CAR is great as it is, albeit could use some sort of revamp. It's just that it's a lot of tedious work and for one man it's nearly impossible to do it in a year if you have other commitment.When people find something unclear, it's always good to post on the forum and hopefully get an answer that might have been missed finding in the CAR, or maybe something is missing and we hopefully can update the CAR soon enough.Remember to use the search function within the PDF as it helps a lot.An element based could be useful, no doubt. Hopefully we can see one some day, maybe an interactive one. One of my project was just this. A simple webpage you choose which expansions you play with and during game progress you only need to click on an element that exist in your current game and it shows every rule there is which correlate to those expansions / elements playing with.Sadly, it was put on halt like much else Carcassonne for Winter is coming, or has come. My big free time and little work literally gets reversed.
A good example of a discussion we had recently is the “Monasteries and the Phanthon”. It’s not clearly stated if the Monastery are one feature that can only be occupied by a Monk or an Abbot, and not both at the same time (with the exception of the use of a Flier and maybe the Count) - or if the Monastery is “two features in one” (score differently at different times in the game - thus “two in one”). kettlefish cleared up the question with the Flier her on CarC, but a question that's awaits an answer, to my knowledge, is: Can you portal to a Monastery as a Monk if it’s already occupied by an Abbot (or the other way around)? If the answer to this is NO - I agree with you. But if the answer is YES - I don't. At this point we have agreed that the Monastery is one feature, as you do. But we are not sure. My girlfriend still argue that the Monastery is “two in one” because the flier can choose what to occupy, when it flies in (a Monk or a Abbot), when it’s already occupied. In her mind the flier can only occupy it as the same if its one feature (not “two in one”). I don't agree with her but…
I wholeheartedly agree that the CAR needs an overhaul. It's quite cumbersome, and I feel that it could be streamlined. However, it's hard enough to keep up with all of the new expansions and clarifications without just about starting over from scratch. If HiG were willing to pay my salary, I could make it beautiful, but until then I still have to pay the bills... Honestly, the format of the CAR is constrained a bit by using the officially stated rules as the main text and all of the clarifications in footnotes. If it became more of an "interpretive" document, intermingling the primary rules and clarifications in the main text, it probably wouldn't be so daunting. Of course, with too much poetic license, the document could lose its status as the official word, so there would be a fine line to walk.
I agree that we must maintain the integrity of the CAR, so that people can be confident that it is the official rules. I also agree that there is some room for streamlining. The question is, how much streamlining?If we're talking small improvements, I have a few ideas:1. It's time to recognize that CK&C has replaced the individual minis. Let's merge the rules for each components of CK&C into the CK&C section, eliminate the sections for the corresponding minis, and add a footnote in the CK&C section explaining that the individual parts were previously released separately (including release chronology).2. The rules and footnotes for the two monastery expansions are essentially the same, and if Devir and/or Z-Man release more next year we're going to see some serious rules bloat in the CAR if we continue as before. I think it would be better to group them all together as a single set of rules.3. On a related note, I'm not sure that Crop Circles I and II should be separate, since the rules are the same.4. I think the digital Winter Edition stuff needs to go live in the Winter CAR.5. I think we could divide/eliminate the section for CS&C. The Cult rules would be in CK&C, and the Siege rules could go live on the Cathars page. May also be worthwhile to combine Cathars and Siege with Besiegers. Yes, they're slightly different, but I feel like they're too similar to be separate.If we're talking large changes, I have an idea about that, but I'm not sure it's a good idea. What if the CAR was organized around order of play? The usefulness of this would be directly proportional to the number of expansions that you're playing with. For those playing with only a few expansions, there would be a LOT of information to skip over. Considering the number of expansions, it might make the CAR more difficult to read, but it could be easier to address the feature interactions. I'd be in favor of trying it out, but I defer to those who are more familiar with the rules than I am whether this is just a disaster waiting to happen.
Kettlefish has a good suggestion here. The only problem is deciding what order to place the minis. Spielbox should all go at the end since HiG doesn't do FAQs for them usually (Cult and Halb so Wild excluded, of course). This could fix the Corn Circles I/II and Cathars/Siege/Besiegers problem by allowing them all to be in sequence with each other.
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