Carcassonne Central
Carc Central Community => Quizzes, Puzzles and Challenges => Topic started by: Paul on July 25, 2013, 09:48:02 AM
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Hello! :meeple:
Thought be fun to show how a Carcassonne Tetris game quick mash up could look like:
(http://sydby.com/carcassonne/screenshots/CarcassonneTetris.jpg)
/Paul
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I never saw Tetris with Carcasonne. I like it.
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Great idea! :D
What about an alternative ("Carcassonne-style") scoring system? I mean: 2 points for every tile of a completed city, 3 if it contains a cathedral, etc. ;)
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Heh, that is scary fanstatic!
Scary because I know I would become easily addicted to this is it was a computer game.
I didn't really think about it in that way - but this is what Carcassonne, The New World accomplished. And with the way the Surveyors move it's like when the bottom row would drop off when you have it completed. Amazing I never connected the similarity before.
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What about an alternative ("Carcassonne-style") scoring system? I mean: 2 points for every tile of a completed city, 3 if it contains a cathedral, etc. ;)
If any part of the feature is on the bottom row, you would have to get them complete before you completed the bottom row. That would be very challenging.
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Now I want to play this.
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If you want to play, you only have to make a playing area with 10x13 tiles (45x58,5 cm) get started: draw a tile, let it drop and rotate until bottom and try to complete any features. You only have to miss the rush. And there has to be negative points for any not matching edge.
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Great idea.
I think another option for gameplay is that you have a set amount of tiles and you are just trying to score the most points from completed features before the tiles run out.
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I never thought about Carcassonne what way either. Fantastic idea! :)
Another addition maybe 2-player game, where two players play in their own boxes challenging each other (similar to "Dr. Mario" on NES). And (again, similar to "Dr. Mario") if a player completes two features with one tile, in other player's box next tile will go without any possibility to change the place it will drop and rotating position >:D
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I started a threat with my suggestion of rules for a Solo-Carcassonne in Tetris style:
http://www.carcassonnecentral.com/community/index.php?topic=347.msg3056#msg3056
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I support this completely!
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Great idea!
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Two of my favourite games of all time! Love it!
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I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.
Download link: http://adf.ly/1HKpRt
(http://s12.postimg.cc/9gw4lduj1/screen.png)
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I think the original poster meant something like this:
...
I created it this weekend, having some free time and urge to program a small game
Wait, so this is playable? Where can I download it from? That looks fantastic! :(y)
Also, welcome to the forums :)
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Download link is right above the screenshot.
I don't intend to do anything with it, though. Developing games is not my priority ;-)
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I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.
Download link: http://adf.ly/1HKpRt
(http://s12.postimg.cc/9gw4lduj1/screen.png)
I just tested this. It definately has potential! Gotta be careful not to make tough combos but in general you can get out of many bad situations with a little planning ahead.
Nicely done!
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Nice start :(y)
For me it's too easy, I could play it forever, and lost only some tough tiles (cccc or rrrr). I see three ways to make it more interesting (these could be three different modes or any combination of modes):
1. Tiles must be connected with all edges with field only, otherwise they disappear. But anyway at some point there will be only cloisters and cfff tiles left, so again - endless game.
2. Only 72 tiles are available. After all tiles are played, game is over.
3. Points are awarded using Carcassonne scoring rules. Complete line disappears only if all it's tiles are not used in any incomplete feature. Great combos could be! Imagine, you complete huge city and 5 lines disappear with one move!
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I agree with you. It is too easy to keep playing forever, but then again, was it so hard to play Tetris forever? I remember only dying to .. batteries :)
Another idea I had was to keep the last line until 2 lines are filled, making it slightly harder, but I decided it didn't increase difficulty much higher.
I didn't think of your number 1. that does seem pretty easy to implement.
Your last idea is interesting as well. But I'd have to implement the actual scoring rules for that and that couldn't be done in the couple of hours I had to spare ;-). Maybe some day, who knows..
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I agree with you. It is too easy to keep playing forever, but then again, was it so hard to play Tetris forever? I remember only dying to .. batteries :)
Really? I used to be a big fan of Tetris and could manage just over 200 lines on the Gameboy version. After this though, the game was just running impossibly quickly and every other version I’ve ever played reaches the same point sooner or later (usually sooner).
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Wasn't playing on gameboy but just a dedicated Tetris handheld device. Yeah it was pretty fast as max speed, but it was manageable in those days.
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I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.
Download link: http://adf.ly/1HKpRt
Nice Job!!! Really fun to play. :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y)
Suggestion: Tiles should reset at dropping a line so the game has an end. Or something similar to the same effect.
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Soon we'll have a Carcassonne gaming portal with this game, Meepledrop etc. etc. :(y)