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Messages - TheSteveAllen

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391
General / Re: Carcassonne Central Slack Channel
« on: July 06, 2017, 07:13:19 AM »
I would just like to say that from my experience of this (one day), this is a very useful utility and will help the organisation of matches a lot easier if everyone competing is on board.  :(y)

392
Hello Wizards!


I am sorry to say that my family has been struck by tragedy and I am not in a gamy mood. I tried to play Leven in the base game but couldnĀ“t focus. I hope I will be back (sort of) in a week or two. If the round is finished before then I have to forfeit, so sorry about that.

I hoped that a good game of carc would help me focus on other things, alas it did not. Enjoy your games / WI

Sorry to hear the sad news. You concentrate on the important things for the moment. The rest of us can wait.

393
It is not often that I have a lot of luck playing Carcassonne but, it would appear, the reason for this is that I save it up for when I play my Dutch friend Jere!

We played our Minis match tonight and the good lady luck was very much on my side, unusually. I think that if I had been losing heavily, we would both have had a power cut, lost the game, and would have had to start again!

Any way, enough of the rambling....the score was:-

TheSteveAllen  :green-meeple: 141 v Jere  :yellow-meeple: 125

Although my fliers were up to their usual sub-standards (missing everything of use), the gold and the run of the tiles more than made up for my avian ineptitude.

Thanks, once again, Jere. I wish you a bit more luck in your next matches (and even more luck for me).

394
General / Re: Carcassonne Central Slack Channel
« on: July 05, 2017, 10:59:03 AM »
Count me in, I would like to give it a go too.  :(y)

395
I think that the fact that we have started during the holiday period has also had an effect. I, for one, have been unable to play largely due to having visitors staying with me and having commitments with them. Hopefully, things will be back to normal next week.

396
The relegation battle between Rosco and myself took place tonight and the result was pretty much as predicted in the tabloids, namely a score draw.

Both matches were home wins, with results as:-

TheSteveAllen  :green-meeple: 114 v Rosco  :red-meeple: 111

Rosco  :red-meeple: 97 v TheSteveAllen  :green-meeple: 72

I must say that it is very hard to see why Rosco is currently lying at the foot of the table, and not myself, especially after my dire performance in the second game where I set up a wonderful trap for 3 of my own meeples. I will blame it on old age!

Well played Rosco, and all the best for the rest of the competition but please don't leave me in that last position!!  :D

397
Steve Allen , when might you be available?

Sent from my SM-G800F using Tapatalk

I will be around in the chat room most evenings from tonight at about 8 o'clock onwards. If you are available, I will see you there.

398
I have not played any of these mini expansions, or in a League before - but can I join please? I'll swot up on the mini expansions beforehand!

Sent from my HP Slate 10 HD using Tapatalk

If you would like to organize a practice match some time this week, please send me a PM.

399
I'm in of course! Looks like is will be fun!

400
Sounds good to me too, but I need to get in a bit of practice first!  :(y)

401
General / Re: Best functioning combinations of Expansions
« on: May 21, 2017, 01:26:34 PM »
In my continuing quest to find expansions that complement each other well, last night we tried a combination which, I believe, makes a really good change if, like me, you get a bit fed up with fighting over control of large farms in every game. Given that the tiles in the Watchtowers expansion and the Big Top expansion work in a very similar fashion, I thought that these two together would be an interesting combination. Coupled with Traders & Builders and the River, and using the Abbott, we had a game which allowed us to concentrate on the individual mechanics of each part of each expansion, as they interacted so seamlessly. Because of all the field breaks in the tiles, the resulting landscape also had many small farms which were worth a battle in their own right at the end of the game. The mechanic of the Ringmaster, in conjunction with the mechanic of the watchtowers meant that we were picking up some pretty hefty points for some very small features if used with a bit of careful planning.

If, for example, you can land a 'Meeple Watchtower' next to a set of acrobats and a few old circus locations and use the ringmaster to complete a road or small city, that gets a big sack of points.

I have only played this combination the once as yet, but I must say that it makes for a good entertaining couple of hours with a lot of tactical variety.

In the attached photo, you can see the large number of fields that it generates. You can also see that some of them merit fighting over with farmers.


402
I have a hunch it may be more to do with internet voodoo. But you could be right...

You should upgrade your Windoze XP Danisthirty!  >:D

403
Thanks for the write up of the games MrNumbers. I really enjoyed the first one, and got really frustrated with the second. I'm glad to see that I am not the only person that you have given the defend-the-farm-at-all-costs treatment!  ;D

Best of luck with the rest of the competition MrNumbers. Next time I play you, I will do a bit of farmyard defence revision beforehand!

404
General / Re: Best functioning combinations of Expansions
« on: May 06, 2017, 08:06:07 AM »
It might also be fun to encourage more of these conflicts by using both cloisters and monasteries, along with my extra shrines.

I would like to know from you whether or not this works out. If you stick strictly to the 'No cloister can be adjacent to 2 or more shrines or vice versa' rule, then having more than a few of each may make them very easy targets for blocking. This game mechanic works well because of the rarity of shrines, in my opinion. If they are too common, they can be used easily to block other shrines/cloisters.

Please let me know how you get on, if you try it out. I would be more than a little bit interested to try this myself.

405
General / Re: Best functioning combinations of Expansions
« on: May 06, 2017, 05:39:55 AM »
I guess I'll just make a house rule then, since it makes the Count mechanics much better if cloisters are more valuable and therefore worth joining. Hills and Sheep could be another good expansion to play with the Count for the same reason, because cloisters can be worth more due to the vineyards.

Good idea Jungleboy to adopt this as a house rule in this instance. Another House rule that I adopt for this combination is that, in a contest between a cloister and a shrine, the winner gets all the points for both features, while the loser, obviously gets zero. This means that a winning cloister or shrine is worth anything from 13 points (9 + 4 minimum for loser) up to 17 points (9 + 8 maximum for loser). Using this rule, I think that the added vineyards option would sway the Cathedral option in the City of Carcassonne a little too far, so I would avoid using the Hills & Sheep expansion.

I am thinking on giving a 'Social Interaction Game' a go tonight, featuring the following line up:-

Wheel of Fortune - Catapult - Bridges, Castles and Bazaars, 2 x Fliers, Robbers, Crop Circles 2 (the ones that I have of crop circles 2)

I am hoping that the mechanics of the catapult to remove or replace farmers will counter the inherent problem with all BCB games ending in a battle for 1 big field. Here's hoping!!

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