I watched a youtube video explaining it.
It definitely, borrows elements from Carcassonne (it was published in 2001) and seems to reward minority-stakeholders in completed features.
The produce token scoring seems to be unbalanced.
eg:
Finish a island, place a scout, takes a look and hides a produce in a hut (so they know if it's worth investing etc) and the closest player wins if there is a tie-break.
Also the placing on the eye to have a look probably won't work well for 2-player. Player 1 puts good item in hut. player1 doesnt need to add any more people, so player 2 wastes a few people to get close to the eye; then player 1 plays a person on the eye to keep it hidden.
I suppose not getting people unless you finish islands makes it more interesting, it would be worth knowing what distribution f tiles are in the game. I'd give it a go if there was a group of us!