Carcassonne Central

Carc Central Community => Quizzes, Puzzles and Challenges => Topic started by: Paul on July 25, 2013, 09:48:02 AM

Title: Carcassonne Tetris Screenshot
Post by: Paul on July 25, 2013, 09:48:02 AM
Hello! :meeple:

Thought be fun to show how a Carcassonne Tetris game quick mash up could look like:

(http://sydby.com/carcassonne/screenshots/CarcassonneTetris.jpg)

/Paul
Title: Re: Carcassonne Tetris Screenshot
Post by: kettlefish on July 25, 2013, 09:56:14 AM
I never saw Tetris with Carcasonne. I like it.
Title: Re: Carcassonne Tetris Screenshot
Post by: Leven on July 25, 2013, 10:31:13 AM
Great idea!  :D
What about an alternative ("Carcassonne-style") scoring system? I mean: 2 points for every tile of a completed city, 3 if it contains a cathedral, etc.  ;)
Title: Re: Carcassonne Tetris Screenshot
Post by: Carcking on July 25, 2013, 12:16:32 PM
Heh, that is scary fanstatic!

Scary because I know I would become easily addicted to this is it was a computer game.

I didn't really think about it in that way - but this is what Carcassonne, The New World accomplished. And with the way the Surveyors move it's like when the bottom row would drop off when you have it completed. Amazing I never connected the similarity before.
Title: Re: Carcassonne Tetris Screenshot
Post by: Carcking on July 25, 2013, 12:22:27 PM
What about an alternative ("Carcassonne-style") scoring system? I mean: 2 points for every tile of a completed city, 3 if it contains a cathedral, etc.  ;)

If any part of the feature is on the bottom row, you would have to get them complete before you completed the bottom row. That would be very challenging.
Title: Re: Carcassonne Tetris Screenshot
Post by: Scott on July 25, 2013, 12:26:43 PM
Now I want to play this.
Title: Re: Carcassonne Tetris Screenshot
Post by: Fritz_Spinne on July 25, 2013, 02:19:11 PM
If you want to play, you only have to make a playing area with 10x13 tiles (45x58,5 cm) get started: draw a tile, let it drop and rotate until bottom and try to complete any features. You only have to miss the rush. And there has to be negative points for any not matching edge.
Title: Re: Carcassonne Tetris Screenshot
Post by: AlbinoAsian on July 25, 2013, 04:58:08 PM
Great idea.

I think another option for gameplay is that you have a set amount of tiles and you are just trying to score the most points from completed features before the tiles run out.
Title: Re: Carcassonne Tetris Screenshot
Post by: MrNumbers on July 25, 2013, 10:18:56 PM
I never thought about Carcassonne what way either. Fantastic idea! :)
Another addition maybe 2-player game, where two players play in their own boxes challenging each other (similar to "Dr. Mario" on NES). And (again, similar to "Dr. Mario") if a player completes two features with one tile, in other player's box next tile will go without any possibility to change the place it will drop and rotating position >:D
Title: Re: Carcassonne Tetris Screenshot
Post by: Fritz_Spinne on July 26, 2013, 03:47:29 AM
I started a threat with my suggestion of rules for a Solo-Carcassonne in Tetris style:

http://www.carcassonnecentral.com/community/index.php?topic=347.msg3056#msg3056
Title: Re: Carcassonne Tetris Screenshot
Post by: Big Guy on July 26, 2013, 07:39:28 AM
I support this completely!
Title: Re: Carcassonne Tetris Screenshot
Post by: gantry on August 05, 2013, 04:22:31 PM
Great idea!
Title: Re: Carcassonne Tetris Screenshot
Post by: danisthirty on August 14, 2013, 05:19:51 AM
Two of my favourite games of all time! Love it!
Title: Re: Carcassonne Tetris Screenshot
Post by: Omirr85 on May 17, 2015, 11:08:11 AM
I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.

Download link: http://adf.ly/1HKpRt

(http://s12.postimg.cc/9gw4lduj1/screen.png)

Title: Re: Carcassonne Tetris Screenshot
Post by: danisthirty on May 17, 2015, 11:12:17 AM
I think the original poster meant something like this:

...

I created it this weekend, having some free time and urge to program a small game

Wait, so this is playable? Where can I download it from? That looks fantastic!  :(y)

Also, welcome to the forums  :)
Title: Re: Carcassonne Tetris Screenshot
Post by: Omirr85 on May 17, 2015, 11:41:23 AM
Download link is right above the screenshot.

I don't intend to do anything with it, though. Developing games is not my priority ;-)
Title: Re: Carcassonne Tetris Screenshot
Post by: Paul on May 17, 2015, 02:24:03 PM
I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.

Download link: http://adf.ly/1HKpRt

(http://s12.postimg.cc/9gw4lduj1/screen.png)

I just tested this. It definately has potential! Gotta be careful not to make tough combos but in general you can get out of many bad situations with a little planning ahead.

Nicely done!
Title: Re: Carcassonne Tetris Screenshot
Post by: MrNumbers on May 18, 2015, 01:09:36 AM
Nice start :(y)
For me it's too easy, I could play it forever, and lost only some tough tiles (cccc or rrrr). I see three ways to make it more interesting (these could be three different modes or any combination of modes):
1. Tiles must be connected with all edges with field only, otherwise they disappear. But anyway at some point there will be only cloisters and cfff tiles left, so again - endless game.
2. Only 72 tiles are available. After all tiles are played, game is over.
3. Points are awarded using Carcassonne scoring rules. Complete line disappears only if all it's tiles are not used in any incomplete feature. Great combos could be! Imagine, you complete huge city and 5 lines disappear with one move!
Title: Re: Carcassonne Tetris Screenshot
Post by: Omirr85 on May 18, 2015, 05:38:58 AM
I agree with you. It is too easy to keep playing forever, but then again, was it so hard to play Tetris forever? I remember only dying to .. batteries :)

Another idea I had was to keep the last line until 2 lines are filled, making it slightly harder, but I decided it didn't increase difficulty much higher.

I didn't think of your number 1. that does seem pretty easy to implement.

Your last idea is interesting as well. But I'd have to implement the actual scoring rules for that and that couldn't be done in the couple of hours I had to spare ;-). Maybe some day, who knows..
Title: Re: Carcassonne Tetris Screenshot
Post by: danisthirty on May 18, 2015, 05:45:42 AM
I agree with you. It is too easy to keep playing forever, but then again, was it so hard to play Tetris forever? I remember only dying to .. batteries :)

Really? I used to be a big fan of Tetris and could manage just over 200 lines on the Gameboy version. After this though, the game was just running impossibly quickly and every other version I’ve ever played reaches the same point sooner or later (usually sooner).
Title: Re: Carcassonne Tetris Screenshot
Post by: Omirr85 on May 18, 2015, 05:52:07 AM
Wasn't playing on gameboy but just a dedicated Tetris handheld device. Yeah it was pretty fast as max speed, but it was manageable in those days.
Title: Re: Carcassonne Tetris Screenshot
Post by: Chooselife on May 19, 2015, 10:50:44 AM
I think the original poster meant something like this, I created it this weekend, having some free time and urge to program a small game.

Download link: http://adf.ly/1HKpRt

Nice Job!!! Really fun to play. :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y)
Suggestion: Tiles should reset at dropping a line so the game has an end. Or something similar to the same effect.
Title: Re: Carcassonne Tetris Screenshot
Post by: Paul on May 19, 2015, 10:57:36 AM
Soon we'll have a Carcassonne gaming portal with this game, Meepledrop etc. etc.  :(y)