Author Topic: [BUG] Ferries & Inns  (Read 2427 times)

Offline Durbs

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[BUG] Ferries & Inns
« on: August 20, 2018, 05:44:03 AM »
This might just be a bug in JCloister, or it might be official rules...

Do "lakes" cancel out inns, or lessen their impact? Twice in a game, an road with an inn wasn't doubled, and in both cases, it was moving a ferry that closed the road.
Also, at end game, I'd deliberately scuppered a large inn'd road, which happened to have ferries involved, and it was scored at the end as opposed to zero-pointing.



Linkback: https://www.carcassonnecentral.com/community/index.php?topic=4043.0

Offline Sinscerly

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Re: [BUG] Ferries & Inns
« Reply #1 on: August 21, 2018, 12:33:37 AM »
Do you perhaps have a screenshot of the landscape of your game?
"What things can you find? Things that are hidden?
Do you know The WikiCarpedia?

Offline Maj. Frost

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Re: [BUG] Ferries & Inns
« Reply #2 on: August 23, 2018, 11:13:20 PM »
I have been playing such game recently.

http://www.carcassonnecentral.com/community/index.php?topic=4016.0

We have been using inns multiple times by moving ferries.

Offline Durbs

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Re: [BUG] Ferries & Inns
« Reply #3 on: August 24, 2018, 05:49:19 AM »
I'm pretty sure it's a JCloister scoring bug - as soon as you have an inn on a ferry road, it ignores the inn...

Offline Sinscerly

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Re: [BUG] Ferries & Inns
« Reply #4 on: August 24, 2018, 08:19:12 AM »
I'm pretty sure it's a JCloister scoring bug - as soon as you have an inn on a ferry road, it ignores the inn...
Yeah, That's what I thought already. But hoped you had a screenshot of it with scoring ;)
So I can count it myself. Perhaps when I get home tonight from Holidays I can take a look. If so nice catch :(y)

Offline farin

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Re: [BUG] Ferries & Inns
« Reply #5 on: April 09, 2019, 02:35:06 PM »
tracked as https://github.com/farin/JCloisterZone/issues/276

I am going to investigate it and fix in next release.
(Hills and sheeps implementation are in prgress, next release should be out in 3 weeks)


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