If you are a company making any type of board, you should make a flip side for variability. Different point values, locations, or totally different game play are all current things found in some games.
I certainly dont like games with infinite variability. It makes me think the game designer has little to know idea that their game either comes with limits or has rules missing.
If Imhotep wouldn't have double sides, I think we would have been sick of it by now.
Also, Concordia has been on my list of games to try. For whatever reason the 2 FLGS don't have a demo copy
Sorry maybe I wasn't clear. Certainly not disagreeing: infinite-replayability is a marketting term. It's often used when a game has some to lots and lots of replayability and variability....ive yet to see a gmae that's infinite...i assume they're still printing the prototype.
I look in the title for the word "Carcassonne"
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