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Messages - jvnoledawg

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1
World Cup of Carcassonne Central / Re: Carcassonne World Cup!
« on: June 10, 2014, 06:27:46 PM »
Soccer.

2
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: May 29, 2014, 11:54:54 AM »
Although I appreciate the complements, I can assure you I am NOT using a rope-a-dope strategy!  (Google it if you don't know boxing.)

3
Thanks!  :D

You are correct, of course.  You outplayed me on the cloisters and roads - I truly got lucky on the tile draws, which gave me the farm win.

4
Thanks to jungleboy for an excellent report on the first game.  I started game two and, having learned my lesson in the first leg (soccer language is appropriate here, yes?), I approached the farms in a much more conservative fashion.  Both of us waited patiently to expand beyond one farmer, and this lent some excitement to the end game as you will soon see.

As the images show, the cities were not overwhelming, and in fact they were effectively drawn, 42-41.  Jungleboy won the battle for cloisters, 15-9, and roads, 28-18, giving him an 85-68 lead. However, as mentioned above this became a battle for farms, as we each held back our meeples in anticipation. With about 15 tiles to go, the big farm was tied 2-2.  I then dropped in a potential go-ahead :red-meeple:, hoping for the corner field to make the connection (Image 1).  I drew the required corner piece, giving me a 3-2 lead.  Jungleboy then made an immediate counterplay, adding a  :black-meeple: directly below the one I just played, this time hoping for a standard f-f-f-x to tie these two farmers together and bring the count back to 3-3. (Image 2).  Meanwhile, on the secondary farm, at 1-1, jungleboy had placed a potential winner, but this one, too, required a basic f-f-r-r tile. (Image 3).  In neither of these cases did the required connector ever show.  As he stated afterward, "I hate it when you rely on a common tile that never comes."  I think we've all been there!

The final score on farms was 33-12, a 21 point swing, bringing the final score to 101-97!  This was a fun 2-game match, and for me personally it was very challenging, as this was my very first competition-level game.

5
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: April 24, 2014, 05:53:58 PM »
I've played a few games vs the computer with the JCloisterZone program.  I really like it, and think it would work for us.

And an interesting note, had I not done this, I never would have realized that we (my family) have been playing barns incorrectly.  For some reason we thought you had to have a farm before you could put a barn on it.  when the computer starting taking my farm with a barn, I thought something was wrong, so I went back to the CAR and discovered our error.

Anyway, using this method could work.

6
Leagues (including expansion leagues) / Re: A Carcassonne League?
« on: April 23, 2014, 04:18:45 PM »
I'd be in favor of it, if it's simple to do (that is, login somewhere and play)

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General / Re: Carcassonne is missing a tile?
« on: April 20, 2014, 08:03:35 AM »
LOL! Can't believe I did that.  Nice.  Maybe Lincoln was a 4 handicap or something....

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General / Re: Carcassonne is missing a tile?
« on: April 18, 2014, 05:00:13 AM »
...I saw in english it's "three-score", an old unit for the number of 60...

On an unrelated point, I only know this because Lincoln's Gettysburg Address starts with "Fore score and seven years ago our fathers brought forth on this continent a new nation...."  When you learn that in school they teach you that "score" means 20, so he was saying "87 years ago."

End American history lesson.  :)

9
Official Rules / Re: converting a city into a castle
« on: May 10, 2013, 09:04:37 AM »
Welcome! Glad to have you.

I believe the answer is yes, because the castle follower was already on the town.  The other follower is placed on the new tile.  Check out the CAR 6.2, Order of Play, beginning on p149. You are covered by Steps 4A (place a follower) and 6A (convert a town to a castle).

10

the rule:
"at the end of the game, the player in possession of the Robber Baron receives 1 point for
every completed road."
The rule doesn't say anything like this: completed and scored (during the game play) road.


OK, my bad. It's not a rules problem, it's a method problem. We've been using the very cool tracking sheet created here in the downloads section ( http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=8 ) to track the number of cities/roads and longest of each. When you use the ferries it becomes challenging to try and do that in-game. So I guess the solution is to not bother tracking during the game and just wait til end of game to do so.

Thanks.

11
It's not the longer road problem, it's the end of game scoring: 1 point per completed road. How many times do you count a road that opens and closes with movement of the ferry, and how do you keep track of it?

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Official Rules / Any suggested house rules for Ferry + Robber Baron?
« on: April 14, 2013, 07:08:05 AM »
In CAR v6.2, p129, fn 368, peterjpromnitz notes the following:

"...the flip-flopping mechanic of the ferries can wreak havoc when using the Robber Baron, effectively allowing the road to be completed and re-opened mutiple (sic) times.  Depending on your experiences, creation of a house rule may be necessary."

Does anyone have any suggestions on how to resolve such problem?

13
Reviews & Session Reports / Re: So far, so good on the minis
« on: April 13, 2013, 06:55:32 PM »
And now, after 12 games, mother has won six, my sister has one four, I have two.

????

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Reviews & Session Reports / So far, so good on the minis
« on: April 07, 2013, 10:53:36 AM »
OK, so now, as part of our "re-learn" sessions (http://www.carcassonnecentral.com/community/index.php?topic=212.0) we've been adding the minis to Base + Inns. So far we've loaded in Goldmines, Ferries, and Crop Circles.  We've played about five times, twice with those three included, and have thoroughly enjoyed it.  And what has been really fascinating is that, even with a group that really tries to avoid playing aggressively (ie rarely playing something to block someone's else's feature), we've come to enjoy it.  And the result so far?

My mother, who is still trying to get comfortable with using farms and playing defensively, has won 4 of 5.  Her farms are huge.

And since HiG seems to go with "Corn Circles", we've decided the above expansions are actually Cheese and Butter, respectively. (They really do look like golden cheese blocks and soft butter sticks.)

So I think next will be to add Cathars and see how far this aggressiveness goes....

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Reviews & Session Reports / Re: Carcassonne Summer Game
« on: April 07, 2013, 08:18:37 AM »
Interesting game!  What is the story of the tile that has a cloister within a circular road?

CARC_Zoner

Wondering the same thing.  Fan-made tile?

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