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Messages - Leven

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16
Thank you guys.  :)
And thanks to Dan for the idea and organizing the tournament. (+ For allowing me to exceed my thinking time in our game.  ;) )
As for the pairings in the first round, I'm afraid BGA doesn't use any sophisticated method, it's just a completely random thing.

17
I think it's fair. But it brings work to @Meepledrone for update CarcC and @danisthirty  for authorize users.
This is the way :D

I'm always in favour of anything that involves work for other people, but have to think more carefully about it when it involves me having to do something... ;)

Half of the work has already been done:  ;)

BGA nameCarcC name
1984Anto
acmilan
aibj7
alehrosarioalehrosario
AmaiRingo
CasumlollaDrMeeple
cicerunnercicerunner
danisthirtydanisthirty
davide1968
Decar2Decar
giulioTm
GLH510glh510
Grigio1972
Han Shot First
Hvetebrod37
JackfaceJackFace
javisida
Karaboudjan
Karpenter45Bumsakalaka
LaClaudiella
LaPorxada
Lichidakiller
manarorimanarori
meeme9
MMikeMMike
MrNumbersMrNumbers
ny1050220ny1050220
Paolino87
progressive_topline
RevelationsHalfling
Rui_fernandes04
sakurakim
ScottVMScott
SnearoneSnearone
spman2
szigfridLeven
UhomeUhome
vadzimir
Vital PluymersVital Pluymers
wallaceprimewallaceprime
WeebyVuitWeebyVuit
Willem88Willem
williamprimewilliamprime

18
I'm szigfrid.

19
Online Games and Competitions / Re: Our First BGA Tournament - Style
« on: July 14, 2022, 01:43:57 PM »
24 members currently on BGA - If all agreed to play in a Round Robin tournament - 23 concurrent games would be mind-blowingly epic!

If I'm not mistaken 15 is the maximum number of players in case of a round robin tournament.
The solution could be a two-phase tournament: in the first phase the players would be divided into groups (the size of a group can't be larger than 15), playing round robin within the groups, and then the first x players advance to the 2nd phase of the competition where another round robin tournament can take place. I'm voting for this format. (It is supported by BGA.)

20
Anything Else / Re: Happy Birthday
« on: June 09, 2022, 12:45:08 PM »
Happy Birthday, @Leven !

Hope you have a wonderful day!

:pink-meeple: :violet-meeple: :gray-meeple: :red-meeple: :green-meeple: :blue-meeple: :black1-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple: :white-meeple: :orange-meeple:
Thank you, Meepledrone. :) Today I can also celebrate the 15th anniversary of my first Carcassonne box. (Which means that it was a birthday present. :) )

21
Problem solved. I'm behind two routers so I just had to set up port forwarding on both.

22
Hi,
A friend of mine has only 32 bit Windows therefore he can't use recent JCZ versions.
Does anyone know whether it is possible to host games with the legacy (4.6.1. or older) versions of JClositerZone? I haven't tried it for years, and now it doesn't seem to work for me but maybe I'm just missing something. I think port forwarding is OK.

23
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 27, 2021, 09:44:46 AM »
Thanks. What is different in my case is that my username includes a [space] character so the whole path might be split into two parts having no quotation marks around it.


Good catch. Reported to @farin. Because there can be issue for loading tilesets, expansion def, a lot of thinks which can caused mine input to allow Addons in JCZ, which caused zillions of changes in engine, client, and core it self.


But have to say, life is now more beautiful. Just adding new possibilities for fan expansions can be more quicker by farin. But year ago, it was not possible, neighter adding tiles. So I'm happy for this what we have :D

Well, starting JCZ from another directory did not completely solve the issue. Since I've installed some addons (City Gates, Labyrinths) I can't start any new games. I assume the reason for this might be again the location of the installed addon file under the C:\Users\<my name>\AppData\Roaming\JCloisterZone\addons directory.

24
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 21, 2021, 04:11:03 AM »
Hmm. That interesting, because default path for directory is
%AppData%\jcloisterzone
which in my case is "C:\Users\stano\AppData\Roaming\jcloisterzone"
But good to know, I will let to know to @farin.

Thanks. What is different in my case is that my username includes a [space] character so the whole path might be split into two parts having no quotation marks around it.

25
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 20, 2021, 05:24:51 AM »
I think I've figured it out. I copied the whole jcloisterzone folder from "C:\Users\<my name>\AppData\Local\programs\jcloisterzone"  to "C:\jcloisterzone", and starting the exe from the latter I get no error message. :)

26
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 20, 2021, 03:11:22 AM »
Hmm.
1. Which OS you have? OS/Win/Linux?
2. Can you check version of tiles, Menu Session / Settings / Add-ons - Classic v6?
3. Menu Help About JCloisteZone Game Engine 5.9.0 2021-11-17?
4. When setup new game, do you have showed tile images?

1. Win10
2. Classic Artwork v6
3. JCloisteZone Game Engine: 5.9.0 (2021-11-17)
4. Yes, tile images are shown.

27
JCloisterZone FAQ, Suggestions & Bug Reports / Engine error
« on: November 19, 2021, 02:10:28 PM »
Hi,

Is this error message familiar to anyone? I cannot start a game with the new v5.9.0 JCZ, it says Engine error every time.

28
Great news. This is one of the most beautiful fan expansions, an awesome work by stalcupojoy. Can't wait to try it.

29
Leagues (including expansion leagues) / Re: 2021 Basegame round 4
« on: April 21, 2021, 06:15:26 AM »
ps. I forgot to take a screenshot of the field sorry  :-X is there anyway to see them back? couldn't find them

I have them, here they are.
(These are post-finalscoring screenshots so trapped meeples cannot be seen there.)

First game:


Second game:

30
Leagues (including expansion leagues) / Re: 2021 Basegame round 2
« on: April 21, 2021, 05:44:26 AM »
Here are the results of the games between Decar and me (played as turn based games on BGA due to Decar's busy and unpredictable days):

:green-meeple: Decar vs :red-meeple: Leven 84:89




:red-meeple: Leven vs :green-meeple: Decar 129:112



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