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Messages - FireDoor

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1
Official Rules / Re: Question about the Goldmines
« on: August 17, 2020, 05:58:28 AM »
Hi Mepledrone,

Thank you! This is very clear and solves our doubt. The source of my confusion was that I did not realise that the base rule for direct placement does not state that the feature has to be incomplete to be able to place a meple on it. It has to be unoccupied.

By contrast, with mage and witch, flying machines, and magic portal, placement only works with incomplete features.

All clear.

Thank you so much again!

=)

2
Official Rules / Re: Question about the Goldmines
« on: August 16, 2020, 03:02:05 PM »
Oh this is useful to know, thank you! I will double check, but I think that the rule book I have (in Italian) is consistent with the rules you have listed.

May I also ask a question about the Mage and Witch? I see from the rules that they can be placed on incomplete road or cities. So here is the question: if I place a tile that now completes a road or city can I place the mage or witch on that road or city before it is scored in the same turn? The reason for asking is that in the basic rules one can place a meple on a feature that is now being completed (with the placement of that tile) and then score. So, I wondered if the same applies to the mage and witch?

 :pink-meeple:

3
Official Rules / Re: Question about the Goldmines
« on: August 16, 2020, 01:40:53 AM »
Hello Meepledrone,

Yes! I was referring to the goods in Traders and Builders.

We play the other mini expansion that come with the big box we bought. My partner does not like the crop circles much.  :orange-meeple:
We do use the messengers, the flying machine, the robbers, the mage and witch, and the ferries - in various combinations with the larger expansions we have. We love that the game can always be made different with different combinations.

Thank you so much!

 :pink-meeple:

4
Official Rules / Re: Fairy / Messengers interaction
« on: August 15, 2020, 03:26:24 AM »
We didn't know any of this. Thank you so much!! It has solved a lot of related problems for us as well.
 :pink-meeple:
FireDoor

5
Official Rules / Fairy / Messengers interaction
« on: August 15, 2020, 02:07:31 AM »
Hi All,

We could not find if this has been addressed before and where.

This is the situation: if the fairy is with one of your meples at the beginning of a turn, you score one point. We have been playing that, if this point gets one your scoring markers onto a multiple of 5 on the scoring board (Messengers expansion), you get a message. We then resolve that message at the end of the turn (after drawing and placing a landscape tile as usual). We found it a little odd because normally you only get a message after phase three in a turn (scoring), but it's what we came up with. (We also do not grant another message in the same turn for scoring in phase 3). What do others think?

Thank you!

FireDoor

6
Official Rules / Re: Question about the Goldmines
« on: August 08, 2020, 09:31:14 AM »
Hi Meepledrone,

This is SOOOO comprehensive, thank you so much! It has clarified our doubt and much more. We like to play the Goldmines as they are a nice way of scoring extra points. We find it a little more luck-based (i.e., based significantly on who draws the special tiles) than, say the trade elements in Inns & Cathedrals. Anyway, thank you so much again!  :blue-meeple:

FireDoor

7
Official Rules / Question about the Goldmines
« on: August 01, 2020, 03:39:13 PM »
Hello,

We have a question about the deployment of ingots. The rules state "The player then places a gold bar on the tile, and any adjacent tile (including diagonal)". Does this mean that the second ingot can also be placed on a tile that has no incomplete features (meaning that no one will be able to win that ingot)? The rules do not say that the second ingot needs to be on a tile with open features.

Thank you!   :pink-meeple: 

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