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Messages - Meepledrone

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16
[Q2.1] As per the rules, it seems that the ghosts placed on a tile with spell circles just placed cannot be added to meeples until a later turn, no matter if the mist is completed or not during this turn. Is this correct?

[A2.1] No, this is a special case. Ghosts from the spell circles are not added directly, when placing the spell circle tile. However, if you complete a mist with a spell circle tile, you move all the ghosts in the mist bank, including those just placed on the spell circle tile.



[Q2.2] Red and Blue are playing a game. If Red completes this mist with a spell circle tile, does the player add the ghosts on it to the Blue's meeple?



[A2.2] Yes, you add all 3 ghosts, as shown in the picture (1 ghost from the supply for extending the mist and the 2 ghosts on spell circles in the mist since the it was just completed).

The ghosts on the spell circles will be added to Blue's meeple as a special case, since Red completed the mist. If Red hadn't completed the mist, only one of the meeples on the spell circles would be added to Blue's meeple.

17
[Q1] If you remove an abbot with one ghost from a garden, we are considering that the player will score -2 points for the ghost, the same as for any other scorings during the game. Removing the abbot without penalty from the ghost seems an extremely easy way out. Is this correct?

[A1] The ghost should simply score -2 points, no matter if you scored the abbot early or not.

As a general case, ghosts should be considered in all scorings involving features or meeples during the game. Each ghost will be worth -2 points.

Therefore, these scorings will take into consideration any ghosts added to meeples:
* The scoring of a road with a Road Sweeper gift (The Gifts)
* The removal of an abbot (The Abbot)
* The scoring of an acrobat pyramid (Exp. 10 - Under the Bit Top)
* The scoring of a field due to a barn placement or to connecting fields with barns (Exp. 5 - Abbey & Mayor)
* The scoring of a feature just completed (base game and expansions)
* The scoring of a meeple with Message #8 (Mini 2 - The Messengers)


18
I contacted Cundco about the ghosts, abbots and spell circles, and I received the following clarifications on March 13th 2024...

Following Kettlefish's tradition...

Question in BLUE

Answer in GREEN

Still open in RED

My own comments in MAROON

19
Hello,

I haven't noticed the Lucca map on WiCa, shouldn't it be added? :)

Done! Please find it here:

https://wikicarpedia.com/car/Lucca_Map_Mini_Game

20
I wrote about this question to Cundco. Let's see if they have an answer for this. Fingers crossed.

Hope they don't invoke the Prime Directive.  :o

21
Added some clarifications to Wonders of Humanity. Also moved some footnotes to the main text.

https://wikicarpedia.com/car/The_Wonders_of_Humanity

Finally we got some pending clarifications about Notre-Dame and fields touching only a wonder. ^-^

22
[Q4] Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?

[A4] Yes it is possible. You place the meeple in 2. Place a Meeple right before you perform 3. Score with a wonder.

The Stonehenge bonus does not require the road to be occupied in a previous turn. The road can be occupied in the same turn it is completed but before the road scoring takes place.

23
[Q3] The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct? 

[A3] It is exactly right.

24
[Q2] Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?

[A2] The field only touches the wonder. A wonder is always neutral and not part of a city.

As a consequence, a farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. It is a similar case to a field only touching an abbey but not a city completed by the abbey.

Note that the field surrounding the monastery on the Notre-Dame wonder tile only touches the wonder.

25
[Q1] Does the city on the Notre-Dame wonder tile span 2 o 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.

[A1] The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there.

26
I contacted Cundco about the Wonders of Humanity. I received the following clarification on March 8th 2024...

Following Kettlefish's tradition...

Question in BLUE

Answer in GREEN

Still open in RED

My own comments in MAROON

27
Official Rules / Re: Fly to a tile with buildingmaster/architect
« on: March 05, 2024, 04:49:06 PM »
Sorry, it was a typo. Post corrected.

28
Official Rules / Re: Fly to a tile with buildingmaster/architect
« on: March 05, 2024, 12:19:00 PM »
Hi there!

Not sure about what was you are asking about, so I will give you two answers:

* You cannot use a flying machine to land your builder (buildingmaster) on a tile.

* However, you can use a flying machine to land any meeple on a tile with a builder (from your or any other player). Actually, your meeple can land on any valid feature no matter if occupied or not (by a meeple, a builder or any other figure).

Hope this helps.

PS: Corrected typo

29
My dilemma with case a) is that removing an abbot would avoid any penalty from ghosts, so it would benefit the player.

The ghost rules state:

Quote
However, each ghost added to the meeple being scored costs you -2 points.

Should we extend this from meeples scored in 3. Scoring a feature to meeples scored in 2. Placing a meeple? If a meeple can be assigned ghosts and removed because of it, those ghosts should be also be considered in scorings affecting that meeple.

We excluded the Fairy bonus from scorings taking place in 2. Placing a meeple because it is triggered by the scoring of tile-based features in 3. Scoring a feature.

30
@NGC 54 came across this post on Reddit about removing an abbot with ghosts from Exp. 11 - Ghosts, Castles & Cemeteries.

https://www.reddit.com/r/Carcassonne/comments/14cq59i/removing_a_ghosthaunted_abbot_from_an_incomplete/

This topic is not covered by the rules and HiG might clarify it eventually if we are lucky. In the meantime, I wanted to share with you the issue and see if we can decide a community rule for this case. The question on the table is:

How many points is a ghost added to an abbot worth when the abbot is removed from a monastery or a garden during the game?
a) 0 points, since the abbot removal is a figure scoring and ghosts should not affect it. Abbots only affect completed features during the game.
b) -1 point, since the abbot is scored as if the monastery or garden was scored at the end of the game.
c) -2 points, since the abbot is scored during the game, no matter whether the number of points considered is computed as if the feature with the abbot was scored after the game.

On top of this, I've been also trying to make the parallel case affecting acrobats from Exp. 10 - Under the Big Top. You could asign ghosts to an acrobat in a pyramid. What would happen when scoring the acrobat pyramid? Would the scoring of an acrobat with ghosts be affected? How would cases a) or c) apply to acrobats?

What do you think?



My current thoughts are the following for each case (spoiler alert - maybe you want to think about your take on all this before reading my current thoughts below):

a) 0 points (no effect - special case for abbots and acrobats): This was my initial thought for a brief period of time, but it seemed too easy for an abbot could shake off any ghost this way. I thought that if ghosts can remove an abbot, it should also affect its scoring. The same logic would apply to acrobats. The rules do not link the ghost penalty to the completion of a feature but to the participation of a meeple in a scoring.

b) -1 point (end-game penalty - special case for abbots only): This option seemed right from the standpoint of computing the points of the feature, but it didn't look right that an abbot scored during the game was less penalized than an acrobat (-1 point for abbots and -2 points for acobats didn't seem right). This seemed awkward. 

c) -2 points (during-the-game penalty - general case for abbots and acrobats): This option is my current favorite, since both abbots and acrobats should be penalized by ghosts the same way during the game. So even if the abbot scores the same points as its feature would score at the end of the game, this is just an example of how the points are computed, but doesn't force ghosts added to abbots to behave in a special way. All ghosts should be worth -2 points during the game. No matter what.

So, in the end. The general case as described in option c) seems right to me. But you may have different points of view, and a different line of thought. I would appreciate all your inputs. Thank you in advance.

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