Author Topic: Carcassonne for 2 Spin-off  (Read 22258 times)

Offline Willem

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Re: Carcassonne for 2 Spin-off
« Reply #45 on: September 27, 2017, 11:50:36 PM »
Dan, shouldnt yours have arrived by now? I feel like ive ordered mine later and got it sooner :o
Or are you keeping the first one sealed for collectors-purposes? ;)
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Offline danisthirty

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Re: Carcassonne for 2 Spin-off
« Reply #46 on: September 28, 2017, 01:33:33 AM »
Dan, shouldnt yours have arrived by now? I feel like ive ordered mine later and got it sooner :o
Or are you keeping the first one sealed for collectors-purposes? ;)

It's all been a bit of a mess to be honest. First I ordered 2 but the order got delayed because it was waiting for other things that they didn't have in stock at that time so I cancelled the order thinking I could get it more easily somewhere else. Big mistake! Most of the places I've checked either won't ship to the UK or didn't have it in stock. Plus my German isn't very good which made the whole thing that much more... challenging. So in the end I placed another order with the same place I'd ordered it from originally and treated myself to 5 instead of 2 to make up for lost time.

And that's what really happened!

Offline Decar

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Re: Carcassonne for 2 Spin-off
« Reply #47 on: September 30, 2017, 06:47:02 AM »
I'm happy to see this created too.  I've often wanting a smaller easy to transport edition of the game.  It's good to hear the base game travels well too.  I've not quite had time to analyse the difference in the tile count, I had assumed 2/3rd of the base game palettes would be used, but instead 2x4 palettes have been created.  I'm interested to see what difference these tiles make to the gameplay.

Offline Decar

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Re: Carcassonne for 2 Spin-off
« Reply #48 on: October 08, 2017, 08:48:50 AM »
Thanks to Willem for sharing the Tile distribution.  I created a new sheet especially for Carcassonne For Two:



It's pretty clear Hans Im Glueck has spent some effort creating this because the tile distribution is quite different from regular Carcassonne.  As one might expect there are significantly less road tiles, which don't score a great deal of points in 2-player Carcassonne, but I believe this will reduce the size of farms and limit the use of the CRRF tile and it's counterpart tile for glomming.

I've also noticed there are no CCCC or RRRR tiles which is an interesting decision!

I just compared the tiles in this set to the 'Demo edition' and observed some more interesting stuff.  The demo edition has a RRRR tile, it also has a CCFF tile with a pennant which the Carcassonne For Two game doesn't have either.  There's definitely some consideration for adding the two sets together too.

All in all, I really can't wait to get my hands on this now.  By all accounts it really looks like the game as been carefully considered for 2-players and hopefully introduce the game tactics of the game for more people too!

Offline Decar

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Re: Carcassonne for 2 Spin-off
« Reply #49 on: October 10, 2017, 02:19:21 PM »
Danisthirty and I had two games of Carcassonne For Two on a heavy modified version of JCloisterzone:



The first game saw us fighting for a large farm, a little early to be honest.  Thankfully Dan thought there were more CFFF tiles than there actually were.  So snapped back the points I lost investing into the farm too early.

58 points each.

The second game was slightly more interesting.  Dan managed to draw all the road tiles, which allowed me to create a large city.  Though Dan was able to glom into it, I was able to create a 2nd slightly smaller city for 10 points (compared to 14 shared).  I then started a 3rd city, which I used to splitter to avoid and close.  Dan got majority on a farm, but it was only worth 12 points.  Again we ran out of meeple:



Carcassonne For Two is a very intense game, especially with so few meeple.  The mid-game starts very quickly and the end-game is very quick indeed.  I got lucky on my 2nd game, but mainly because Dan's not had the chance to measure the tile distribution.

Thanks for taking the time to try out the modified JCloisterzone Dan!

Offline danisthirty

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Re: Carcassonne for 2 Spin-off
« Reply #50 on: October 10, 2017, 02:42:50 PM »
Thanks for the games Decar! :) :(y)

Probably worth mentioning that I accidentally cheated in the first game and used one of the 2 meeples I shouldn't have had to claim a 4-point city. So in actual fact this was a win to you as well!

This tileset is good for a quick game that can be over in 10 minutes or less. I've played half a dozen or so games against Adda since Decar gave me his modified version of JCZ, and they've been quite challenging at times (mostly because Adda plays with 7 meeples and I've been playing with 5). My best score so far (against Adda) has been 90...

Offline aenima

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Re: Carcassonne for 2 Spin-off
« Reply #51 on: October 10, 2017, 10:48:58 PM »

I've also noticed there are no CCCC or RRRR tiles which is an interesting decision!

I just compared the tiles in this set to the 'Demo edition' and observed some more interesting stuff.  The demo edition has a RRRR tile, it also has a CCFF tile with a pennant which the Carcassonne For Two game doesn't have either.  There's definitely some consideration for adding the two sets together too.


so, it's impossible to have a standard distibution also with 2 box and the demo... the only tile missing is the rrrr?l

Offline Decar

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Re: Carcassonne for 2 Spin-off
« Reply #52 on: October 11, 2017, 12:10:50 AM »
No the demo had RRRR.  What neither have is CCCC!

Offline aenima

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Re: Carcassonne for 2 Spin-off
« Reply #53 on: October 11, 2017, 11:48:04 AM »
No the demo had RRRR.  What neither have is CCCC!

Mmmmm... thank you

Offline LaPorxada (aka BigBoss)

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Re: Carcassonne for 2 Spin-off
« Reply #54 on: October 11, 2017, 07:02:22 PM »
The "Carcassonne for 2" is now also available at CundCo-Shop
https://cundco.de/en/boardgames/a-c/213/carcassonne-fuer-2

 O0
I'm looking for:
● Carcassonne shopdisplays (esp.dicegame.+ Minis ger.)
● Carcassonne Στα Κάστρα του Μυστρά (2002) Greek first edition
● Carcassonne - chinese Sur knight kings editions
● ETCOC / WTCOC 2020 commemorative tiles
& more -> https://ibb.co/cCcm4SB

Offline aenima

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Re: Carcassonne for 2 Spin-off
« Reply #55 on: October 14, 2017, 01:28:59 AM »
also with 2 box and the demo there will be not these tiles, considering also the garden, to make the normal base game

it's definitely another game...

Offline wolnic

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Re: Carcassonne for 2 Spin-off
« Reply #56 on: October 14, 2017, 05:07:47 AM »
The "Carcassonne for 2" is now also available at CundCo-Shop
https://cundco.de/en/boardgames/a-c/213/carcassonne-fuer-2

 O0

Ordered about 4 days ago from CundCo, and arrived this morning (UK)
AutumnForest (C2), Catch Of The Day (C1/2/WD), Cliffs&W'falls (C1/2), Coast (C1/2), FishHuts (C2), Fluvium (C2), NewForest (C2), Harvest (C1/2), Stone Circles (C1/2), Wells (C2), Jordan River 2 (AotC), River I/II (GR)
Devt: Sakura (C2), WinterEdge (C1), WinterCoast (WD/WE) and others

Offline danisthirty

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Re: Carcassonne for 2 Spin-off
« Reply #57 on: October 14, 2017, 02:18:35 PM »
Somehow I never knew you were from the UK wolnic. Whereabouts are you from?

I ordered from Cundco recently too, so hopefully mine will arrive soon. This has eluded me so far!

Offline Lord_Wishmaster

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Re: Carcassonne for 2 Spin-off
« Reply #58 on: October 23, 2017, 06:23:31 AM »
Anyone know if there is likely to be a UK release of this?

Offline danisthirty

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Re: Carcassonne for 2 Spin-off
« Reply #59 on: October 23, 2017, 06:38:50 AM »
Hi Lord_Wishmaster! :D :D :D :(y) :(y) :(y)

I can't shed any light on that specifically, but I wouldn't hold your breath. But if you're looking for a slightly shorter version of Carcassonne with less tiles and you already know the rules though I don't see the language being a significant barrier...


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