Author Topic: Carcassonne Tetris Screenshot  (Read 14215 times)

Offline Omirr85

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Re: Carcassonne Tetris Screenshot
« Reply #15 on: May 17, 2015, 11:41:23 AM »
Download link is right above the screenshot.

I don't intend to do anything with it, though. Developing games is not my priority ;-)

Offline Paul

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Re: Carcassonne Tetris Screenshot
« Reply #16 on: May 17, 2015, 02:24:03 PM »
I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.

Download link: http://adf.ly/1HKpRt



I just tested this. It definately has potential! Gotta be careful not to make tough combos but in general you can get out of many bad situations with a little planning ahead.

Nicely done!
« Last Edit: July 20, 2018, 04:59:46 AM by MrNumbers, Reason: Link fixed »
World record holder for a single game of Carcassonne using 10 007 tiles!

Offline MrNumbers

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Re: Carcassonne Tetris Screenshot
« Reply #17 on: May 18, 2015, 01:09:36 AM »
Nice start :(y)
For me it's too easy, I could play it forever, and lost only some tough tiles (cccc or rrrr). I see three ways to make it more interesting (these could be three different modes or any combination of modes):
1. Tiles must be connected with all edges with field only, otherwise they disappear. But anyway at some point there will be only cloisters and cfff tiles left, so again - endless game.
2. Only 72 tiles are available. After all tiles are played, game is over.
3. Points are awarded using Carcassonne scoring rules. Complete line disappears only if all it's tiles are not used in any incomplete feature. Great combos could be! Imagine, you complete huge city and 5 lines disappear with one move!
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline Omirr85

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Re: Carcassonne Tetris Screenshot
« Reply #18 on: May 18, 2015, 05:38:58 AM »
I agree with you. It is too easy to keep playing forever, but then again, was it so hard to play Tetris forever? I remember only dying to .. batteries :)

Another idea I had was to keep the last line until 2 lines are filled, making it slightly harder, but I decided it didn't increase difficulty much higher.

I didn't think of your number 1. that does seem pretty easy to implement.

Your last idea is interesting as well. But I'd have to implement the actual scoring rules for that and that couldn't be done in the couple of hours I had to spare ;-). Maybe some day, who knows..

Offline danisthirty

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Re: Carcassonne Tetris Screenshot
« Reply #19 on: May 18, 2015, 05:45:42 AM »
I agree with you. It is too easy to keep playing forever, but then again, was it so hard to play Tetris forever? I remember only dying to .. batteries :)

Really? I used to be a big fan of Tetris and could manage just over 200 lines on the Gameboy version. After this though, the game was just running impossibly quickly and every other version I’ve ever played reaches the same point sooner or later (usually sooner).

Offline Omirr85

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Re: Carcassonne Tetris Screenshot
« Reply #20 on: May 18, 2015, 05:52:07 AM »
Wasn't playing on gameboy but just a dedicated Tetris handheld device. Yeah it was pretty fast as max speed, but it was manageable in those days.

Offline Chooselife

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Re: Carcassonne Tetris Screenshot
« Reply #21 on: May 19, 2015, 10:50:44 AM »
I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.

Download link: http://adf.ly/1HKpRt

Nice Job!!! Really fun to play. :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y)
Suggestion: Tiles should reset at dropping a line so the game has an end. Or something similar to the same effect.
We few, we happy few, we band of brothers; For he today that sheds his blood with me, Shall be my brother;

Offline Paul

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Re: Carcassonne Tetris Screenshot
« Reply #22 on: May 19, 2015, 10:57:36 AM »
Soon we'll have a Carcassonne gaming portal with this game, Meepledrop etc. etc.  :(y)


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