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Messages - Decar

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4681
News and Events / Re: Carcassonne for Mac
« on: October 14, 2015, 03:36:28 AM »
I don't recall having to accept any terms and conditions and received no legal notice.  There are none on that page; and none in the email.  I assume this is quite a large public beta as they didnt seem to care too much.

4682
EDIT:  I updated the image. Should be less confusing now.

:(

4683
62 points for 2 farms!  Incredible.

Thank you so much for everyone who has managed to play their games in such short notice.

I'm going to update the tables tonight and show the final rankings taking the Round 1 and Round 2 results into consideration.

Well done everyone!

4684
General / Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« on: October 14, 2015, 02:52:33 AM »
Welcome to the forum sheeple.

Good luck with your hunt.  There are some helpful links on the Marketplace forum.

4685
General / Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« on: October 13, 2015, 01:52:43 PM »
Ugh. Everything looks so...cartoony.

Only if they change the meeple with plastic ones  :(y)

4686
General / Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« on: October 13, 2015, 01:52:20 PM »
I think that was based on an small image, then lots of assumptions.

They look to be about the same size as the old ones.

4687
No way it's amazing!

4688
Well that tile's ridiculously big.  How on earth is the Dragon going to move across that in a single move?

4689
General / Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« on: October 13, 2015, 01:34:58 PM »
Regarding scaling issues: is the rulebook for I&C updated, or is it still referring to "inns by a lake" rather then "inns by a pond"?

Neither, there's no mention of a lake or a pond.  Only: "Scoring a Road with an Inn on it."

4690
General / Re: Inns and Cathedrals and Traders and Builder Tile - Changes
« on: October 13, 2015, 01:19:58 PM »
Yes I have to say, one of the 'reasons' this edition was produced was because they wanted to populate the cities better rather than leaving patches of dirt.  Think they failed with most of them here.

Also, the CRFF tile has a farmouse on the corner, which almost cuts the farm into 2.  It's hard to see in the photo but the RRRR tile has a similar effect.

Also the Inn's FFRR tile and the TnB RRRR tiles have giants standing in them.

Edit also also: From the original rules:  • 24 Land tiles (9 tiles with Wine, 6 with Wheat, 5 with Fabric, 4 without any goods)

Don't have 4 blank ones anymore

4691
General / Inns and Cathedrals and Traders and Builder Tile - Changes
« on: October 13, 2015, 12:16:50 PM »
I thought I'd include some fairly low quality photos of the two reworked expansions that we released last month.

I don't think they're good enough to use/print copy etc, so I hope it's ok to show people so they can comment on the new art work.

First Inns and Cathedrals 2.0



&

Traders and Builders 2.0


There's 1 significant change to Inns and Cathedrals.  The Inn on the 3-way cross-roads now affects BOTH roads, not just the one on the right.  This is highlighted in the Rules, here is the tile:



Also you may have spotted that 4 tiles have Gardens to play alongside  The Abbot Expansion, here they are:

InC:

TnB:

I think these are tactically interesting as it gives the player an extra choice on a powerful (or useless when I play it) tiles.  Do I play on the city with a trade good, or the Garden for example.  Or the Road with an Inn or The Garden.

As a small peace offering to the neigh-sayers - Here's a High Resolution Garden, I thought you may want to make stickers and modify your Carcassonne Tiles :)



4692
No problem, sorry it took a while, but it sounds like more people jumped on-board which is good for everyone.

Hopefully I missed no one off the list.  I managed to get a couple more into my order, so there are still some available.

4693
Official Rules / Re: Clarification of rules - with HiG - 08 10 2015
« on: October 13, 2015, 11:53:44 AM »
10. Does a German castle count as 2 tiles for the purposes of scoring a cloister?
No, the German castle tile is one tile and counts as one tile for scoring a cloister

So a complete cloister can only score 8 points if a German Castle is next to it?

4694
News and Events / Re: Carcassonne for Mac
« on: October 13, 2015, 10:30:55 AM »
I'd try later tonight....if i'd remembered to bring the mac home :(

4695
News and Events / Re: Carcassonne for Mac
« on: October 13, 2015, 08:39:29 AM »
I had a quick one at lunch time (on the work mac ;) ).

It wasn't great; keyboard shotcuts are sub optimal.  The game slowed down when it scored.  Will try again tonight.  I've not upgraded to latest OSX version yet.

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