I don't want to risk a meeple on a 2-point road unless it is already closed at one end, otherwise the number of turns required to get him back (at least 2) isn't worth the effort considering how few points he is likely to be worth.
It depends on the number of players and how many expansions.
Maybe it's a good idea to also post a picture or an image of the starting tile + the drawn tile (in this case frfr) to give a better look to what we are facing.
Ehh, I don't think it's that big of a risk. You still have six other meeples in your supply at this stage. I think it's always a decent idea to have an open road so you can have somewhere to stick all those straight road and corner road tiles (which together make up more than 1/5 of the tiles in the base game). And if it's four-player, base-game only (as in some tournaments), you should play a meeple on virtually every turn if you can because you have so few turns (17/18). So I think placing it under the start tile and claiming nothing is a bit of a waste.
Tile + farmer above the road: It is a risk, but you are almost 100% sure that you will have at least 3 points at the end of the game.
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