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Messages - claudio_ferra

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Official Rules / Re: Clarification of rules - with HiG - 08 10 2015
« on: July 12, 2016, 06:53:12 AM »
I prefer to consider halflings with the old rules. So 2 hakf tile should be considered like one tile. In my opinion is the easy way to play with the other expansion.

2
Official Rules / Re: Clarification of rules - with HiG - 08 10 2015
« on: July 12, 2016, 05:35:27 AM »
The mechanic is not broken, but you have an advantage for placing it. In my opinion is not a good combination the german castle and the Barn. But if you use both, you can consider this advantage for all the players.

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Official Rules / Re: City with Halflings
« on: July 12, 2016, 12:44:46 AM »
Yesterday i do some games with my girlfriend and i think is better to consider the city closed only when are entirely closed, without triangle hole. I think is more clear this solution, for the street too. For the moment i play with the classic rule (1 halfling= 1 tile, 2 halflings=1 tile), that i think is more simple with all the other expansion.

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Official Rules / Re: Clarification of rules - with HiG - 08 10 2015
« on: July 11, 2016, 05:00:45 PM »
In my opinion if the German Castle is considered "two tiles" it's all very easy: all the Old rules doesn't change, the meeple in the Castle is placed between the two tiles, so the Dragon, Tower and Plague doesn't affect him. I think is the better and simple solution to preserve the mechanic of this great game.

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Official Rules / Re: City with Halflings
« on: July 11, 2016, 05:51:11 AM »
the prblem is a triangle hole into a "wall complete" city. And regarding the road? a triangle hole permit a road to be continue or not?

Excuse me Decar, into the CAR (page 153) is specified that "if there are 2 triangular tiles in the same square space, they still only count as 1 point (together) for scoring a cloister."

This rule has changed?

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Official Rules / Re: City with Halflings
« on: July 11, 2016, 04:48:57 AM »
Thank you so much. When do you tell your question? In my opinion if the city is considered "not close" should be too many simple to obstacolate the other player cities. Don't you think so?

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Official Rules / Re: City with Halflings
« on: July 11, 2016, 03:16:53 AM »
Ok, but in CAR 7.4 page 152, note 408 "the presence of a Halflings still counts as a full tile with no official gap". So for me is not clear how to consider this kind of tile into a city.

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Official Rules / City with Halflings
« on: July 11, 2016, 02:03:26 AM »
Hi, a little question regarding halflings:
if i close a city with the wall (completly), but i have a tringle hole in the middle of the city (caused by halfling), the city is considered close or not?

Thank you very much

9
Official Rules / Re: Mage and witch placement
« on: June 15, 2016, 01:44:11 PM »
Thank you so much, now is all clear for me :-)

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Official Rules / Re: Mage and witch placement
« on: June 13, 2016, 10:51:21 AM »
Hi, tank you so much for the document in italian and for the answers. Paul and Hounk answered very different to my question: if i read the italian rules seems taht Hounk version is right, if i read the CAR rules in english seems that Paul version is right. So, i'm still a little confused regarding my questions...

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Official Rules / Mage and witch placement
« on: June 12, 2016, 02:57:39 AM »
Hi, i'm not founding Italian rules for Mage and Witch expansion so i have some doubt: can i place the Mage or Witch on the tile that i'm placing at the beginning of my turn? If not, can i place that figures on the other tile of the same feature of my turn tile or i have to choose another feature? Thank you so much

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So the pig is linked to all the farmers of the field, not to only one, right?

13
I have two farmers on a same field, whit a pig in this field. There is a situation of "Famine" on a wheel of fortune: only one of the two farmer receive the bonus of the pig(1 point i suppose), or each farmer receive the bonus point?
Thank you

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