Author Topic: Carcassonne is missing a tile?  (Read 19171 times)

Offline Paul

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Re: Carcassonne is missing a tile?
« Reply #15 on: April 27, 2014, 10:01:25 AM »
Thought I add some fun fact related to the topic and some of the replies.  8)

Carcassonne Discovery, in the rules pamphlet which is included in the game it's mentioned as a variant to set aside the extra tiles faced up next to the scoreboard.

 :meeple:
World record holder for a single game of Carcassonne using 10 007 tiles!

Offline SRBO

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Re: Carcassonne is missing a tile?
« Reply #16 on: September 08, 2014, 08:48:06 AM »
The New Big Box fixes this problem having 72 tiles + 1 start tile;)

Offline danisthirty

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Re: Carcassonne is missing a tile?
« Reply #17 on: September 08, 2014, 08:51:05 AM »
That's something I definitely am in favour of.

Offline Decar

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Re: Carcassonne is missing a tile?
« Reply #18 on: June 05, 2015, 02:27:23 AM »
The four games I played at the Expo on Sunday all came down to the last tile:

1) I was the 4th player, I was beaten by 3rd player by 1 point, the 2nd player by ~5points and 1st player by ~15points.  So an extra tile could have changed the results game for me.  I can't remember the game exactly, but perhaps finishing a city with a last tile would have positioned me in 2nd.

2) I was the fourth player again - This time I won the game, but with an extra tile my points differential would have increased which would have changed my final rankings after game 4.

3) I was 1st player in this game - I drew second place with the final player (3rd this time).  If the 3rd player had an extra tile I would have likely been positioned in last place.

4) I was first player again and drew with the game with the last player (3rd again).  In the tournament his points differential meant he ranked above me; however if he had an extra tile he probably would have beaten me.

Obviously, my results may not be statistically significant and perhaps after enough games the 4th player disadvantage is 'averaged-out'. During 2-player games the number of tiles maybe less significant because there are often enough tiles to separate the players' skill.  In the four/3 player games I described above it is evident that an extra tile would have made a difference to my final outcome; and I think many of the other games being player throughout the day would have changed too.

From a tournament perspective perhaps allocating points based on position escalates the disadvantage; eg scoring 1 tournament point vs 0 tournament points; because of a single tile.

Just some thoughts:
Games such as Go, recognize 1st player advantage and allocate handicaps.  They've had a few hundred years to experiment and perfect it, typically first-player must win by more than 7 points against their equal to declare it a victory for example.
Perhaps 5-player games need to add and remove specific tiles from the deck, but I've got no idea how to start approaching that.
Printing 73 tiles isn't really an issue: It could be achieved by printing 4*(4x4) tile-palettes + a (3x3) tile palette, for example.

Offline CKorfmann

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Re: Carcassonne is missing a tile?
« Reply #19 on: June 05, 2015, 10:18:32 AM »
"Fore score and seven years ago..."
lol. "Fourscore". We aren't playing golf here.  C:-)

Merit for excellent use of emoji.  :(y)


The New Big Box fixes this problem having 72 tiles + 1 start tile;)

I did not know this.  What is the extra tile?
Flee the fleas.

Offline Decar

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Re: Carcassonne is missing a tile?
« Reply #20 on: June 05, 2015, 10:26:49 AM »
There's an extra start tile, with a normal back. It's essentially from the same palette of tiles.

Offline Halfling

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Re: Carcassonne is missing a tile?
« Reply #21 on: July 17, 2015, 03:00:48 PM »
Always playing with a builder per player would negate the 71 tile issue, as would the messages mini expansion as both give second tile opportunities to the active player. Other option I've used is to add tiles from the mini expansion or the king and scout. The necessary number are agreed by the players and drawn randomly.
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Offline danisthirty

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Re: Carcassonne is missing a tile?
« Reply #22 on: July 18, 2015, 01:03:25 PM »
Always playing with a builder per player would negate the 71 tile issue, as would the messages mini expansion as both give second tile opportunities to the active player. Other option I've used is to add tiles from the mini expansion or the king and scout. The necessary number are agreed by the players and drawn randomly.

Some great ideas Halfling. Thanks!  :(y)


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