNT last night for the first time (With I&C and T&B). It took us 30 minutes to work out what we were supposed to do (I see from other posts this is an experience of some).
Over the course of the game we started to realise the value of the COUNT and some better strategies.
The biggest confusion was deploying from the market to the farm, which we realised happened at the end of the game (or could happen during the game if we were using barns)

In the process of all this we read footnote 91 in CAR 7.3:46. 

91  Followers in Carcassonne can be redeployed to empty roads, cities, cloisters, or farms. When an empty road, city, or cloister is completed, followers in the appropriate quarter of the city [followers in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, cloisters do not earn very many points, and so this option in mostly useful for returning followers from Carcassonne to a player's supply.

The footnote raised these questions:-
1) We assumed that "Followers in Carcassonne can be redeployed to empty roads, cities, cloisters, or farms" meant - only when these features are finished (or with the farm, at the end of the game).
2) Does this mean the follower can be redepolyed to an empty city/road/cloister that has previously been scored in an earlier turn?
3) We didn't understand the comment that "unoccupied cities, roads, cloisters do not earn very many points" - does this mean they are scored as if the game had finished?
I tried to find the answers in other posts but it doesn't seem to have come up.

Maybe I am missing something fundamental to the expansion.

20
Official Rules / Re: A maze of rules
« on: January 05, 2015, 12:37:20 PM »
You should also remember that not everyone who buys Carcassonne is as ... determined to have every aspect of every expansion.
For some of us we are happy with with one version of a siege etc.
Putting the set-up in the format above means the less obsessive Carcassonne player will usually look towards the front of the book.

As a aside - how do you get someone else's quote into your post - the blue sections.
Thanks

21
The Marketplace / Re: Purple phantoms?
« on: January 04, 2015, 12:40:21 PM »
Thanks heaps

22
The Marketplace / Re: Purple phantoms?
« on: January 04, 2015, 02:36:42 AM »
Just saw this old discussion.
Who is Ted and how do you get hold of the clear meeple to paint the edges?

23
Official Rules / Re: A maze of rules
« on: December 31, 2014, 04:36:38 PM »
As a relative newbie can I say the CAR is an incredibly useful resource.
I have printed and bound the sections relating to the expansions and minis we intend to collect, and ignored the sections we won't get (i.e. Catapult and Wheel of Fortune) or which have been put into the impossible to get category (i.e. Tunnels).
Initially we were using the rules which came with the game (mainly BB4 and Z-Man) and we were finding ourselves facing questions as we played.  We soon realised that reading the CAR when the new element was introduced solved all of our questions before they were even asked.
Especially useful is these sections:-
Order of Play
Scoring During the Game
Scoring After the Game
Once we got a handle on it there are very few situations we come across which don't have answers.
Just putting this into the discussion as a perspective from someone who is new to the game.

24
General / Re: Randomise Expansion Combinations - Where Is It?
« on: December 31, 2014, 01:19:40 AM »
Thanks Jungleboy - found him and duly merited
Thanks also Steve - all resources help.

25
General / Re: Randomise Expansion Combinations - Where Is It?
« on: December 30, 2014, 05:15:10 PM »
The suggestion by Decar to check BGG got me thinking last night (I'm in Australia so on a different time zone than many of you).

I found the cards I had in mind. They are made as dividers for those who are storing all their expansions (without tuck boxes) in a single custom made box.
They have been developed by wamboyil - [Hey wamboyil from BGG are you on the CC forum as well?]
While their primary purpose is to divide cards they could easily be used to randomise expansion combinations - as long as you didn't print them back to back.

This is the link which I assume is ok to share (I don't know how to make it a hyperlink):-
http://boardgamegeek.com/filepage/87405/carcassonne-expansion-divider-cards

If wamboyil is on CC I give him a merit. This is a really useful and versatile resource.

26
General / Re: What's next
« on: December 30, 2014, 04:18:46 PM »
What are the chances of HIG formally producing some of the really popular and highly regarded fan-made expansions?

27
General / Re: Randomise Expansion Combinations - Where Is It?
« on: December 30, 2014, 04:11:44 PM »
Thanks Steve - it looks like a few people are interested.

28
General / Randomise Expansion Combinations - Where Is It?
« on: December 30, 2014, 02:33:06 AM »
Still a newbie ... sorry.
I remember seeing a post about someone who had made cards? which matched the various elements of Carcassonne.
They would mix these cards, choose a certain number, then this would be the next Carcassonne game.
I'm also reasonably sure there was a PDF template involved.
I didn't think too much about it at the time but our family got 4 expansions for Christmas so now this seems like something that will add a new dimension to our game (once we learn all the expansions!)
I tried a search but couldn't come up with a narrow enough search string.
I did find "The Order of the King" link (which are on their way - I can call it a Valentine's Day present!) - but that isn't the cards I have in mind.
Can one of the seasoned CC posters point me in the right direction - or shoot me down in flames if I'm completely mistaken.
Happy New Year All

29
Official Rules / Re: Bridges, Castles & Bazaars - Cloister in City tile
« on: December 26, 2014, 11:38:07 PM »
Thanks Rosco
Now to go and tell the rest of the family that our guess was wrong!

30
General / Tiles Changing With Age?
« on: December 26, 2014, 08:59:23 PM »
Loving Carcassonne! Our household got four expansions for Christmas so we were very excited.
Just doing some rule clarification searching and noticed that some tiles perhaps have changed design over time.
I don't know how to attach photos etc but it is relation to the Inns and Cathedrals tile EI (according to spare parts catalogue).
Previous it was an unobstructed cross junction, now it is a divided road.
Which raised a few questions.
1) Are there any other tiles which have changed with age?
2) Why were these changes made?
3) Has this changed any rules, or playing functions.
Cheers from the land Down-Under.

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