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JCloisterZone FAQ, Suggestions & Bug Reports / Re: JCloisterZone 2.7
« on: August 14, 2014, 12:17:14 PM »
Hi guys
Be sure I am reading all this discussion carefully.
There was large discussion about purist mode.
Motivation for farm hints is limited pc sceen. For larger games table is always little more clear then pc game
(but for tournament basic + inns and 23'' display it's not needed much).
I this option should better orientation. I didn't expect much advantage for experienced player to prevent "forgotten" farm.
Sneaking into farm is rather domain of beginner level. (and if prevent such omissions it makes game more strategic :-)
Now I see it's controversial. point and make option to disable is not much work. I can add it easily (eg version 3.1, see my roadmap bellow)
Similar motivation is for undo feature, fix some aspect of pc controls. You can simply click next and place to unwanted place.
About tile countdown, exact number is important at the end. And at the end exact number is also counted even in table game.
And finally tile/meeple placement options - is only speed up game, anyway i can't allow invalid tile/meeple placement so it not cause any advantage for anybody.
Now I am working hard (but don't forget it is still my fun freetime project) on next release, it will be 3.0.
Inspired with tournaments here am focused on remote PvP play enhancements - broken connections & auto reconnection, list of connected clients during setup
Second part is AI glitches, it's annoying when game freeze (save&load often help, but still really annoying) -
and German Monasteries expansion -> i hope in realease during August
w
3.1 - host mode / play server - fixing can host and all firewall issues - network layer is reworked for this now in dev - this should be only about ui and server itself - want it done in September
other big things I want to add - Hills & Sheep, more configurable games (eg. disable only Abbeys, or use whole Princess&Dragon just without dragon. Or play with 2 basic sets) - in fact engine almost support it now - it needs mainly ui, I also want to support more home variants described in Completed Annotated Rules (eg King and Robber baron - score simple 15 pts for each) and finally there are many of small feature requests
Be sure I am reading all this discussion carefully.
There was large discussion about purist mode.
Motivation for farm hints is limited pc sceen. For larger games table is always little more clear then pc game
(but for tournament basic + inns and 23'' display it's not needed much).
I this option should better orientation. I didn't expect much advantage for experienced player to prevent "forgotten" farm.
Sneaking into farm is rather domain of beginner level. (and if prevent such omissions it makes game more strategic :-)
Now I see it's controversial. point and make option to disable is not much work. I can add it easily (eg version 3.1, see my roadmap bellow)
Similar motivation is for undo feature, fix some aspect of pc controls. You can simply click next and place to unwanted place.
About tile countdown, exact number is important at the end. And at the end exact number is also counted even in table game.
And finally tile/meeple placement options - is only speed up game, anyway i can't allow invalid tile/meeple placement so it not cause any advantage for anybody.
Now I am working hard (but don't forget it is still my fun freetime project) on next release, it will be 3.0.
Inspired with tournaments here am focused on remote PvP play enhancements - broken connections & auto reconnection, list of connected clients during setup
Second part is AI glitches, it's annoying when game freeze (save&load often help, but still really annoying) -
and German Monasteries expansion -> i hope in realease during August
w
3.1 - host mode / play server - fixing can host and all firewall issues - network layer is reworked for this now in dev - this should be only about ui and server itself - want it done in September
other big things I want to add - Hills & Sheep, more configurable games (eg. disable only Abbeys, or use whole Princess&Dragon just without dragon. Or play with 2 basic sets) - in fact engine almost support it now - it needs mainly ui, I also want to support more home variants described in Completed Annotated Rules (eg King and Robber baron - score simple 15 pts for each) and finally there are many of small feature requests