Author Topic: JCloisterZone 3.0  (Read 18444 times)

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #15 on: August 26, 2014, 09:09:25 AM »
rfielder: could you tell me your OS and Java version please. (seems adress alredy appers only for some platforms)
Windows 8.1

Java - Version 7 release 55.  Not the latest, but almost....going to install the latest, try the game again, maybe later today.

I would suggest that this situation is not all that common.  I was lucky and it happened the first time I played.  Even the known bugs seldom occur, since they need just the right combination of expansions and the right sequence of moves.
« Last Edit: August 26, 2014, 10:40:33 AM by rfielder, Reason: Added comment »
Robert Fielder
Brampton, Ontario, Canada  EST

Offline farin

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Re: JCloisterZone 3.0
« Reply #16 on: August 28, 2014, 02:21:14 AM »
New game issue fixed, it was related to java version. Update to latest java 7 helps (to occur)

About wagon, I made some changes, not sure if it helps. It's more complicated issue rather related to AI and threads.
I want to add 'report bug' feature which provide me more internal important for issues like this.

I am convinced that 3.0  it is now better then 2.7 (which contains wagon issue for sure) so I made 3.0 public on website.

Big thanks for contribution. Keep reporting :)

Offline frankdux

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Re: JCloisterZone 3.0
« Reply #17 on: August 28, 2014, 10:28:15 AM »

Thanks for making all of this possible!

Quick question for you. Did you fix the phantom issue that allows you to place a phantom on any unoccupied feature on the board instead of the actual rules where you can only place a phantom down on an unoccupied feature on the tile you just placed?

Offline farin

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Re: JCloisterZone 3.0
« Reply #18 on: August 28, 2014, 01:27:28 PM »
Yes phantom issue is fixed

Offline MrNumbers

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Re: JCloisterZone 3.0
« Reply #19 on: September 04, 2014, 01:14:30 PM »
Are there known bugs in 3.0 that prevent us from using it in our World Cup?
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #20 on: September 05, 2014, 06:03:32 AM »
Are there known bugs in 3.0 that prevent us from using it in our World Cup?
We encountered the old dragon-builder issue that was present in 2.7, 2.6, and possibly earlier.

Same as before:
Two players on two computers.
- I play a tile with the dragon icon on a city that has my builder
- we move the dragon
- my opponent is given the choice of where to place the next tile.  HOWEVER, this my tile, and the turn display is still pointing to me

This is not a showstopper IMHO, as long as the players watch for it, and communicate with the chat.  Still, one might wish that fixing the issue would take priority over new features.

I have not reported this to Farin since we only just had this happen, and doing this much typing is as pain with your dominant arm in a cast....

Have not tried the Mayor expansion to see if the issue with the wagon still exists.  That one left the game hung, so it should be tested thoroughly.

Offline jungleboy

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Re: JCloisterZone 3.0
« Reply #21 on: September 05, 2014, 06:10:57 AM »
Thanks Robert. Our semifinal doesn't include T&B so the builder/dragon issue is not a problem for us. The final does include A&M though (but not P&D, so the big meeple/portal issue from 2.7 wouldn't be a problem for the final).

Offline MrNumbers

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Re: JCloisterZone 3.0
« Reply #22 on: September 06, 2014, 07:10:35 AM »
One minor bug detected in 3.0:
During in-game chat players see all the comments written as they all were written by themselves. For example, I saw that all comments were by me (mine and opponent's) and my opponent saw that all comments was by him (mine and his).

Offline rfielder

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Re: JCloisterZone 3.0
« Reply #23 on: September 08, 2014, 09:51:56 AM »
Thanks Robert. Our semifinal doesn't include T&B so the builder/dragon issue is not a problem for us. The final does include A&M though (but not P&D, so the big meeple/portal issue from 2.7 wouldn't be a problem for the final).
Since the bug exists in V2.7, it will not stop you from using V3.  Just too bad that this but continues to exist while other features are being added.

Offline frankdux

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Re: JCloisterZone 3.0
« Reply #24 on: September 28, 2014, 03:11:05 PM »

Hey, Farin! You're awesome!

What are you looking to add in future versions? Mini-expansions #2 through #6 perhaps? Ever consider adding any popular fan expansions? Or alternate color meeples?

Offline danisthirty

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Re: JCloisterZone 3.0
« Reply #25 on: October 08, 2014, 11:38:14 AM »
farin
hi,
current roadmap (i think i was mentioned in some old thread)
3.1 - (under development, i hope relase will be in one moth)
- game server - (solve problem to play with NAT, better player discovery and pre game communication ...

3.2
- granular rules - game setup with separated tiles and game featus,
eg. play abbey expansion with all fatures except Abbeys
or add just big meeple to any tiles sets. etc.

additional expansions are in list and can be implemented together with any version, hot candidates:
Mage and Witch, Little buildings, Hills and Sheeps, The Ferries


frankdux
Mage and Witch, please!

Offline frankdux

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Re: JCloisterZone 3.0
« Reply #26 on: October 14, 2014, 05:17:14 PM »

1. Farin, any chance you could include an option to play with multiple copies of a set of tiles, to allow for longer games? For example, maybe i'd like to play with 2 copies of the base set and 3 copies of the witch and dragon tiles, etc.

2. And perhaps an option to play with more than 6 players? Especially if you were to implement my first suggestion, then there'd be more than enough potential tiles to allow for 7 or 8 players.

Offline frankdux

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Re: JCloisterZone 3.0
« Reply #27 on: October 21, 2014, 03:59:24 PM »

How about a rematch option once a game ends so that you don't have to go back to the setup screen to start up another one?

Offline rfielder

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JZC 3.01 Bug Report
« Reply #28 on: October 24, 2014, 04:18:09 PM »
On two different PCs, one running Windows 8.1 and one running XP,  JCZ is not remembering any changes we make.

In the past, the IP address was remembered.  Now, it must be typed in every time.

In the past, turning on the Beep Alert was remembered.  Now, it must be turned on every time the game is started.

The config.yaml file is not being updated.

Offline farin

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Re: JCloisterZone 3.0
« Reply #29 on: November 02, 2014, 12:33:52 PM »

1. Farin, any chance you could include an option to play with multiple copies of a set of tiles, to allow for longer games? For example, maybe i'd like to play with 2 copies of the base set and 3 copies of the witch and dragon tiles, etc.

2. And perhaps an option to play with more than 6 players? Especially if you were to implement my first suggestion, then there'd be more than enough potential tiles to allow for 7 or 8 players.

only chance is wait for 3.2, sorry.
Respectivelly you can now unpack .jar (it's zip), edit xml with expansion definition (change tile counts) and pack again. But if you want to play with someone you must use same definitions. Try at your own risk.


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