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Carc Central Community => News and Events => Topic started by: SRBO on April 14, 2014, 11:10:27 AM

Title: Cundco.de news! New expansion available - Die kloster
Post by: SRBO on April 14, 2014, 11:10:27 AM
Hello Guys.

There is a new expansion available in the cundo.de shop.

6 tiles.

http://www.cundco.de/shop/?tx_dkdshop%5Bcategory%5D=7&tx_dkdshop%5Bproduct%5D=201

 (http://www.cundco.de/shop/?tx_dkdshop%5Bcategory%5D=7&tx_dkdshop%5Bproduct%5D=201)
Quote
from HiG: (translated by google)

The Cloisters
 

This mini expansion, first published at Easter 2014, beautifies your monasteries in Carcassonne base game.

We have 6 monasteries of Germany chosen (in reference to the Zeichenbarkeit). This can your austasuchen with those from the base game, or simply take additional time.

The exact details can be found in the rule (click here).


The monasteries are the 14:04:14 Available from Monday to Sunday 27/04/14 in our shop. They are then distributed exclusively only on the Carcassonne tour, then in October (probably to match 2014) to be normal again available.

Currently, several other partners interested in the monastic system, so it may be that in future there will be several variants of different countries. Should add more info, you can find it here.

See here the rules.

http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln_Mini-Erw._Promos/CarcKloester_Regel_nochkleiner.pdf (http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln_Mini-Erw._Promos/CarcKloester_Regel_nochkleiner.pdf)

Some intressting mechanics.. you can now place a follower on a Abt (don't know the translation.) and then you score points for every tile in the line of that tile.. its like a farm you loose the follower till the end of the game.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: quevy on April 14, 2014, 11:25:32 AM
WOW
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: SRBO on April 14, 2014, 11:49:03 AM
Seems to me there should be a new option in the profile then
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: quevy on April 14, 2014, 12:00:44 PM
I think I'll make a temporary copy to try it tonight, if my wife wants.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 14, 2014, 12:24:42 PM
Wow is right! I just ordered my copy. $12.76 USD.

Expensive per tile? Perhaps -but what else can a maniac do?  :o
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: jungleboy on April 14, 2014, 12:39:40 PM
I just ordered a copy too, along with the River I which I somehow don't already have. But it's my first order at Cundco and I don't speak German and I'm not sure that it worked. I went through all the steps and received a confirmation email from them ... but I never entered any payment information. Is it normal that you somehow pay a bit later or did I mess this up?

Edit: OK, now I see that I have to do the transfer manually. OK, all good!
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: SRBO on April 14, 2014, 12:44:31 PM
I had the same, you do the payment and you receive it some time later, it will come:).
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: kettlefish on April 14, 2014, 12:54:16 PM
Wow is right! I just ordered my copy. $12.76 USD.

Expensive per tile? Perhaps -but what else can a maniac do?  :o
wait...wait...wait...perhaps ask...

what should I say - you are an author and you are included  in the cooperation...
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Whaleyland on April 14, 2014, 12:56:43 PM
I ordered one regardless of if I will get a free one from kettlefish. If I do get a duplicate, this one can go to my brother-in-law for his birthday. $12.76 is a bit high for six tiles, but they look marvelous and I have yet to skip an opportunity to get tiles...especially after the tragedy of The Cathars! Ugh...

I just updated the BGG entry for Carcassonne series, so now I'll have to edit it again.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: quevy on April 14, 2014, 02:22:07 PM
 :P Waiting for the genuine cards :)

(https://scontent-a-mxp.xx.fbcdn.net/hphotos-frc1/t1.0-9/s526x296/10007393_658892444159117_6293167271761306746_n.jpg)
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Leven on April 14, 2014, 03:53:30 PM
Some intressting mechanics.. you can now place a follower on a Abt (don't know the translation.) and then you score points for every tile in the line of that tile.. its like a farm you loose the follower till the end of the game.

Abt means abbot. But what can these new cloisters be called other than cloisters?  ???
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 14, 2014, 04:38:47 PM
Wow is right! I just ordered my copy. $12.76 USD.

Expensive per tile? Perhaps -but what else can a maniac do?  :o
wait...wait...wait...perhaps ask...

what should I say - you are an author and you are included  in the cooperation...

Then I may have two copies - there are no worries.  ;D
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: wamboyil on April 14, 2014, 05:55:49 PM
This really looks like a fun little mini-expansion!
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Jputt927 on April 14, 2014, 07:37:14 PM
This looks cool. Can't wait to try it!
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 15, 2014, 03:04:54 AM
Haha - there goes a Jputt sighting!  ;)  :(y)
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: kettlefish on April 15, 2014, 03:19:12 AM
Yes Jputt927 is still alive.
He told me in a PM that he has many new ideas for fan-expansions.
But we still have nothing new in the workshop from our "star-author"...
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Jputt927 on April 15, 2014, 05:19:03 AM
Alive I am, and always very much present on here.  New official expansions, such as "Hills and Sheep", and this one always re-ignite my interest quite a bit...so I might just have to start sharing some of my ideas....  ;)
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Whaleyland on April 15, 2014, 08:20:10 AM
Haha - there goes a Jputt sighting!  ;)  :(y)
lol. Every time I say mention JPutt at home, my wife goes "Oh! You've seen Putt Putt!"  >:D
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: wamboyil on April 15, 2014, 09:46:18 AM
Here is my English translation of the rules to the new mini-expansion!

https://drive.google.com/file/d/0B62Qt7XfvzblbFlrbXBvRnhqMTQ/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblbFlrbXBvRnhqMTQ/edit?usp=sharing)

Based on what I've read in other posts here at CarcC, I am calling this mini-expansion "The German Monasteries" in English. If anyone has other ideas or "official" information on the proper way to say it, please let me know. As always, comments and corrections are welcome!
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: rfielder on April 15, 2014, 10:29:52 AM
Here is my English translation of the rules to the new mini-expansion!
Very nice!

A question about the rules:  In the "Preparation" section, we are to remove the "original" cloister tiles.  By "original", I assume they mean the two that came with the base game?

In other words, you are removing two, and adding six, so you are increasing the total count of tiles.

My opinion - since there are only two "original" cloister tiles to be removed, why not leave them in?  'Specially if you have The Tower, cloisters seem to score less often.  They are a prime target for tower capture, and if possible for dragon's lunch.

My opinion #2: given the size of the boards we are building, an abbot may be worth a LOT.  On the other hand, the follower is tied up to the end of the game.  Husbanding a scare resource just got more complicated.  This will add an interesting twist to one's strategy.  However, we may be pushing to the point that seven followers plus a big follower plus a phantom is not enough. 

Funny how megaCarc means a LOT more tiles, but never more followers......
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: wamboyil on April 15, 2014, 10:52:07 AM
Aren't there 6 cloisters in the base game? By my count, there are 4 "ffff" and 2 "ffrf" tiles, which matches exactly with the layouts of the 6 German Monastery tiles.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: kettlefish on April 15, 2014, 10:55:56 AM
Aren't there 6 cloisters in the base game? By my count, there are 4 "ffff" and 2 "ffrf" tiles, which matches exactly with the layouts of the 6 German Monastery tiles.
Yes in the base game of Carcassonne are 6 cloister tiles.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: rfielder on April 15, 2014, 11:01:05 AM
Yes, there are six.   :-[

There are two types, four of one and two of the other.  I counted types, not tiles, when looking at the CAR.

DUH!   :-[ :-[
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Guesclin on April 15, 2014, 12:06:15 PM
Here is my English translation of the rules to the new mini-expansion!

https://drive.google.com/file/d/0B62Qt7XfvzblbFlrbXBvRnhqMTQ/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblbFlrbXBvRnhqMTQ/edit?usp=sharing)

Based on what I've read in other posts here at CarcC, I am calling this mini-expansion "The German Monasteries" in English. If anyone has other ideas or "official" information on the proper way to say it, please let me know. As always, comments and corrections are welcome!

Nice work on the translation. I would like to propose changing the name of "abbot" to "breakdancing Monk"  O0. Together with the vineyards expansions it looks like cloistersmare making a powerfull comeback for megacarc. Waiting for the cundco package to arrive...
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 15, 2014, 12:49:48 PM
Here is my English translation of the rules to the new mini-expansion!

https://drive.google.com/file/d/0B62Qt7XfvzblbFlrbXBvRnhqMTQ/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblbFlrbXBvRnhqMTQ/edit?usp=sharing)

Based on what I've read in other posts here at CarcC, I am calling this mini-expansion "The German Monasteries" in English. If anyone has other ideas or "official" information on the proper way to say it, please let me know. As always, comments and corrections are welcome!

Nice work Guesclin!  :(y)

I have one suggestion. Eliminate the word (Meeple) from the Game Rules paragraph. For consistency we use the term Follower - in keeping with the HiG standard. In any case it's at best redundant.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: wamboyil on April 15, 2014, 01:23:33 PM
Thanks for the input. I have removed the word Meeple, and posted the new version here:

https://drive.google.com/file/d/0B62Qt7XfvzblbC1iUmZsMjFYZFU/edit?usp=sharing (https://drive.google.com/file/d/0B62Qt7XfvzblbC1iUmZsMjFYZFU/edit?usp=sharing)
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: quevy on April 15, 2014, 01:38:55 PM
I can not see it.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Fritz_Spinne on April 15, 2014, 02:00:51 PM


I have one suggestion. Eliminate the word (Meeple) from the Game Rules paragraph. For consistency we use the term Follower - in keeping with the HiG standard. In any case it's at best redundant.

The "Meeple" is in the german rules!:
Quote
Dann hat er zwei Möglichkeiten, das Kloster mit
einem Gefolgsmann (Meeple) zu besetzen

In English "meeple" should be written without capital letter.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 15, 2014, 04:09:12 PM
The "Meeple" is in the german rules!:

Well I'll be... I find that really amazing that HiG has adopted its use. And troubling!

...it could lead to even greater confusions since Meeple is a fairly generic term for wood play piece in general - for example - are Meeples only Followers? or are they also the Pig, the Builder, the Messenger, the Robber, the Fairy, the Count, etc.? Meeple is an open definition.  :-\
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Fritz_Spinne on April 15, 2014, 10:02:00 PM
I agree to you, Carcking. There should be the terms specifical for the game and that is a follower placed as monk or abbot.

I think there was very much to do in the last days at HiG and they didn't think much about some aparently small things.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: rfielder on April 16, 2014, 06:36:36 AM
I tried to order this expansion, and it did not work.  Seems that the number of fields on the website does not allow me to enter my address in a format that agrees with what Paypal is expecting.  As a result, Paypal refused to pay since the address did not match.

I have emailed the vendor, but have not heard anything back yet.  All I can say is - thank the gods for Google Translate!  :)

A small question - can we not treat this as a rule change for existing monasteries?  Rather than getting the new tiles, why not just allow the sideways follower on a monastery to be an abbot?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Whaleyland on April 16, 2014, 09:22:13 AM
House rules are always allowed if everyone in a play group agrees to them. But officially, the rule only affects the German Monasteries, not the standard Cloister/Monastery.

Also, kettlefish: I've been playing around with the word "Kloster" and "Kloester" (you know which spelling I mean) and both apparently translate equally to monastery/cloister and monasteries/cloisters. So in German, is there no actually difference in monk monasteries and nun cloisters? In English, the two terms are different and, apparently, they should have been "monastery" all along in Carcassonne (makes sense for monks). Was Z-Man right in renaming them "monasteries" from Rio Grande's "cloisters"?

As an aside, did anyone notice that "pennants" became "banners"? Which is a better translation of the German word for that feature?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: rfielder on April 16, 2014, 09:56:57 AM
House rules are always allowed if everyone in a play group agrees to them. But officially, the rule only affects the German Monasteries, not the standard Cloister/Monastery.
While correct, keep in mind that the first thing you do is remove the original monasteries.  If you have expansions, then you may have even more monasteries, of course.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: coyote on April 16, 2014, 10:57:58 AM
House rules are always allowed if everyone in a play group agrees to them. But officially, the rule only affects the German Monasteries, not the standard Cloister/Monastery.
While correct, keep in mind that the first thing you do is remove the original monasteries.  If you have expansions, then you may have even more monasteries, of course.
I thought this could be used as a replacement for them, or in addition?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Whaleyland on April 16, 2014, 11:26:12 AM
Yeah...totally not replacing my monasteries. This will always be purely an expansion for me, not a replacement of a core component of the base game. I will always treat these as different than the standard cloister. I know that's just a recommendation in the rules, but they devote quite a lot of space for that "recommendation".
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: rfielder on April 16, 2014, 11:44:35 AM
Yeah...totally not replacing my monasteries. This will always be purely an expansion for me, not a replacement of a core component of the base game. I will always treat these as different than the standard cloister. I know that's just a recommendation in the rules, but they devote quite a lot of space for that "recommendation".
Looking at the English translation of the rules posted here, it looks like this is not option.  The preparation is to remove the monasteries that were supplied with the base game.

House rules may be done, but that will be a house rule that overrides a pretty clear statement.

Then again, I don't read German, so perhaps it is phrased differently there?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 16, 2014, 11:46:23 AM
Yeah...totally not replacing my monasteries. This will always be purely an expansion for me, not a replacement of a core component of the base game. I will always treat these as different than the standard cloister. I know that's just a recommendation in the rules, but they devote quite a lot of space for that "recommendation".

Agreed. We will play the Monastery tiles along with our Cloister tiles, not as a replacement. We typically play with several more cloisters than the base game anyway, since we play with approx. 170 tiles.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Whaleyland on April 16, 2014, 12:27:59 PM
Yeah...totally not replacing my monasteries. This will always be purely an expansion for me, not a replacement of a core component of the base game. I will always treat these as different than the standard cloister. I know that's just a recommendation in the rules, but they devote quite a lot of space for that "recommendation".
Looking at the English translation of the rules posted here, it looks like this is not option.  The preparation is to remove the monasteries that were supplied with the base game.

House rules may be done, but that will be a house rule that overrides a pretty clear statement.

Then again, I don't read German, so perhaps it is phrased differently there
?
Interesting and kind of inconsistent with any other expansion they've ever released. I guess I'll wait for a super clear CAR version to find out what it says. I'm still going to just add them in, though.

Anyone else notice that with this expansion, Carcassonne has moved geographically from southern France to Germany? Why didn't they choose famous abbeys, monasteries, and cloisters in the Carcassonne region? I think this is one of the many problems with the German game market, they start with a game that is solidly in a region, then just say heck-with-it and stick crap from other regions. Agricola is supposed to be in Germany at a specific point in time, yet they've released all sorts of expansions that span most of Europe and beyond. Catan began with a mythical island in Scandinavia (think Iceland) then decided to make it fit wherever they feel fit (scenario maps, historical scenarios, promo stuff, etc). And don't get me started on Stone Age: Style is the Goal. Yeah, because that was the top of the priority list in the stone age.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: kettlefish on April 16, 2014, 12:31:32 PM
If you play only the tiles of the base game, then 12 monasteries or cloisters are to much. That is the reason why HiG use the replacement of the "original" monasteries /cloisters.

The right translation of the German word "Kloster" is monastery. But many years were for the Carcassonne world cloister the word. With the spelling - cloister is almost the same as the German word. That is my reason why I personally prefer cloister. But since Z-man Games use the word monastery...

We already have a dictionary for the world of Carcassonne. There you can find many differences in the word for the English translation of the official rules.

Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: coyote on April 16, 2014, 12:34:34 PM
Anyone else notice that with this expansion, Carcassonne has moved geographically from southern France to Germany? Why didn't they choose famous abbeys, monasteries, and cloisters in the Carcassonne region? I think this is one of the many problems with the German game market, they start with a game that is solidly in a region, then just say heck-with-it and stick crap from other regions. Agricola is supposed to be in Germany at a specific point in time, yet they've released all sorts of expansions that span most of Europe and beyond. Catan began with a mythical island in Scandinavia (think Iceland) then decided to make it fit wherever they feel fit (scenario maps, historical scenarios, promo stuff, etc). And don't get me started on Stone Age: Style is the Goal. Yeah, because that was the top of the priority list in the stone age.
I have, but I'm okay with that, really. I think it's interesting. (And your Stone Age comment - I just thought of making a little FFFF tile with Stonehenge on it..!)

Did I read somewhere that this Kloster could be the start of releasing other minis with monasteries/abbeys from other countries or areas? Or is my memory really faulty?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: kettlefish on April 16, 2014, 12:41:17 PM
Moritz Brunnhofer (HiG) told me, that in different countries will come other monasteries. Monastery for the license publisher - perhaps from the Netherlands, France, Poland...

In the middle age monks and abbots were traveling through Europe, why don't they travel from France (Carcassonne) to German monasteries?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 16, 2014, 12:49:39 PM
Anyone else notice...

I did, but I figured it was HiG paying homage to their home country. Somehow I didn't give it a thought that it should have been French monasteries.  :-\

And I agree that with the base game it would be too many cloisters - but it wouldn't be adding cloisters - it would be adding monasteries. They have different mechanics. We would just house-rule that you have to play a monastery as an Abbot, or don't claim it. Same choice as playing a Monk.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Whaleyland on April 16, 2014, 12:50:39 PM
Moritz Brunnhofer (HiG) told me, that in different countries will come other monasteries. Monastery for the license publisher - perhaps from the Netherlands, France, Poland...

In the middle age monks and abbots were traveling through Europe, why don't they travel from France (Carcassonne) to German monasteries?
I don't deny that French monks may have visited German monasteries. I only point out that this game is supposed to be focused on the countryside surrounding the city of Carcassonne in southern France. German monasteries were not in southern France, they were in Germany (well, the Holy Roman Empire).
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: SRBO on April 16, 2014, 12:56:54 PM
Moritz Brunnhofer (HiG) told me, that in different countries will come other monasteries. Monastery for the license publisher - perhaps from the Netherlands, France, Poland...


WANT!!!!! Netherlands tiles :D
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: quevy on April 16, 2014, 01:03:28 PM
I would like the Italian monasteries
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: coyote on April 16, 2014, 01:39:36 PM
Moritz Brunnhofer (HiG) told me, that in different countries will come other monasteries. Monastery for the license publisher - perhaps from the Netherlands, France, Poland...
Fantastic! This pleases me! :D
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Fritz_Spinne on April 16, 2014, 01:51:02 PM
The German monasteries are a marketing-highlight. It is produced for the CundCo-Shop and Carcassonne-on-tour. The second makes some events like Carcassonne-game-days where you can meet the author klaus-Jürgen Wrede. For this purpose the German Kloester idea is perfect, because they can add any other Kloster or just Cathedral of the town or county they make the events. That was the idea - and so there could be Kloester of other countries, too, if the partners of foreign distributions want them.

To be exact, this replacement/expansion is named "Deutsche Kloester" using the o-Umlaut instead "oe".
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Scott on April 21, 2014, 08:03:18 PM
Added a profile fields for this; you guys are relentless. :P
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: jungleboy on April 22, 2014, 05:38:13 AM
Guys, is it normal not to hear anything from Cundo.co after you transfer the payment? Do they usually send you an email to confirm payment or to tell you that your item has shipped, or do you just make the payment and then find the product in your mailbox some time later?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Jéré on April 22, 2014, 07:06:21 AM

Guys, is it normal not to hear anything from Cundo.co after you transfer the payment? Do they usually send you an email to confirm payment or to tell you that your item has shipped, or do you just make the payment and then find the product in your mailbox some time later?

I didn't hear from them (no payment confirmation whatsoever) and found my order in the mail a few days after so you don't have to worry.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: SRBO on April 22, 2014, 01:28:24 PM
Guys, is it normal not to hear anything from Cundo.co after you transfer the payment? Do they usually send you an email to confirm payment or to tell you that your item has shipped, or do you just make the payment and then find the product in your mailbox some time later?

Its totally normal. they aren't an high tech store. but is run by just 1 to 3 guys atm.. the order will come, don't worry.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: quevy on April 23, 2014, 05:44:11 AM
I received my copy now. :)  :blue-meeple:

Added a profile fields for this; you guys are relentless. :P
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: SRBO on April 23, 2014, 11:59:38 PM
Finally ordered mine along with the river I.

River I isnt in the big box 4.. although Inns and kathedrals are..
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: jungleboy on April 24, 2014, 04:18:23 AM
Finally ordered mine along with the river I.

That's exactly what I did, since I have a Rio Grande version of the base game without the River. The River and the Cloisters together come in at just under 10 euros which gives you the cheaper shipping cost :)
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: Carcking on April 28, 2014, 08:31:37 AM
I received the expansion from Cundco on Saturday!! Unfortunately, we had no opportunity to play over the weekend. And now it will have to wait till this weekend or beyond. :(

The tiles look great though and I can't wait!

Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: SRBO on April 28, 2014, 08:49:35 AM
is it only a set of tiles? or also a manual?
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: jungleboy on April 28, 2014, 09:11:34 AM
It's one sheet with the tiles to be punched and also a manual, but there's no box or anything else to store them in.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: coyote on April 28, 2014, 09:44:48 AM
Got mine delivered this past Friday - was getting worried since everyone else had said they got theirs already (and I ordered mine on the Monday they were released!)

They also sent me a slew of extras, which was extremely surprising - one of their large bags, meeple stickers, and 'Die Hausen' (I think?), which I hadn't had before now. I ordered three of the Kloster - one for myself, then one for my brother's birthday, and one for my parents.

I'll say this - there's just something that feels good about popping new tiles out of the cut-sheet. :D And I really like the artwork. I was afraid it'd be too realistic and not match the game that well, but I'm mistaken - it looks really nice with the other tiles. :)
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: wamboyil on April 28, 2014, 01:15:43 PM
I also ordered mine (3 copies) on the very first day of release (April 14), but I think I have to wait longer for my delivery to the US, since I opted for their "Easter Special" (Helios, plus 3 "mystery" games) and it's obviously shipping in a bigger package than the mini-expansions only. I'm excited to see which 3 mystery games I get. Plus I hope they'll add in some extras for me (since I dropped a good amount of money with this order!) Looking forward to playing with the monasteries!
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: mikea on May 02, 2014, 06:25:53 PM
This expansions seems to me somewhat similar to The Abbot (aka Cloister-ville) fanspansion (http://www.carcassonnecentral.com/community/index.php?topic=252.0), although I think I like the rules for the official expansion better. I think I might print off the English version of the Die kloester rules and use them as variant rules with the tiles from Cloister-ville.

On the subject off adding/replacing tiles: for a small game (base 72 tiles), I can see it making sense to replace the old cloisters. When adding other expansions, there will inevitably be more cloisters, so they can't all be replaced. I think I would definitely replace some of the original cloisters if playing with these, but it would depend on which other expansions I was playing with.
Title: Re: Cundco.de news! New expansion available - Die kloster
Post by: rfielder on May 05, 2014, 09:07:25 AM
On the subject off adding/replacing tiles: for a small game (base 72 tiles), I can see it making sense to replace the old cloisters. When adding other expansions, there will inevitably be more cloisters, so they can't all be replaced. I think I would definitely replace some of the original cloisters if playing with these, but it would depend on which other expansions I was playing with.
I agree - given the number of expansions we have, and how hard it is to actually complete a monastery given the dragon and the tower, just adding the expansion makes sense.