Author Topic: JCloisterzone 4.0 status update  (Read 11078 times)

Offline ny1050220

  • Marquis
  • ***
  • Posts: 469
  • Merit: 13
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #15 on: November 02, 2017, 06:42:51 AM »
1) I'm not sure how the rules are. If there is no tower piece I can block the tower with a meeple if i set the tile right now. If i later want to block a tower, its only possible for towers at least one tile high. Is this a feature or a bug?

The official rule is that you can't deploy a meeple onto a tower base without any tower pieces, whether the tile is new or existing.

Offline farin

  • Duke
  • *
  • Posts: 241
  • Merit: 44
  • JCloisterZone maintainer
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #16 on: November 04, 2017, 09:46:33 AM »
Thank for comments, i am going to fix it all.

Offline farin

  • Duke
  • *
  • Posts: 241
  • Merit: 44
  • JCloisterZone maintainer
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #17 on: November 17, 2017, 12:57:32 AM »
Hello guys

Last build before official release:

http://jcloisterzone.com/builds/JCloisterZone-4.0.0-beta.tgz
http://jcloisterzone.com/builds/JCloisterZone-4.0.0-beta.7z

One important feature has been added: game events log. On top of the window all game events are displayed (can be show/hidden with E key)
This should make more clear what happens and eg. prevent accidentally missed increased tower, move into follower City of Carcassone etc)
I am promising not add more feature from now.

Please check it and report bugs.
Now I am going just test it properly (and look little bit more on AI). Regular release after 1 week is imo realistic estimate.
Play server should be also now compatible with 4.0, so you can also use Play online.

Enjoy


Offline danisthirty

  • (not thirSty!)
  • Owner
  • Chatelain Grand-Croix
  • *
  • *
  • Posts: 6940
  • Merit: 293
  • "First to 4 points wins?"
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #18 on: November 17, 2017, 06:11:35 AM »
Thanks as always farin.

I'm particularly glad to see the inclusion of the game log. I've often wondered about how possible it would be to include a sort of "turn by turn" replay, maybe even one that could be saved as a file and replayed on demand. Maybe this is a step towards that?

+1 merit for your efforts! :)

Offline farin

  • Duke
  • *
  • Posts: 241
  • Merit: 44
  • JCloisterZone maintainer
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #19 on: November 17, 2017, 08:29:24 AM »
danisthirty: replay is one point I wanted to discuss there (i wasn't sure how much it is this wanted} as possible feature for 4.1
Technically it's all prepared, in fact, loading game is just replaying all game events (if look into new saved games you can see exactly this)
My plan for follow up releases is Ferries, Hills and sheeps and create game dialog redesign (to allows whats now possible only by edition preset or saved game - multiple sets and enabling/disabling particular capabilities). Other is open and replay is one possibility as I said.

But first, finish 4.0.
Btw now is proper time to review translations, few labels were added since last time.



Offline farin

  • Duke
  • *
  • Posts: 241
  • Merit: 44
  • JCloisterZone maintainer
    • View Profile
« Last Edit: December 05, 2017, 01:56:05 PM by farin, Reason: updata link to 4.0.1 »

Offline Leven

  • Viscount
  • ****
  • Posts: 676
  • Merit: 49
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #21 on: December 03, 2017, 04:14:42 PM »
Thank you, farin.
Great icons for the actions connected to the City of Carcassonne.
And the game event bar at the top of the window is awesome. :(y)

Offline danisthirty

  • (not thirSty!)
  • Owner
  • Chatelain Grand-Croix
  • *
  • *
  • Posts: 6940
  • Merit: 293
  • "First to 4 points wins?"
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #22 on: December 04, 2017, 09:13:07 AM »
Thanks farin! Awesome work! :)

Offline TheSteveAllen

  • Marquis
  • ***
  • Posts: 457
  • Merit: 25
  • Power to the Meeple!
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #23 on: December 04, 2017, 10:59:54 AM »
Thanks for this Farin, it appears to be working very well and Adda is playing a bit better too!
I have noticed that there appears to be a small problem with the tunnel tokens not displaying when the tunnel expansion is used. I have only tried it a couple of times so far, so I have not pin-pointed the problem, as some of the tokens show, and others do not. I will investigate further.

A merit from me for the excellent job with The Count of Carcassonne.

Offline farin

  • Duke
  • *
  • Posts: 241
  • Merit: 44
  • JCloisterZone maintainer
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #24 on: December 05, 2017, 02:10:30 PM »
TheSteveAllen - good catch - it looks that it works bad when you not select first players slots (eg not used red)
I hope it is now fixed and repacked app as 4.0.1, because this is major issue.

Offline TheSteveAllen

  • Marquis
  • ***
  • Posts: 457
  • Merit: 25
  • Power to the Meeple!
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #25 on: December 05, 2017, 04:10:52 PM »
Thanks Farin. I have tried it out twice now, and it appears to be fixed. Good work - again!

Offline TheSteveAllen

  • Marquis
  • ***
  • Posts: 457
  • Merit: 25
  • Power to the Meeple!
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #26 on: December 06, 2017, 03:03:10 PM »
Farin, when using the Tower expansion, the history bar shows the colour of meeple that did the capturing, and not the colour that has been taken. A bug, I believe.

Offline farin

  • Duke
  • *
  • Posts: 241
  • Merit: 44
  • JCloisterZone maintainer
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #27 on: December 10, 2017, 07:07:15 AM »
Hi

some voices call for returning "small city for 2 points" custom rule.
I've intentionally removed it. because it's imo far history.
Annotated rules says: "Note that the so-called ‘small city’ rule is no longer used in any edition"

The question is, if such options should be here. From implementation perspective, 2 pts rule is not big deal. But I would like to keep
ui as simple as possible. There is already lot of options and less is better to not confuse new players.
But it seems that some players still use this legacy scoring option.

What do you think about it?

Offline danisthirty

  • (not thirSty!)
  • Owner
  • Chatelain Grand-Croix
  • *
  • *
  • Posts: 6940
  • Merit: 293
  • "First to 4 points wins?"
    • View Profile
Re: JCloisterzone 4.0 status update
« Reply #28 on: December 10, 2017, 09:33:05 AM »
I don't know how many games of Carcassonne I've played but in total I'd say it must be at least 5,000, probably closer to 10,000. And in all those games I've never once played that small cities are worth 2 points. It's a very old rule now, and I'm surprised that there's anyone calling for it to be reintroduced again (even as an option).

Offline MrNumbers

  • Duke Chevalier
  • *
  • Posts: 1830
  • Merit: 91
    • View Profile
    • Carcassonne Latvia
Re: JCloisterzone 4.0 status update
« Reply #29 on: December 10, 2017, 01:39:58 PM »
I agree with Dan here. All my games played with 4 points for small city.
If those people insist, you can leave it as a configurable option through config file, but not in UI.
"I never lose. Either I win or I learn." (Nelson Mandela)


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
xx
The Status of La Porxada

Started by Decar

23 Replies
8238 Views
Last post July 01, 2017, 07:26:37 AM
by Decar
xx
The status of Z-Man Games

Started by PapaGeek

1 Replies
694 Views
Last post December 29, 2021, 07:46:41 AM
by Willem
xx
What's your Carcassonne status?

Started by toastytoast

8 Replies
2512 Views
Last post July 31, 2018, 08:50:32 AM
by danisthirty
xx
German Carcassonne Forum status?

Started by wolnic

17 Replies
2213 Views
Last post May 24, 2022, 09:26:08 AM
by Bumsakalaka
xx
German Carcassonne Forum status

Started by Meepledrone

11 Replies
3709 Views
Last post November 10, 2021, 01:30:30 AM
by dronedrone