Hi Carcassonne93,
I haven't forgotten. I was preparing my reply before you re-posted this batch of question. Just been busy.
See more answers here... I just numbered your questions to allow you to refer to them easily if needed.
Cheers!
PS: @cicerrunner Normal service restored .
Ha ha ha!!!
[65.] What happens with a wagon placed in a castle?
You can place a wagon in a castle when converting a completed small city into a castle. There is no written rule or clarification stating that after scoring the castle you may move the wagon to an adjacent unoccupied feature.
So far we can assume the wagon will score the castle and the player will remove it.
You may define a house rule to move it to any unoccupied feature in the castle fief but, this is not official.
[66.] Is the sheep field a feature? (Do you receive gold ingots after shepherd's/acrobat pyramid's scoring )?
No, the flocks of sheep are not a feature that can be completed. The sheep are associated to one or more shepherds in a field. All the shepherd/flock actions happen in phase
2. Placing a Meeple after extending a field (with the special case when closing a filed with the shepherd). All the completed feature scoring and distribution of gold ingots to players happen in phase
3. Scoring a Feature, unrelated to shepherd actions.
You can revisit the rules here:
* Flock actions:
http://wikicarpedia.com/index.php/Hills_%26_Sheep#1._Placing_a_tile* Gold ingot actions:
http://wikicarpedia.com/index.php/The_Goldmines#3._Scoring_a_feature[67.] Can you place a gold ingot on an abbey?
Yes, you can place a gold ingot on an abbey. In the case the sequence would be:
1. A player places the abbey in a space of the board surrounded by at least one tile on each side. At least one corner of the abbey is empty.
2. Later a player (the same or another one), places a Goldmine tile adjacent diagonally to the abbey (on any of the corners still empty)
3. The same player places a gold ingot on the Goldmine tile and another on the adjacent abbey tile.
You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Goldmines#1._Placing_a_tile[68.] Can you fly on an abbey?
Yes, you can fly a meeple onto an incomplete abbey, the same as onto any incomplete claimable feature but a field.
You can review the rules here:
http://wikicarpedia.com/index.php/The_Flier[69.] Can you place the farmer on this (image) tile?
This tile.
Not sure what the question is. It's a Garden surrounded by four separate Cities. Those Cities can stay separate or be combined, just like any other Cities. The Garden can be claimed by the Abbot or not, just like any Garden. The Field could also be claimed with a maximum of four Cities surrounding it.
Yes, you can place a farmer in the field touching the four city segments. Whaleyland said it all.
[70.] Message 8: You (red) have a normal meeple in a city. Blue has 2 normal meeples in the same city. Can you score this city (and receive 0 points)?
Yes, you can score the city even if you score 0 points and remove your meeple. You can also score 2 points instead and remove no meeple.
So, as you can see, this could be a way to remove a meeple early from a feature you can't control before it is scored when completed or to remove a meeple blocked in a feature that can't be completed.
You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles[71.] Message 8: "Score a Meeple and Return it to your Supply". Just "a meeple"?
Yes, you can score and remove just a meeple, as the rules state.
You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles[72.] Your meeple is on 10. You pay 3 points. Your meeple is on 7. You receive 3 points from a road. Your meeple is on 10. Do you receive a message?
Yes, if it the last scoring in your round of scoring. The following scenario matches this situation:
1. Your scoring meeple in on apace 10. In this case the position of your messenger is unimportant.
2. At the beginning of your turn, you buy back one trapped meeple captured by another player's tower. You pay 3 points. Your scoring meeple move back to space 7.
3. Now you score 3 points for a completed road. Your scoring meeple moves to space 10 and you receive a message.
You can revisit the rules here:
http://wikicarpedia.com/index.php/The_Messages[73.] Can you place a meeple in the City of Carcassonne if you have only the tollkeeper on a road, and on that road there is a blue meeple (you cose the road)?
This is a very good question.
There is no official clarification about this interaction. The rules talk about:
* Completing a feature for another player
* Scoring no points from the completed feature
If so, the example you describe in your question you should score no points for the tollhouse as well as for the city to be allowed to send a meeple to the City of Carcassonne.
You can revisit the rules here:
http://wikicarpedia.com/index.php/Count,_King_and_Robber#2._Placing_a_meeple_in_the_City_of_Carcassonne[74.] "Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile." What hapens if you have a tollkeeper?
The Toollkeeper bonus is evaluated before scoring the road. The Wainwrights district bonus of the Markets of Leipzig would be applied after scoring the city.
The normal order of scoring would be:
1. Score bonus points evaluated before the feature --
Ignored by the castle - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
- Tollhouses (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature ---
Scored by the castle - Inns (for roads)
- Cathedrals (for cities)
- Mage and Witch (for road and cities)
- Little Buildings (for roads, cities, monastic buildings,...)
- Bathhouses (for roads and cities)
- Labyrinths advanced rules (for roads)
- German Castles (for road and cities)
- Darmstadtium (for cities)
- Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature --
Ignored by the castle - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
- Teacher bonus (if the player has the Teacher)
- Ringmaster points (for roads, cities, monastic buildings,...)
- Darmstadt churches (if the player has the majority in the vicinity of the church)
- Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)
[75.] Can you receive points from the tollkeepers with a castle?
A tollkeeper scoring is triggered by the completion of a road ending at the crossroads with the tollhouse token. The bonus points are scored by the owner of the tollhouse, who may or may not be the same player as the owner of the tollhouse. This means that the tollhouse is not part of the feature but a bonus assigned to the owner of the token.
Therefore, being a bonus for a player not associated to a feature, it won't trigger the castle scoring.
The normal order of scoring would be:
1. Score bonus points evaluated before the feature --
Ignored by the castle - Watchowers (if the player has a meeple placed on the Watchtower tile of any road or city scored)
- Tollhouses (if the player's tollhouse is on a crossroads connected to road(s) being scored)
2. Score the feature including any modifiers and bonus points associated to the feature ---
Scored by the castle - Inns (for roads)
- Cathedrals (for cities)
- Mage and Witch (for road and cities)
- Little Buildings (for roads, cities, monastic buildings,...)
- Bathhouses (for roads and cities)
- Labyrinths advanced rules (for roads)
- German Castles (for road and cities)
- Darmstadtium (for cities)
- Vineyards (for monastic buildings)
3. Score bonus points evaluated after the feature --
Ignored by the castle - 3-point fairy scoring bonus (for roads, cities, monastic buildings,...)
- Teacher bonus (if the player has the Teacher)
- Ringmaster points (for roads, cities, monastic buildings,...)
- Darmstadt churches (if the player has the majority in the vicinity of the church)
- Markets of Leipzig (bonus for roads, cities or monastic buildings, provided by the meeple in Leipzig)
[76.] Do you receive gold ingots with the castle?
Yes, you can receive gold ingot from a castle.
You can find some examples here:
http://www.carcassonnecentral.com/community/index.php?topic=279.msg2148#msg2148[77.] Can you move a meeple from City of Carcassonne in an unoccupied feature that is scored by a castle?
Yes, you can redeploy a meeple from the City of Carcassonne to an unoccupied feature overlapping a castle fief. One one remark: the completion of the feature overlapping the fief is the trigger for a castle to be scored.
The order of events would be as follows (let's assume you have a meeple in the castle district and you complete a city):
1. You complete an unoccupied city overlapping a castle fief. Its castle is incomplete and the completion of the city will trigger the castle scoring too.
2. Before scoring, you decide to move one meeple from the castle district in the City of Carcassonne. Now you you have the majority in the completed city.
3. You score the completed city and remove your meeple in the city.
4. The castle owner scores the castle and gets the same points as the city right after the city in its fief.
You can revisit the rules here:
* Moving a meeple to the city of Carcassonne:
http://wikicarpedia.com/index.php/Count,_King_and_Robber#3._Scoring_a_feature_-_Moving_meeples_from_Carcassonne* Scoring a castle:
http://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars#3._Scoring_a_castle[78.] The Fruit-Bearing Trees: Can you harvest with the meeple and sell with the phantom?
Yes, you could do this as per the interpretation of the rules but no official clarification is available in this regard.
See this clarification for more info:
http://wikicarpedia.com/index.php/The_Fruit-Bearing_Trees#cite_note-2[79.] http://wikicarpedia.com/index.php/The_Messages#cite_note-7 ? This "cite" says that you can remove a meeple from a tower or castle?
Message 8 tells you to select a meeple, score it as if at the end of the game and return the selected meeple to its owner's supply. Incomplete features such as a castle will score zero points. The meeple on a tower scores nothing as well.
[80.] The Watchtowers: "2 points for each meeple" and "1 point for each tile showing at least one part of a city". What happens in a case of a castle?
Castles are not cities, they are a different feature, so they are not considered.
[81.] Can you place the tollkeeper if you remove a knight with the Princess
You can a place a tollhouse token in a crossroads if no meeple is placed.
You can remove a knight with a Princess tile if you do not place a meeple. Remove a knight will not allow you a place a phantom either.
You can revisit here the rules:
* Placing a tollhouse token:
http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple* Removing a knight with a Princess tile:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_3[82.] Can you place the tollkeeper and move/place the fairy in the same turn?
You can place a tollhouse token in a crossroads if no meeple is placed.
You can place/move the fairy if you do not place a meeple.
These options cannot take in the same turn.
You can revisit here the rules:
* Placing a tollhouse token:
http://wikicarpedia.com/index.php/The_Tollkeepers#Placing_a_meeple* Placing/moving the fairy:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#2._Placing_a_meeple_5